# # Makefile for IGC.lib # # Environment variable Requirements: # # INCLUDE=foo // can be set to anything, must be set # PATH= // must have proper nmake on path # FEDROOT= // MUST point to base of fed src enlistment # # nmake args: # # Clean // will delete all files in destination dir # Full // will Clean, then build all derived files # Shell // opens os-specific cmd/command shell (helps to debug build) # RETAIL= // builds a retail build (default is DEBUG) # // no argument is used for debug builds # # # All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll... # are placed directly into the appropriate tree under $(FEDROOT)\Objs. # The $(FEDROOT)\Objs tree is created on demand. # Since no derived files are placed in the source tree, multiple builds # can be run SIMULTANEOUSLY. SRCROOT=IGC MAINTARGROOT=IGC INCLUDELOCAL=$(FEDSRC)\igc;$(FEDSRC)\_Utility;$(FEDSRC)\Engine;$(FEDSRC)\ZLib;$(FEDSRC)\inc;$(FEDSRC)\clintlib;$(FEDSRC)\SoundEngine;$(FEDSRC)\WinTrek;$(FEDSRC)\offline;$(DESTDIR) PCHINC=$(FEDSRC)\ZLib\*.h $(FEDSRC)\_Utility\*.h $(FEDSRC)\igc\*.h PCHROOT=pch MAINTARGEXT=lib !include "..\makefile.inc" OBJS= $(DESTDIR)\ClusterIGC.obj \ $(DESTDIR)\missionIGC.obj \ $(DESTDIR)\HullTypeIGC.obj \ $(DESTDIR)\ModelIGC.obj \ $(DESTDIR)\PartTypeIGC.obj \ $(DESTDIR)\asteroidIGC.obj \ $(DESTDIR)\ProjectileTypeIGC.obj \ $(DESTDIR)\WeaponIGC.obj \ $(DESTDIR)\Private.obj \ $(DESTDIR)\ProjectileIGC.obj \ $(DESTDIR)\ShipIGC.obj \ $(DESTDIR)\WarpIGC.obj \ $(DESTDIR)\BuoyIGC.obj \ $(DESTDIR)\ShieldIGC.obj \ $(DESTDIR)\CloakIGC.obj \ $(DESTDIR)\StationIGC.obj \ $(DESTDIR)\TreasureIGC.obj \ $(DESTDIR)\AfterburnerIGC.obj \ $(DESTDIR)\packigc.obj \ $(DESTDIR)\magazineigc.obj \ $(DESTDIR)\dispenserigc.obj \ $(DESTDIR)\missileTypeigc.obj \ $(DESTDIR)\probeigc.obj \ $(DESTDIR)\probetypeigc.obj \ $(DESTDIR)\mineigc.obj \ $(DESTDIR)\mineTypeigc.obj \ $(DESTDIR)\missileigc.obj \ $(DESTDIR)\launchertypeigc.obj \ $(DESTDIR)\chafftypeigc.obj \ $(DESTDIR)\chaffigc.obj \ $(DESTDIR)\common.obj \ $(DESTDIR)\civilizationIGC.obj \ $(DESTDIR)\sideIGC.obj \ $(DESTDIR)\stationTypeIGC.obj \ $(DESTDIR)\droneTypeIGC.obj \ $(DESTDIR)\developmentIGC.obj \ $(DESTDIR)\bucketIGC.obj \ $(DESTDIR)\treasuresetigc.obj \ $(DESTDIR)\mapmakerigc.obj \ $(DESTDIR)\pch.obj LIBARGS= $(NOLOGO) /out:$(MAINTARGFULLPATH) # # Dependecies start here # $(MAINTARGFULLPATH): $(DESTDIR) $(OBJS) lib $(LIBARGS) $(OBJS) $(DESTDIR)\ClusterIGC.obj: $(PCHFILE) $(DESTDIR)\missionIGC.obj: $(PCHFILE) $(DESTDIR)\HullTypeIGC.obj: $(PCHFILE) $(DESTDIR)\ModelIGC.obj: $(PCHFILE) $(DESTDIR)\PartTypeIGC.obj: $(PCHFILE) $(DESTDIR)\asteroidIGC.obj: $(PCHFILE) $(DESTDIR)\ProjectileTypeIGC.obj: $(PCHFILE) $(DESTDIR)\WeaponIGC.obj: $(PCHFILE) $(DESTDIR)\Private.obj: $(PCHFILE) $(DESTDIR)\ProjectileIGC.obj: $(PCHFILE) $(DESTDIR)\ShipIGC.obj: $(PCHFILE) $(DESTDIR)\WarpIGC.obj: $(PCHFILE) $(DESTDIR)\BuoyIGC.obj: $(PCHFILE) $(DESTDIR)\ShieldIGC.obj: $(PCHFILE) $(DESTDIR)\CloakIGC.obj: $(PCHFILE) $(DESTDIR)\StationIGC.obj: $(PCHFILE) $(DESTDIR)\TreasureIGC.obj: $(PCHFILE) $(DESTDIR)\AfterburnerIGC.obj: $(PCHFILE) $(DESTDIR)\PackIGC.obj: $(PCHFILE) $(DESTDIR)\MagazineIGC.obj: $(PCHFILE) $(DESTDIR)\DispenserIGC.obj: $(PCHFILE) $(DESTDIR)\MissileTypeIGC.obj: $(PCHFILE) $(DESTDIR)\ProbeIGC.obj: $(PCHFILE) $(DESTDIR)\ProbeTypeIGC.obj: $(PCHFILE) $(DESTDIR)\MineIGC.obj: $(PCHFILE) $(DESTDIR)\MineTypeIGC.obj: $(PCHFILE) $(DESTDIR)\launcherTypeIGC.obj: $(PCHFILE) $(DESTDIR)\MissileIGC.obj: $(PCHFILE) $(DESTDIR)\common.obj: $(PCHFILE) $(DESTDIR)\BuildingEffectIGC.obj: $(PCHFILE) $(DESTDIR)\chaffTypeigc.obj: $(PCHFILE) $(DESTDIR)\chaffigc.obj: $(PCHFILE) $(DESTDIR)\civilizationIGC.obj: $(PCHFILE) $(DESTDIR)\stationTypeIGC.obj: $(PCHFILE) $(DESTDIR)\sideIGC.obj: $(PCHFILE) $(DESTDIR)\droneTypeIGC.obj: $(PCHFILE) $(DESTDIR)\bucketIGC.obj: $(PCHFILE) $(DESTDIR)\mapmakerIGC.obj: $(PCHFILE) $(DESTDIR)\treasuresetigc.obj: $(PCHFILE) $(DESTDIR)\developmentIGC.obj: $(PCHFILE)