xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-wep16 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.097954,-0.411576,1.000000;; 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} } } } Frame frm-wepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.304517,0.000102,1.000000;; } } } } Frame frm-wepbas3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.862827,-0.505500,0.000000, 0.000000,0.505500,0.862827,0.000000, 0.000000,0.050025,-0.341699,1.000000;; } Mesh wepbas3 { 8; 0.058500;-0.016000;0.090000;, -0.058500;-0.016000;0.090000;, 0.039000;0.016000;-0.050000;, 0.039000;0.016000;0.030000;, 0.058500;-0.016000;-0.050000;, -0.039000;0.016000;-0.050000;, -0.039000;0.016000;0.030000;, -0.058500;-0.016000;-0.050000;; 10; 3;6,5,7;, 3;1,6,7;, 3;2,4,7;, 3;5,2,7;, 3;3,0,4;, 3;2,3,4;, 3;3,2,6;, 3;2,5,6;, 3;0,3,6;, 3;1,0,6;; MeshMaterialList { 1; 10; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "wep16c.bmp"; } } } MeshNormals { 8; 0.326594;0.873938;0.359958;, -0.499877;0.821120;0.275471;, 0.267003;0.788046;-0.554700;, 0.499672;0.855203;0.137679;, 0.763788;0.465432;-0.447214;, -0.438009;0.779838;-0.447214;, -0.329323;0.926612;0.181483;, -0.603828;0.367957;-0.707107;; 10; 3;6,5,7;, 3;1,6,7;, 3;2,4,7;, 3;5,2,7;, 3;3,0,4;, 3;2,3,4;, 3;3,2,6;, 3;2,5,6;, 3;0,3,6;, 3;1,0,6;; } MeshTextureCoords { 8; 0.726562;0.765625;, 0.726562;0.945312;, 0.937500;0.796875;, 0.820312;0.796875;, 0.976562;0.765625;, 0.937500;0.914062;, 0.820312;0.914062;, 0.976562;0.945312;; } } } } } AnimationSet { Animation anim-wep16 { {frm-wep16} AnimationKey { 2; 2; 1; 3; 0.000000, -0.097954, 0.411576;;, 15; 3; 0.000000, -0.097954, 0.411576;;; } } Animation anim-wepbas1 { {frm-wepbas1} AnimationKey { 2; 2; 1; 3; 0.000000, 0.097954, -0.411576;;, 15; 3; 0.000000, 0.097954, -0.411576;;; } } Animation anim-wepbas2 { {frm-wepbas2} AnimationKey { 2; 2; 1; 3; 0.000000, 0.027740, 0.027373;;, 15; 3; 0.000000, 0.027740, 0.027373;;; } } Animation anim-wepbar { {frm-wepbar} AnimationKey { 0; 15; 1; 4; 0.707107, 0.707107, 0.000000, 0.000000;;, # Original(90.000000, 0.000000, 0.000000) Reextracted(-90.000000, 0.000000, 0.000000) 2; 4; 0.689896, 0.689896, 0.155060, -0.155060;;, # Original(90.000000, 0.000000, 25.334362) Reextracted(-90.000000, 0.000000, 25.334360) 3; 4; 0.639101, 0.639101, 0.302572, -0.302572;;, # Original(90.000000, 0.000000, 50.668961) Reextracted(-90.000000, 0.000000, 50.668961) 4; 4; 0.557180, 0.557180, 0.435373, -0.435373;;, # Original(90.000000, 0.000000, 76.007202) Reextracted(-90.000000, 0.000000, 76.007202) 5; 4; 0.448135, 0.448135, 0.546969, -0.546969;;, # Original(90.000000, 0.000000, 101.344055) Reextracted(-90.000000, 0.000000, 101.344063) 6; 4; 0.317293, 0.317293, 0.631922, -0.631922;;, # Original(90.000000, 0.000000, 126.676773) Reextracted(-90.000000, 0.000000, 126.676773) 7; 4; 0.170998, 0.170998, 0.686119, -0.686119;;, # Original(90.000000, 0.000000, 152.011139) Reextracted(-90.000000, 0.000000, 152.011139) 8; 4; 0.016374, 0.016374, 0.706917, -0.706917;;, # Original(90.000000, 0.000000, 177.346252) Reextracted(-90.000000, 0.000000, 177.346252) 9; 4; 0.139045, 0.139045, -0.693301, 0.693301;;, # Original(90.000000, 0.000000, -157.319016) Reextracted(-90.000000, 0.000000, 202.680984) 10; 4; 0.287706, 0.287706, -0.645930, 0.645930;;, # Original(90.000000, 0.000000, -131.982224) Reextracted(-90.000000, 0.000000, 228.017776) 11; 4; 0.422374, 0.422374, -0.567098, 0.567098;;, # Original(90.000000, 0.000000, -106.642548) Reextracted(-90.000000, 0.000000, 253.357452) 12; 4; 0.536447, 0.536447, -0.460679, 0.460679;;, # Original(90.000000, 0.000000, -81.309326) Reextracted(-90.000000, 0.000000, 278.690674) 13; 4; 0.624420, 0.624420, -0.331813, 0.331813;;, # Original(90.000000, 0.000000, -55.971859) Reextracted(-90.000000, 0.000000, 304.028137) 14; 4; 0.681985, 0.681984, -0.186808, 0.186808;;, # Original(90.000000, 0.000000, -30.637190) Reextracted(-90.000000, 0.000000, 329.362823) 15; 4; 0.706350, 0.706350, -0.032703, 0.032703;;; # Original(90.000000, 0.000000, -5.301692) Reextracted(-90.000000, 0.000000, 354.698303) } AnimationKey { 2; 14; 1; 3; 0.000000, 0.000000, -0.196714;;, 2; 3; 0.000000, 0.000000, -0.106935;;, 4; 3; 0.000000, 0.000000, -0.120747;;, 5; 3; 0.000000, 0.000000, -0.127653;;, 6; 3; 0.000000, 0.000000, -0.134560;;, 7; 3; 0.000000, 0.000000, -0.141466;;, 8; 3; 0.000000, 0.000000, -0.148372;;, 9; 3; 0.000000, 0.000000, -0.155278;;, 10; 3; 0.000000, 0.000000, -0.162184;;, 11; 3; 0.000000, 0.000000, -0.169090;;, 12; 3; 0.000000, 0.000000, -0.175996;;, 13; 3; 0.000000, 0.000000, -0.182902;;, 14; 3; 0.000000, 0.000000, -0.189808;;, 15; 3; 0.000000, 0.000000, -0.196714;;; } } Animation anim-wepbar0 { {frm-wepbar0} AnimationKey { 2; 2; 1; 3; 0.000000, 0.167932, 0.000000;;, 15; 3; 0.000000, 0.167932, 0.000000;;; } } Animation anim-wepbar1 { {frm-wepbar1} AnimationKey { 0; 2; 1; 4; 0.500000, -0.500000, 0.500000, -0.500000;;, # Original(-45.000008, 89.999992, 45.000000) Reextracted(45.000000, -89.999992, 45.000000) 15; 4; 0.500000, -0.500000, 0.500000, -0.500000;;; # Original(-45.000008, 89.999992, 45.000000) Reextracted(45.000000, -89.999992, 45.000000) } } Animation anim-wepbar2 { {frm-wepbar2} AnimationKey { 0; 2; 1; 4; -0.183013, 0.183013, -0.683013, 0.683013;;, # Original(-90.000000, 150.000000, 0.000000) Reextracted(90.000000, -150.000000, 0.000000) 15; 4; -0.183013, 0.183013, -0.683013, 0.683013;;; # Original(-90.000000, 150.000000, 0.000000) Reextracted(90.000000, -150.000000, 0.000000) } } Animation anim-wepbar3 { {frm-wepbar3} AnimationKey { 0; 2; 1; 4; 0.183013, -0.183013, -0.683013, 0.683013;;, # Original(-90.000000, -150.000000, 0.000000) Reextracted(90.000000, 150.000000, 0.000000) 15; 4; 0.183013, -0.183013, -0.683013, 0.683013;;; # Original(-90.000000, -150.000000, 0.000000) Reextracted(90.000000, 150.000000, 0.000000) } } Animation anim-wepbar4 { {frm-wepbar4} AnimationKey { 0; 2; 1; 4; 0.500000, -0.500000, -0.500000, 0.500000;;, # Original(-45.000008, -89.999992, -45.000008) Reextracted(45.000000, 89.999992, -45.000011) 15; 4; 0.500000, -0.500000, -0.500000, 0.500000;;; # Original(-45.000008, -89.999992, -45.000008) Reextracted(45.000000, 89.999992, -45.000011) } } Animation anim-wepbar5 { {frm-wepbar5} AnimationKey { 0; 2; 1; 4; 0.683013, -0.683013, -0.183013, 0.183013;;, # Original(-90.000000, -30.000000, 0.000000) Reextracted(90.000000, 30.000000, 0.000000) 15; 4; 0.683013, -0.683013, -0.183013, 0.183013;;; # Original(-90.000000, -30.000000, 0.000000) Reextracted(90.000000, 30.000000, 0.000000) } } Animation anim-wepbar6 { {frm-wepbar6} AnimationKey { 0; 2; 1; 4; 0.683013, -0.683013, 0.183013, -0.183013;;, # Original(-90.000000, 30.000000, 0.000000) Reextracted(90.000000, -30.000000, 0.000000) 15; 4; 0.683013, -0.683013, 0.183013, -0.183013;;; # Original(-90.000000, 30.000000, 0.000000) Reextracted(90.000000, -30.000000, 0.000000) } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 0; 2; 1; 4; 0.707107, -0.707107, 0.000000, 0.000000;;, # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) 15; 4; 0.707107, -0.707107, 0.000000, 0.000000;;; # Original(-90.000000, 0.000000, 0.000000) Reextracted(90.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.304517, -0.000102;;, 15; 3; 0.000000, 0.304517, -0.000102;;; } } Animation anim-wepbas3 { {frm-wepbas3} AnimationKey { 0; 2; 1; 4; 0.965098, -0.261891, 0.000000, 0.000000;;, # Original(-30.364552, 0.000000, 0.000000) Reextracted(30.364550, 0.000000, 0.000000) 15; 4; 0.965098, -0.261891, 0.000000, 0.000000;;; # Original(-30.364552, 0.000000, 0.000000) Reextracted(30.364550, 0.000000, 0.000000) } AnimationKey { 2; 2; 1; 3; 0.000000, 0.050025, 0.341699;;, 15; 3; 0.000000, 0.050025, 0.341699;;; } } }