xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-dummyRoot { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-wep17d { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.118369,0.071429,1.000000;; } Frame frm-wepbar15 { FrameTransformMatrix { 0.000000,1.000000,0.000000,0.000000, -1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.001749,0.001011,1.000000;; } Mesh wepbar15 { 18; 0.000000;0.125364;-0.070422;, 0.107707;0.062682;-0.070422;, 0.107707;-0.062682;-0.070422;, 0.000000;-0.125364;-0.070422;, -0.107707;-0.062682;-0.070422;, -0.107706;0.062682;-0.070422;, -0.077679;0.045207;0.000860;, -0.107706;0.062682;-0.070422;, -0.077679;-0.045207;0.000860;, -0.107707;-0.062682;-0.070422;, 0.000000;-0.090413;0.000860;, 0.000000;-0.125364;-0.070422;, 0.077679;-0.045207;0.000861;, 0.107707;-0.062682;-0.070422;, 0.077679;0.045207;0.000861;, 0.107707;0.062682;-0.070422;, 0.000000;0.090413;0.000860;, 0.000000;0.125364;-0.070422;; 16; 3;10,3,2;, 3;12,10,2;, 3;14,1,0;, 3;16,14,0;, 3;16,0,5;, 3;6,16,5;, 3;8,9,3;, 3;10,8,3;, 3;6,5,9;, 3;8,6,9;, 3;12,2,1;, 3;14,12,1;, 3;17,15,4;, 3;7,17,4;, 3;13,11,4;, 3;15,13,4;; MeshMaterialList { 1; 16; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "Wep17c.bmp"; } } } MeshNormals { 18; 0.184378;0.950448;-0.250308;, 0.914714;0.315626;-0.252347;, 0.733293;-0.631605;-0.251706;, -0.189269;-0.975664;0.110715;, -0.668516;-0.230674;-0.707019;, -0.753182;0.648736;0.108893;, -0.852821;0.294270;0.431394;, -0.753182;0.648736;0.108893;, -0.683295;-0.588539;0.432122;, -0.668516;-0.230674;-0.707019;, 0.171595;-0.884562;0.433711;, -0.189269;-0.975664;0.110715;, 0.852821;-0.294270;0.431395;, 0.733293;-0.631605;-0.251706;, 0.683295;0.588539;0.432123;, 0.914714;0.315626;-0.252347;, -0.171596;0.884562;0.433710;, 0.184378;0.950448;-0.250308;; 16; 3;10,3,2;, 3;12,10,2;, 3;14,1,0;, 3;16,14,0;, 3;16,0,5;, 3;6,16,5;, 3;8,9,3;, 3;10,8,3;, 3;6,5,9;, 3;8,6,9;, 3;12,2,1;, 3;14,12,1;, 3;17,15,4;, 3;7,17,4;, 3;13,11,4;, 3;15,13,4;; } MeshTextureCoords { 18; 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} } Frame frm-wepbar11 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.000020,0.083431,1.000000;; } Mesh wepbar11 { 12; -0.012800;-0.012800;-0.000721;, -0.012800;-0.012800;-0.141726;, 0.012800;0.012800;-0.000721;, 0.012800;0.012800;-0.141726;, 0.012800;0.012800;-0.141726;, 0.012800;0.012800;-0.000721;, 0.012800;-0.012800;-0.141726;, 0.012800;-0.012800;-0.000721;, -0.012800;0.012800;-0.141726;, -0.012800;0.012800;-0.000721;, -0.012800;-0.012800;-0.141726;, -0.012800;-0.012800;-0.000721;; 10; 3;8,1,0;, 3;9,8,0;, 3;5,7,6;, 3;4,5,6;, 3;3,8,9;, 3;2,3,9;, 3;9,11,7;, 3;2,9,7;, 3;10,6,7;, 3;11,10,7;; MeshMaterialList { 1; 10; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "Wep17c.bmp"; } } } MeshNormals { 12; -0.816497;-0.408248;0.408248;, -0.447214;-0.894427;0.000000;, 0.816497;0.408248;0.408248;, 0.447214;0.894427;0.000000;, 0.447214;0.894427;0.000000;, 0.816497;0.408248;0.408248;, 0.894427;-0.447214;0.000000;, 0.333333;-0.666667;0.666667;, -0.894427;0.447214;0.000000;, -0.333333;0.666667;0.666667;, -0.447214;-0.894427;0.000000;, -0.816497;-0.408248;0.408248;; 10; 3;8,1,0;, 3;9,8,0;, 3;5,7,6;, 3;4,5,6;, 3;3,8,9;, 3;2,3,9;, 3;9,11,7;, 3;2,9,7;, 3;10,6,7;, 3;11,10,7;; } MeshTextureCoords { 12; 0.230469;0.632812;, 0.015625;0.632813;, 0.230469;0.632813;, 0.015625;0.632812;, 0.015625;0.703125;, 0.230469;0.703125;, 0.015625;0.632813;, 0.230469;0.632812;, 0.015625;0.703125;, 0.230469;0.703125;, 0.015625;0.703125;, 0.230469;0.703125;; } } } } } } } Frame frm-wep17d_1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } } } AnimationSet { Animation anim-wep17d { {frm-wep17d} AnimationKey { 2; 2; 0; 3; 0.000000, 0.118369, -0.071429;;, 15; 3; 0.000000, 0.118369, -0.071429;;; } } Animation anim-wepbar15 { {frm-wepbar15} AnimationKey { 0; 2; 0; 4; 0.707107, 0.000000, 0.000000, -0.707107;;, # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) 15; 4; 0.707107, 0.000000, 0.000000, -0.707107;;; # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, -0.001749, -0.001011;;, 15; 3; 0.000000, -0.001749, -0.001011;;; } } Animation anim-wepbar1 { {frm-wepbar1} AnimationKey { 0; 2; 0; 4; 0.707107, 0.000000, 0.000000, -0.707107;;, # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) 15; 4; 0.707107, 0.000000, 0.000000, -0.707107;;; # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) } AnimationKey { 2; 8; 0; 3; 0.000000, 0.000001, -0.070890;;, 1; 3; 0.000000, 0.000001, -0.070890;;, 2; 3; 0.000000, 0.000001, 0.019070;;, 4; 3; 0.000000, 0.000001, 0.005230;;, 5; 3; 0.000000, 0.000001, -0.001690;;, 13; 3; 0.000000, 0.000001, -0.057050;;, 14; 3; 0.000000, 0.000001, -0.063970;;, 15; 3; 0.000000, 0.000001, -0.070890;;; } } Animation anim-wepbar2 { {frm-wepbar2} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000000, -0.210641;;, 15; 3; 0.000000, 0.000000, -0.210641;;; } } Animation anim-wepemt { {frm-wepemt} AnimationKey { 0; 2; 0; 4; 0.707107, 0.000000, 0.000000, 0.707107;;, # Original(0.000000, 0.000000, -90.000000) Reextracted(0.000000, 0.000000, -90.000000) 15; 4; 0.707107, 0.000000, 0.000000, 0.707107;;; # Original(0.000000, 0.000000, -90.000000) Reextracted(0.000000, 0.000000, -90.000000) } AnimationKey { 2; 2; 0; 3; -0.000014, 0.000000, -0.019602;;, 15; 3; -0.000014, 0.000000, -0.019602;;; } } Animation anim-wepbar0 { {frm-wepbar0} AnimationKey { 0; 2; 0; 4; 0.707107, 0.000000, 0.000000, -0.707107;;, # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) 15; 4; 0.707107, 0.000000, 0.000000, -0.707107;;; # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, -0.001749, -0.004466;;, 15; 3; 0.000000, -0.001749, -0.004466;;; } } Animation anim-wepbar3 { {frm-wepbar3} AnimationKey { 0; 2; 0; 4; 0.707107, 0.000000, 0.000000, -0.707107;;, # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) 15; 4; 0.707107, 0.000000, 0.000000, -0.707107;;; # Original(0.000000, 0.000000, 90.000000) Reextracted(0.000000, 0.000000, 90.000000) } } Animation anim-wepbar4 { {frm-wepbar4} AnimationKey { 0; 16; 0; 4; 0.986422, 0.164230, 0.000000, 0.000000;;, # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) 1; 4; 0.986422, 0.164230, 0.000000, 0.000000;;, # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) 2; 4; 0.902607, -0.430465, 0.000000, 0.000000;;, # Original(-50.994129, 0.000000, 0.000000) Reextracted(50.994129, 0.000000, 0.000000) 3; 4; 0.921819, -0.387621, 0.000000, 0.000000;;, # Original(-45.613094, 0.000000, 0.000000) Reextracted(45.613091, 0.000000, 0.000000) 4; 4; 0.938972, -0.343993, 0.000000, 0.000000;;, # Original(-40.240696, 0.000000, 0.000000) Reextracted(40.240700, 0.000000, 0.000000) 5; 4; 0.954079, -0.299556, 0.000000, 0.000000;;, # Original(-34.861877, 0.000000, 0.000000) Reextracted(34.861881, 0.000000, 0.000000) 6; 4; 0.967079, -0.254478, 0.000000, 0.000000;;, # Original(-29.485285, 0.000000, 0.000000) Reextracted(29.485279, 0.000000, 0.000000) 7; 4; 0.977946, -0.208856, 0.000000, 0.000000;;, # Original(-24.110641, 0.000000, 0.000000) Reextracted(24.110640, 0.000000, 0.000000) 8; 4; 0.986673, -0.162719, 0.000000, 0.000000;;, # Original(-18.729462, 0.000000, 0.000000) Reextracted(18.729460, 0.000000, 0.000000) 9; 4; 0.993215, -0.116289, 0.000000, 0.000000;;, # Original(-13.355953, 0.000000, 0.000000) Reextracted(13.355950, 0.000000, 0.000000) 10; 4; 0.997577, -0.069569, 0.000000, 0.000000;;, # Original(-7.978413, 0.000000, 0.000000) Reextracted(7.978410, 0.000000, 0.000000) 11; 4; 0.999742, -0.022706, 0.000000, 0.000000;;, # Original(-2.602123, 0.000000, 0.000000) Reextracted(2.602120, 0.000000, 0.000000) 12; 4; 0.999707, 0.024207, 0.000000, 0.000000;;, # Original(2.774199, 0.000000, 0.000000) Reextracted(-2.774200, 0.000000, 0.000000) 13; 4; 0.997471, 0.071080, 0.000000, 0.000000;;, # Original(8.152018, 0.000000, 0.000000) Reextracted(-8.152020, 0.000000, 0.000000) 14; 4; 0.993035, 0.117821, 0.000000, 0.000000;;, # Original(13.532683, 0.000000, 0.000000) Reextracted(-13.532680, 0.000000, 0.000000) 15; 4; 0.986422, 0.164230, 0.000000, 0.000000;;; # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, 0.087092, -0.058953;;, 15; 3; 0.000000, 0.087092, -0.058953;;; } } Animation anim-wepbar5 { {frm-wepbar5} AnimationKey { 0; 16; 0; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 1; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 2; 4; 0.501896, 0.864928, 0.000000, 0.000000;;, # Original(119.748909, 0.000000, 0.000000) Reextracted(-119.748909, 0.000000, 0.000000) 3; 4; 0.569737, 0.821827, 0.000000, 0.000000;;, # Original(110.536255, 0.000000, 0.000000) Reextracted(-110.536247, 0.000000, 0.000000) 4; 4; 0.633877, 0.773434, 0.000000, 0.000000;;, # Original(101.326515, 0.000000, 0.000000) Reextracted(-101.326523, 0.000000, 0.000000) 5; 4; 0.693938, 0.720035, 0.000000, 0.000000;;, # Original(92.114700, 0.000000, 0.000000) Reextracted(-92.114700, 0.000000, 0.000000) 6; 4; 0.749533, 0.661967, 0.000000, 0.000000;;, # Original(82.900085, 0.000000, 0.000000) Reextracted(-82.900093, 0.000000, 0.000000) 7; 4; 0.800250, 0.599667, 0.000000, 0.000000;;, # Original(73.692047, 0.000000, 0.000000) Reextracted(-73.692047, 0.000000, 0.000000) 8; 4; 0.845813, 0.533479, 0.000000, 0.000000;;, # Original(64.481659, 0.000000, 0.000000) Reextracted(-64.481659, 0.000000, 0.000000) 9; 4; 0.885918, 0.463843, 0.000000, 0.000000;;, # Original(55.270691, 0.000000, 0.000000) Reextracted(-55.270691, 0.000000, 0.000000) 10; 4; 0.920299, 0.391216, 0.000000, 0.000000;;, # Original(46.060375, 0.000000, 0.000000) Reextracted(-46.060379, 0.000000, 0.000000) 11; 4; 0.948743, 0.316050, 0.000000, 0.000000;;, # Original(36.848412, 0.000000, 0.000000) Reextracted(-36.848412, 0.000000, 0.000000) 12; 4; 0.971066, 0.238810, 0.000000, 0.000000;;, # Original(27.632589, 0.000000, 0.000000) Reextracted(-27.632589, 0.000000, 0.000000) 13; 4; 0.987107, 0.160064, 0.000000, 0.000000;;, # Original(18.421194, 0.000000, 0.000000) Reextracted(-18.421190, 0.000000, 0.000000) 14; 4; 0.996770, 0.080309, 0.000000, 0.000000;;, # Original(9.212701, 0.000000, 0.000000) Reextracted(-9.212700, 0.000000, 0.000000) 15; 4; 1.000000, 0.000000, 0.000000, 0.000000;;; # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, -0.000059, -0.083444;;, 15; 3; 0.000000, -0.000059, -0.083444;;; } } Animation anim-wepbar6 { {frm-wepbar6} AnimationKey { 0; 2; 0; 4; 0.000000, 0.000000, 0.000000, -1.000000;;, # Original(0.000000, 0.000000, 179.999985) Reextracted(0.000000, 0.000000, 179.999985) 15; 4; 0.000000, 0.000000, 0.000000, -1.000000;;; # Original(0.000000, 0.000000, 179.999985) Reextracted(0.000000, 0.000000, 179.999985) } } Animation anim-wepbar7 { {frm-wepbar7} AnimationKey { 0; 16; 0; 4; 0.986422, 0.164230, 0.000000, 0.000000;;, # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) 1; 4; 0.986422, 0.164230, 0.000000, 0.000000;;, # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) 2; 4; 0.902607, -0.430465, 0.000000, 0.000000;;, # Original(-50.994129, 0.000000, 0.000000) Reextracted(50.994129, 0.000000, 0.000000) 3; 4; 0.921819, -0.387621, 0.000000, 0.000000;;, # Original(-45.613094, 0.000000, 0.000000) Reextracted(45.613091, 0.000000, 0.000000) 4; 4; 0.938972, -0.343993, 0.000000, 0.000000;;, # Original(-40.240696, 0.000000, 0.000000) Reextracted(40.240700, 0.000000, 0.000000) 5; 4; 0.954079, -0.299556, 0.000000, 0.000000;;, # Original(-34.861877, 0.000000, 0.000000) Reextracted(34.861881, 0.000000, 0.000000) 6; 4; 0.967079, -0.254478, 0.000000, 0.000000;;, # Original(-29.485285, 0.000000, 0.000000) Reextracted(29.485279, 0.000000, 0.000000) 7; 4; 0.977946, -0.208856, 0.000000, 0.000000;;, # Original(-24.110641, 0.000000, 0.000000) Reextracted(24.110640, 0.000000, 0.000000) 8; 4; 0.986673, -0.162719, 0.000000, 0.000000;;, # Original(-18.729462, 0.000000, 0.000000) Reextracted(18.729460, 0.000000, 0.000000) 9; 4; 0.993215, -0.116289, 0.000000, 0.000000;;, # Original(-13.355953, 0.000000, 0.000000) Reextracted(13.355950, 0.000000, 0.000000) 10; 4; 0.997577, -0.069569, 0.000000, 0.000000;;, # Original(-7.978413, 0.000000, 0.000000) Reextracted(7.978410, 0.000000, 0.000000) 11; 4; 0.999742, -0.022706, 0.000000, 0.000000;;, # Original(-2.602123, 0.000000, 0.000000) Reextracted(2.602120, 0.000000, 0.000000) 12; 4; 0.999707, 0.024207, 0.000000, 0.000000;;, # Original(2.774199, 0.000000, 0.000000) Reextracted(-2.774200, 0.000000, 0.000000) 13; 4; 0.997471, 0.071080, 0.000000, 0.000000;;, # Original(8.152018, 0.000000, 0.000000) Reextracted(-8.152020, 0.000000, 0.000000) 14; 4; 0.993035, 0.117821, 0.000000, 0.000000;;, # Original(13.532683, 0.000000, 0.000000) Reextracted(-13.532680, 0.000000, 0.000000) 15; 4; 0.986422, 0.164230, 0.000000, 0.000000;;; # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, 0.087092, -0.058953;;, 15; 3; 0.000000, 0.087092, -0.058953;;; } } Animation anim-wepbar8 { {frm-wepbar8} AnimationKey { 0; 16; 0; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 1; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 2; 4; 0.501896, 0.864928, 0.000000, 0.000000;;, # Original(119.748909, 0.000000, 0.000000) Reextracted(-119.748909, 0.000000, 0.000000) 3; 4; 0.569737, 0.821827, 0.000000, 0.000000;;, # Original(110.536255, 0.000000, 0.000000) Reextracted(-110.536247, 0.000000, 0.000000) 4; 4; 0.633877, 0.773434, 0.000000, 0.000000;;, # Original(101.326515, 0.000000, 0.000000) Reextracted(-101.326523, 0.000000, 0.000000) 5; 4; 0.693938, 0.720035, 0.000000, 0.000000;;, # Original(92.114700, 0.000000, 0.000000) Reextracted(-92.114700, 0.000000, 0.000000) 6; 4; 0.749533, 0.661967, 0.000000, 0.000000;;, # Original(82.900085, 0.000000, 0.000000) Reextracted(-82.900093, 0.000000, 0.000000) 7; 4; 0.800250, 0.599667, 0.000000, 0.000000;;, # Original(73.692047, 0.000000, 0.000000) Reextracted(-73.692047, 0.000000, 0.000000) 8; 4; 0.845813, 0.533479, 0.000000, 0.000000;;, # Original(64.481659, 0.000000, 0.000000) Reextracted(-64.481659, 0.000000, 0.000000) 9; 4; 0.885918, 0.463843, 0.000000, 0.000000;;, # Original(55.270691, 0.000000, 0.000000) Reextracted(-55.270691, 0.000000, 0.000000) 10; 4; 0.920299, 0.391216, 0.000000, 0.000000;;, # Original(46.060375, 0.000000, 0.000000) Reextracted(-46.060379, 0.000000, 0.000000) 11; 4; 0.948743, 0.316050, 0.000000, 0.000000;;, # Original(36.848412, 0.000000, 0.000000) Reextracted(-36.848412, 0.000000, 0.000000) 12; 4; 0.971066, 0.238810, 0.000000, 0.000000;;, # Original(27.632589, 0.000000, 0.000000) Reextracted(-27.632589, 0.000000, 0.000000) 13; 4; 0.987107, 0.160064, 0.000000, 0.000000;;, # Original(18.421194, 0.000000, 0.000000) Reextracted(-18.421190, 0.000000, 0.000000) 14; 4; 0.996770, 0.080309, 0.000000, 0.000000;;, # Original(9.212701, 0.000000, 0.000000) Reextracted(-9.212700, 0.000000, 0.000000) 15; 4; 1.000000, 0.000000, 0.000000, 0.000000;;; # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, -0.000067, -0.083447;;, 15; 3; 0.000000, -0.000067, -0.083447;;; } } Animation anim-wepbar12 { {frm-wepbar12} AnimationKey { 0; 2; 0; 4; 0.707107, 0.000000, 0.000000, 0.707107;;, # Original(0.000000, 0.000000, -90.000000) Reextracted(0.000000, 0.000000, -90.000000) 15; 4; 0.707107, 0.000000, 0.000000, 0.707107;;; # Original(0.000000, 0.000000, -90.000000) Reextracted(0.000000, 0.000000, -90.000000) } } Animation anim-wepbar13 { {frm-wepbar13} AnimationKey { 0; 16; 0; 4; 0.986422, 0.164230, 0.000000, 0.000000;;, # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) 1; 4; 0.986422, 0.164230, 0.000000, 0.000000;;, # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) 2; 4; 0.902607, -0.430465, 0.000000, 0.000000;;, # Original(-50.994129, 0.000000, 0.000000) Reextracted(50.994129, 0.000000, 0.000000) 3; 4; 0.921819, -0.387621, 0.000000, 0.000000;;, # Original(-45.613094, 0.000000, 0.000000) Reextracted(45.613091, 0.000000, 0.000000) 4; 4; 0.938972, -0.343993, 0.000000, 0.000000;;, # Original(-40.240696, 0.000000, 0.000000) Reextracted(40.240700, 0.000000, 0.000000) 5; 4; 0.954079, -0.299556, 0.000000, 0.000000;;, # Original(-34.861877, 0.000000, 0.000000) Reextracted(34.861881, 0.000000, 0.000000) 6; 4; 0.967079, -0.254478, 0.000000, 0.000000;;, # Original(-29.485285, 0.000000, 0.000000) Reextracted(29.485279, 0.000000, 0.000000) 7; 4; 0.977946, -0.208856, 0.000000, 0.000000;;, # Original(-24.110641, 0.000000, 0.000000) Reextracted(24.110640, 0.000000, 0.000000) 8; 4; 0.986673, -0.162719, 0.000000, 0.000000;;, # Original(-18.729462, 0.000000, 0.000000) Reextracted(18.729460, 0.000000, 0.000000) 9; 4; 0.993215, -0.116289, 0.000000, 0.000000;;, # Original(-13.355953, 0.000000, 0.000000) Reextracted(13.355950, 0.000000, 0.000000) 10; 4; 0.997577, -0.069569, 0.000000, 0.000000;;, # Original(-7.978413, 0.000000, 0.000000) Reextracted(7.978410, 0.000000, 0.000000) 11; 4; 0.999742, -0.022706, 0.000000, 0.000000;;, # Original(-2.602123, 0.000000, 0.000000) Reextracted(2.602120, 0.000000, 0.000000) 12; 4; 0.999707, 0.024207, 0.000000, 0.000000;;, # Original(2.774199, 0.000000, 0.000000) Reextracted(-2.774200, 0.000000, 0.000000) 13; 4; 0.997471, 0.071080, 0.000000, 0.000000;;, # Original(8.152018, 0.000000, 0.000000) Reextracted(-8.152020, 0.000000, 0.000000) 14; 4; 0.993035, 0.117821, 0.000000, 0.000000;;, # Original(13.532683, 0.000000, 0.000000) Reextracted(-13.532680, 0.000000, 0.000000) 15; 4; 0.986422, 0.164230, 0.000000, 0.000000;;; # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, 0.087092, -0.058953;;, 15; 3; 0.000000, 0.087092, -0.058953;;; } } Animation anim-wepbar14 { {frm-wepbar14} AnimationKey { 0; 16; 0; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 1; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 2; 4; 0.501896, 0.864928, 0.000000, 0.000000;;, # Original(119.748909, 0.000000, 0.000000) Reextracted(-119.748909, 0.000000, 0.000000) 3; 4; 0.569737, 0.821827, 0.000000, 0.000000;;, # Original(110.536255, 0.000000, 0.000000) Reextracted(-110.536247, 0.000000, 0.000000) 4; 4; 0.633877, 0.773434, 0.000000, 0.000000;;, # Original(101.326515, 0.000000, 0.000000) Reextracted(-101.326523, 0.000000, 0.000000) 5; 4; 0.693938, 0.720035, 0.000000, 0.000000;;, # Original(92.114700, 0.000000, 0.000000) Reextracted(-92.114700, 0.000000, 0.000000) 6; 4; 0.749533, 0.661967, 0.000000, 0.000000;;, # Original(82.900085, 0.000000, 0.000000) Reextracted(-82.900093, 0.000000, 0.000000) 7; 4; 0.800250, 0.599667, 0.000000, 0.000000;;, # Original(73.692047, 0.000000, 0.000000) Reextracted(-73.692047, 0.000000, 0.000000) 8; 4; 0.845813, 0.533479, 0.000000, 0.000000;;, # Original(64.481659, 0.000000, 0.000000) Reextracted(-64.481659, 0.000000, 0.000000) 9; 4; 0.885918, 0.463843, 0.000000, 0.000000;;, # Original(55.270691, 0.000000, 0.000000) Reextracted(-55.270691, 0.000000, 0.000000) 10; 4; 0.920299, 0.391216, 0.000000, 0.000000;;, # Original(46.060375, 0.000000, 0.000000) Reextracted(-46.060379, 0.000000, 0.000000) 11; 4; 0.948743, 0.316050, 0.000000, 0.000000;;, # Original(36.848412, 0.000000, 0.000000) Reextracted(-36.848412, 0.000000, 0.000000) 12; 4; 0.971066, 0.238810, 0.000000, 0.000000;;, # Original(27.632589, 0.000000, 0.000000) Reextracted(-27.632589, 0.000000, 0.000000) 13; 4; 0.987107, 0.160064, 0.000000, 0.000000;;, # Original(18.421194, 0.000000, 0.000000) Reextracted(-18.421190, 0.000000, 0.000000) 14; 4; 0.996770, 0.080309, 0.000000, 0.000000;;, # Original(9.212701, 0.000000, 0.000000) Reextracted(-9.212700, 0.000000, 0.000000) 15; 4; 1.000000, 0.000000, 0.000000, 0.000000;;; # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, 0.000088, -0.083394;;, 15; 3; 0.000000, 0.000088, -0.083394;;; } } Animation anim-wepbar10 { {frm-wepbar10} AnimationKey { 0; 16; 0; 4; 0.986422, 0.164230, 0.000000, 0.000000;;, # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) 1; 4; 0.986422, 0.164230, 0.000000, 0.000000;;, # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) 2; 4; 0.902607, -0.430465, 0.000000, 0.000000;;, # Original(-50.994129, 0.000000, 0.000000) Reextracted(50.994129, 0.000000, 0.000000) 3; 4; 0.921819, -0.387621, 0.000000, 0.000000;;, # Original(-45.613094, 0.000000, 0.000000) Reextracted(45.613091, 0.000000, 0.000000) 4; 4; 0.938972, -0.343993, 0.000000, 0.000000;;, # Original(-40.240696, 0.000000, 0.000000) Reextracted(40.240700, 0.000000, 0.000000) 5; 4; 0.954079, -0.299556, 0.000000, 0.000000;;, # Original(-34.861877, 0.000000, 0.000000) Reextracted(34.861881, 0.000000, 0.000000) 6; 4; 0.967079, -0.254478, 0.000000, 0.000000;;, # Original(-29.485285, 0.000000, 0.000000) Reextracted(29.485279, 0.000000, 0.000000) 7; 4; 0.977946, -0.208856, 0.000000, 0.000000;;, # Original(-24.110641, 0.000000, 0.000000) Reextracted(24.110640, 0.000000, 0.000000) 8; 4; 0.986673, -0.162719, 0.000000, 0.000000;;, # Original(-18.729462, 0.000000, 0.000000) Reextracted(18.729460, 0.000000, 0.000000) 9; 4; 0.993215, -0.116289, 0.000000, 0.000000;;, # Original(-13.355953, 0.000000, 0.000000) Reextracted(13.355950, 0.000000, 0.000000) 10; 4; 0.997577, -0.069569, 0.000000, 0.000000;;, # Original(-7.978413, 0.000000, 0.000000) Reextracted(7.978410, 0.000000, 0.000000) 11; 4; 0.999742, -0.022706, 0.000000, 0.000000;;, # Original(-2.602123, 0.000000, 0.000000) Reextracted(2.602120, 0.000000, 0.000000) 12; 4; 0.999707, 0.024207, 0.000000, 0.000000;;, # Original(2.774199, 0.000000, 0.000000) Reextracted(-2.774200, 0.000000, 0.000000) 13; 4; 0.997471, 0.071080, 0.000000, 0.000000;;, # Original(8.152018, 0.000000, 0.000000) Reextracted(-8.152020, 0.000000, 0.000000) 14; 4; 0.993035, 0.117821, 0.000000, 0.000000;;, # Original(13.532683, 0.000000, 0.000000) Reextracted(-13.532680, 0.000000, 0.000000) 15; 4; 0.986422, 0.164230, 0.000000, 0.000000;;; # Original(18.905001, 0.000000, 0.000000) Reextracted(-18.905001, 0.000000, 0.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, 0.087092, -0.058953;;, 15; 3; 0.000000, 0.087092, -0.058953;;; } } Animation anim-wepbar11 { {frm-wepbar11} AnimationKey { 0; 16; 0; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 1; 4; 1.000000, 0.000000, 0.000000, 0.000000;;, # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) 2; 4; 0.501896, 0.864928, 0.000000, 0.000000;;, # Original(119.748909, 0.000000, 0.000000) Reextracted(-119.748909, 0.000000, 0.000000) 3; 4; 0.569737, 0.821827, 0.000000, 0.000000;;, # Original(110.536255, 0.000000, 0.000000) Reextracted(-110.536247, 0.000000, 0.000000) 4; 4; 0.633877, 0.773434, 0.000000, 0.000000;;, # Original(101.326515, 0.000000, 0.000000) Reextracted(-101.326523, 0.000000, 0.000000) 5; 4; 0.693938, 0.720035, 0.000000, 0.000000;;, # Original(92.114700, 0.000000, 0.000000) Reextracted(-92.114700, 0.000000, 0.000000) 6; 4; 0.749533, 0.661967, 0.000000, 0.000000;;, # Original(82.900085, 0.000000, 0.000000) Reextracted(-82.900093, 0.000000, 0.000000) 7; 4; 0.800250, 0.599667, 0.000000, 0.000000;;, # Original(73.692047, 0.000000, 0.000000) Reextracted(-73.692047, 0.000000, 0.000000) 8; 4; 0.845813, 0.533479, 0.000000, 0.000000;;, # Original(64.481659, 0.000000, 0.000000) Reextracted(-64.481659, 0.000000, 0.000000) 9; 4; 0.885918, 0.463843, 0.000000, 0.000000;;, # Original(55.270691, 0.000000, 0.000000) Reextracted(-55.270691, 0.000000, 0.000000) 10; 4; 0.920299, 0.391216, 0.000000, 0.000000;;, # Original(46.060375, 0.000000, 0.000000) Reextracted(-46.060379, 0.000000, 0.000000) 11; 4; 0.948743, 0.316050, 0.000000, 0.000000;;, # Original(36.848412, 0.000000, 0.000000) Reextracted(-36.848412, 0.000000, 0.000000) 12; 4; 0.971066, 0.238810, 0.000000, 0.000000;;, # Original(27.632589, 0.000000, 0.000000) Reextracted(-27.632589, 0.000000, 0.000000) 13; 4; 0.987107, 0.160064, 0.000000, 0.000000;;, # Original(18.421194, 0.000000, 0.000000) Reextracted(-18.421190, 0.000000, 0.000000) 14; 4; 0.996770, 0.080309, 0.000000, 0.000000;;, # Original(9.212701, 0.000000, 0.000000) Reextracted(-9.212700, 0.000000, 0.000000) 15; 4; 1.000000, 0.000000, 0.000000, 0.000000;;; # Original(0.000000, 0.000000, 0.000000) Reextracted(0.000000, 0.000000, 0.000000) } AnimationKey { 2; 2; 0; 3; 0.000000, -0.000020, -0.083431;;, 15; 3; 0.000000, -0.000020, -0.083431;;; } } }