// // sound IDs // DEFSOUND(newShip) DEFSOUND(newEnemy) DEFSOUND(myShieldHit) DEFSOUND(myHullHit) DEFSOUND(otherShieldHit) DEFSOUND(otherHullHit) DEFSOUND(rockHit) DEFSOUND(error) DEFSOUND(jump) DEFSOUND(personalJump) DEFSOUND(explodeStation) DEFSOUND(explodeShip) DEFSOUND(smallExplosion) DEFSOUND(mediumExplosion) DEFSOUND(largeExplosion) DEFSOUND(pickUpPart) DEFSOUND(pickUpDevelopment) DEFSOUND(pickUpPowerup) DEFSOUND(pickUpCash) DEFSOUND(rescuePlayer) DEFSOUND(outOfFuel) DEFSOUND(mount) DEFSOUND(mounted) DEFSOUND(unmount) DEFSOUND(startReload) DEFSOUND(drop) DEFSOUND(invest) DEFSOUND(payday) DEFSOUND(vectorLock) DEFSOUND(newChatMsg) DEFSOUND(newChatMsgFromCommander) DEFSOUND(newOfflineChatMsg) DEFSOUND(newCommandMsg) DEFSOUND(newPersonalMsg) DEFSOUND(newCriticalMsg) DEFSOUND(newNonCriticalMsg) DEFSOUND(acceptCommand) DEFSOUND(composeChatMsg) DEFSOUND(sendChatMsg) DEFSOUND(collision) DEFSOUND(turretLimit) DEFSOUND(newTarget) DEFSOUND(deployChaff) DEFSOUND(deployMine) DEFSOUND(deployProbe) DEFSOUND(ammoLow) DEFSOUND(fuelLow) DEFSOUND(energyLow) DEFSOUND(hullLow) DEFSOUND(groupWeapons) DEFSOUND(ungroupWeapons) DEFSOUND(positiveButtonClick) DEFSOUND(negativeButtonClick) DEFSOUND(docked) DEFSOUND(changeLoadout) DEFSOUND(panel) DEFSOUND(mouseclick) DEFSOUND(mouseover) DEFSOUND(paneSlide) DEFSOUND(chatKey) DEFSOUND(countdownStarting) DEFSOUND(countdown10min) DEFSOUND(countdown5min) DEFSOUND(countdown1min) DEFSOUND(countdown30) DEFSOUND(countdown15) DEFSOUND(countdown10) DEFSOUND(countdown9) DEFSOUND(countdown8) DEFSOUND(countdown7) DEFSOUND(countdown6) DEFSOUND(countdown5) DEFSOUND(countdown4) DEFSOUND(countdown3) DEFSOUND(countdown2) DEFSOUND(countdown1) DEFSOUND(undock) DEFSOUND(outOfBoundsLoop) DEFSOUND(ripcordOnLoop) DEFSOUND(salNoRipcord) DEFSOUND(salRipcordDestroyed) DEFSOUND(salShipCantRipcord) DEFSOUND(salRipcordAborted) DEFSOUND(ripcord10) DEFSOUND(ripcord9) DEFSOUND(ripcord8) DEFSOUND(ripcord7) DEFSOUND(ripcord6) DEFSOUND(ripcord5) DEFSOUND(ripcord4) DEFSOUND(ripcord3) DEFSOUND(ripcord2) DEFSOUND(ripcord1) DEFSOUND(flightMusic1A) DEFSOUND(flightMusic1B) DEFSOUND(flightMusic1C) DEFSOUND(flightMusic2A) DEFSOUND(flightMusic2B) DEFSOUND(flightMusic2C) DEFSOUND(flightMusic3A) DEFSOUND(flightMusic3B) DEFSOUND(flightMusic3C) DEFSOUND(gameScreenMusic) DEFSOUND(deathMusic) DEFSOUND(gameOverWonMusic) DEFSOUND(gameOverLostMusic) DEFSOUND(missileLock) DEFSOUND(missileTone) DEFSOUND(mining) DEFSOUND(build) DEFSOUND(asteroid) DEFSOUND(aleph) // VOS sounds // General DEFSOUND(voAwsome) // Awesome DEFSOUND(voBye) // Bye DEFSOUND(voDang) // Dang DEFSOUND(voDoah) // Doah DEFSOUND(voHi) // Hi DEFSOUND(voNiceWork) // Nice work DEFSOUND(voNooo) // Nooooooo DEFSOUND(voOhYeah) // Oh yeah DEFSOUND(voPhew) // Phewwww DEFSOUND(voRipcording) // Ripcording DEFSOUND(voSweet) // Sweet DEFSOUND(voWatchFire) // Watch your fire DEFSOUND(voYeeHa) // Yeee haa // Commands DEFSOUND(voDefendBase) // All pilots defend our base DEFSOUND(voAttackTarget) // Attack target DEFSOUND(voAttack) // Attack!! DEFSOUND(voCoverMe) // Cover me DEFSOUND(voDefend) // Defend DEFSOUND(voDonateCredits) // Donate me your Credits DEFSOUND(voEscortBuilder) // Escort Builder DEFSOUND(voEscortMiner) // Escort Miner DEFSOUND(voFindAlephs) // Find Alephs DEFSOUND(voFindCarbonacous) // Find Carbonacous DEFSOUND(voFindEnemy) // Find Enemy DEFSOUND(voFindHelium) // Find Helium DEFSOUND(voFindLava) // Find Lava DEFSOUND(voFindIron) // Find Nickle Iron DEFSOUND(voFindProbes) // Find Probes DEFSOUND(voFollow) // Follow DEFSOUND(voFormOnMyWing) // Form on my wing DEFSOUND(voFormate) // Formate DEFSOUND(voGetOffMe) // Get them off me DEFSOUND(voGoGoGo) // Go.. Go.. Go.. DEFSOUND(voHeadBack) // Head back to base DEFSOUND(voHoldUp) // Hold up DEFSOUND(voMeetAtJump) // Meet you at the Jump point DEFSOUND(voRegroup) // Regroup DEFSOUND(voRetreat) // Retreat DEFSOUND(voStayOnTarget) // Stay on target DEFSOUND(voWaitForSignal) // Wait for signal // Situation awareness DEFSOUND(voAlephMined) // Aleph is mined DEFSOUND(voBaseCaptured) // Base Captured DEFSOUND(voBomberWaiting) // Bomber waiting for Turret gunners DEFSOUND(voCapShipWaiting) // Cap ship waiting for Turret gunners DEFSOUND(voEnemyHasFlag) // Enemy has a flag DEFSOUND(voFoundAleph) // Found Aleph DEFSOUND(voFoundCarbonacous) // Found Carbonacous DEFSOUND(voFoundEnemyShips) // Found Enemy ships DEFSOUND(voFoundEnemyBase) // Found Enemy base DEFSOUND(voFoundHelium) // Found Helium DEFSOUND(voFoundLava) // Found Lave DEFSOUND(voFoundIron) // Found Nickle Iron DEFSOUND(voEnemyTrans) // Inbound Enemy transport DEFSOUND(voEnemyCap) // Inbound Enemy Capitol ships DEFSOUND(voEnemyFighters) // Inbound Enemy fighters DEFSOUND(voIsOurBaseClear) // Is our base clear? DEFSOUND(voMinersAreDead) // Our miners are dead DEFSOUND(voShieldsAreDown) // Their shields are down DEFSOUND(voPursuingElectronics) // They are pursuing Electronics DEFSOUND(voPursuingEnergy) // They are pursuing Energy DEFSOUND(voPursuingOrdinance) // They are pursuing Ordnance DEFSOUND(voHaveShipyard) // They have a Shipyard DEFSOUND(voHaveCaps) // They have Capitols DEFSOUND(voTraitor) // We have a traitor in our midst // Response DEFSOUND(voAcknowledged) // Acknowledged DEFSOUND(voAffirmative) // Affirmative DEFSOUND(voComplete) // Complete DEFSOUND(voCool) // Cool DEFSOUND(voFiesty) // Fiesty! DEFSOUND(voImBusy) // I' m Busy DEFSOUND(voImOnIt) // Im on it DEFSOUND(voInbound) // Inbound DEFSOUND(voNegative) // Negative DEFSOUND(voObjectiveComplete) // Objective complete DEFSOUND(voOnMyWay) // On my way DEFSOUND(voYoureMad) // You're mad // Taunts DEFSOUND(voPayloadDelivered) // Payload delivered (he he) DEFSOUND(voAlmostHadYou) // Almost had you DEFSOUND(voComeBackAndFight) // come back and fight DEFSOUND(voDeathBecomesYou) // Death becomes you DEFSOUND(voShootingFish) // Easier than shooting fish in a barrel. DEFSOUND(voHowdThatFeel) // How did that feel? DEFSOUND(voLikeLambs) // Like lambs to the slaughter DEFSOUND(voOutOfAmmo) // out of ammo…hmmm interesting DEFSOUND(voRipcordLastResort) // Ripcord.. Last resort for the desperate… DEFSOUND(voThanks) // Thanks DEFSOUND(voYes) // Yes!!!!! DEFSOUND(voYouDiedWithDignity) // You died with dignity DEFSOUND(voYouHaveNoHonor) // You have no Honor DEFSOUND(voYoullBeSorry) // You’ll be sorry you did that DEFSOUND(voYouAreGoodBut) // You're good but not that good // Need DEFSOUND(voGimmeSomething) // Gimme something to shoot at DEFSOUND(voTakingItToThem) // Taking it to them… DEFSOUND(voNeedFuel) // I need fuel DEFSOUND(voNeedHelp) // I need help DEFSOUND(voNeedRepairs) // I need repairs DEFSOUND(voNeedAmmo) // I need ammo DEFSOUND(voNeedRescue) // I need rescue DEFSOUND(voCantHoldEm) // I can’t hold em DEFSOUND(voHaveAnArtifact) // I have an Artifact DEFSOUND(voNeedBomber) // Need Bomber Support DEFSOUND(voNeedCruiser) // Need Cruiser Support DEFSOUND(voNeedFighter) // Need Fighter support DEFSOUND(voNeedScout) // Need Scout support DEFSOUND(voStationNeedsRepairs) // Our Station needs repairs DEFSOUND(voTargetNeeded) // Target Needed DEFSOUND(voNeedPickup) // I need a pick up… Help… DEFSOUND(voTransportOutbound) // Transport outbound -- need escort //New 12/14/99 DEFSOUND(voShoot) // SHoot DEFSOUND(voDonateInvestor) //Donate your money to the investor! DEFSOUND(voNeedTurret) // I need turret gunners NOW! DEFSOUND(voJoiningTurret)//I'll be on your turret in a few seconds. DEFSOUND(voOops) // Oops, wrong voice chat DEFSOUND(voAttackBase) DEFSOUND(voNeedBase) DEFSOUND(voAttackConstructor) DEFSOUND(voDefendConstructor) DEFSOUND(voNeedConstructor) DEFSOUND(voAttackDefender) DEFSOUND(voDefendDefender) DEFSOUND(voNeedDefender) DEFSOUND(voNeedBetterFighters) DEFSOUND(voAttackFighter) DEFSOUND(voDefendFighter) DEFSOUND(voAttackInterceptor) DEFSOUND(voDefendInterceptor) DEFSOUND(voNeedInterceptor) DEFSOUND(voNeedObjective) DEFSOUND(voAttackCapital) DEFSOUND(voDefendCapital) DEFSOUND(voNeedCapital) DEFSOUND(voAttackMiner) DEFSOUND(voDefendMiner) DEFSOUND(voNeedMiner) DEFSOUND(voAttackBomber) DEFSOUND(voDefendBomber) DEFSOUND(voAttackRipcord) DEFSOUND(voDefendRipcord) DEFSOUND(voNeedRipcord) DEFSOUND(voAttackStealth) DEFSOUND(voDefendStealth) DEFSOUND(voNeedStealth) DEFSOUND(voAttackTransport) DEFSOUND(voDefendTransport) DEFSOUND(voNeedTransport) DEFSOUND(voAttackScout) DEFSOUND(voDefendScout) DEFSOUND(voAttackTower) DEFSOUND(voDefendTower) DEFSOUND(voNeedTower) DEFSOUND(voNeedBetterWep) DEFSOUND(voNeedMoney) DEFSOUND(voScoutAleph) // We need a scout to find alephs DEFSOUND(voFoundEnemyConstruct) // Found enemy constructor. Request assistance DEFSOUND(voConstructorLaunching)// Constructor launching now. DEFSOUND(voMinersHammered) // Defend our miners. Theyare getting hammered. DEFSOUND(voFindFreakinBase) //Find their freakin' base DEFSOUND(voMinerHunt) // Go miner hunting DEFSOUND(voStayTogether) // Stay together DEFSOUND(voRipcordHome) // Ripcord home DEFSOUND(voLayLow) // Lay low and go for constructors DEFSOUND(voFoundEnemyMiner) // Found enemy miners. Request assistance DEFSOUND(voBaseUnderAttack) // Our base is under attack. Request assistance DEFSOUND(voDeployProbes) DEFSOUND(voDeployMines) DEFSOUND(voRepairStation) //Repair the station. DEFSOUND(voFindMiner) // Find their miners DEFSOUND(voFindSilicon) // Find silicon asteroid DEFSOUND(voFindUranium) // Find uranium asteroid. DEFSOUND(voNoMoney) // I don't have enough money DEFSOUND(voSurelyJoking) //Surely you're joking. DEFSOUND(voAintNoThin) // Ain't no thin' DEFSOUND(voHellYeah) DEFSOUND(voYoureCrazy) DEFSOUND(voThatHurt) // Oooh...looked like that hurt DEFSOUND(voSlapInvestor) //Someone slap the investor DEFSOUND(voOoohSorry) // Oooh...sorry about that one. DEFSOUND(voWantAPiece) // You want a piece of me? DEFSOUND(voShootCommander) // Someone shoot the comander DEFSOUND(voSteadyTiger) // Steady Tiger DEFSOUND(voRealLife) // Aaaargh...real life wants me. DEFSOUND(voMakeMe) // Make me commander DEFSOUND(voISPDrop) // Sorry folks, got dropped by my ISP DEFSOUND(voEveryoneReady) //Everyone ready. DEFSOUND(voSavingUp) // What are you saving up for? DEFSOUND(voStartTheGame) // Start the game already DEFSOUND(voHoldYourHorses) // Hold Your Horses DEFSOUND(voCoupleMinutes) // It'll be a couple more minutes DEFSOUND(voJustASec) // Just a sec.. waiting for a couple more people. DEFSOUND(voNiceWeather) // So, nice weather..how's the kids? Erm...LET's PLAY THIS THING! DEFSOUND(voWhoCommander) // Who wants to be commander? DEFSOUND(voChangeTheMap) // Change the map. DEFSOUND(voImClueless) // I'm new, and I'm clueless DEFSOUND(voItsLate) // It's late.. gotta go. G'night. DEFSOUND(voPitstop) // Gotta take a pit stop...hold up. DEFSOUND(voRematch) // Great Game. How about a rematch? DEFSOUND(voChangedSettings) //Settings have changed. DEFSOUND(voGoToTeamOnly) //Go to team-only comms. DEFSOUND(voShallWeBegin) // Shall we begin? DEFSOUND(voCheckWing) // Check your wing assignment DEFSOUND(voArgh) // arrrrrrggggghghhhhhhhh!! DEFSOUND(voGunnerReady) DEFSOUND(voYowie) // yoooooowwwwwwiiiiieee!!!! DEFSOUND(voInboundBomb) // Inbound Enemy Bomber DEFSOUND(voKingUniverse) // I'm the KING OF THE UNIVERSE DEFSOUND(voTurretsAttack) // turrets attack my target // New 1/12/00 DEFSOUND(voGotcha) // I gotcha. Hold still. DEFSOUND(voNeedFighterSupport) // Need fighter support. DEFSOUND(voThanksLift) // Thanks for the lift! // Miners DEFSOUND(droneReport4Duty) // Miner Reporting for duty //DEFSOUND(droneYeah) // Yeah? DEFSOUND(droneEnemyOnScope) // Ive got Enemies on my Scope DEFSOUND(droneWatchFire) // Watch your fire.. DEFSOUND(droneYouGotIt) // You got it DEFSOUND(droneCantDoThat) // I can't do that DEFSOUND(droneTooMuchDamage) // I dont get paid enough for this... returning to base DEFSOUND(droneWhereTo) // No Helium in Scan range DEFSOUND(droneComingHomeEmpty) // Coming home w/o a full tank DEFSOUND(droneWhereToBuild) // Where should I build DEFSOUND(droneWhereToLayMinefield) // Where should I lay DEFSOUND(droneWhereToLayTower) // Where should I lay DEFSOUND(minerDestroyed) // Argh ::Mining Unit Destroyed DEFSOUND(carrierDestroyed) // Argh ::Mining Unit Destroyed DEFSOUND(towerLayerDestroyed) // Argh ::Mining Unit Destroyed DEFSOUND(minefieldLayerDestroyed) // Argh ::Mining Unit Destroyed DEFSOUND(droneInTransit) // In transit DEFSOUND(droneUnderAttack) // Under attack DEFSOUND(minerUnderAttack) // Under attack DEFSOUND(carrierUnderAttack) // Under attack DEFSOUND(minerCritical) DEFSOUND(droneTooCrowded) //Enemy miners preventing me from mining DEFSOUND(constructorRunning) DEFSOUND(teleportProbeActive) DEFSOUND(teleportProbeSpotted) DEFSOUND(minerThreatened) DEFSOUND(constructorThreatened) DEFSOUND(carrierThreatened) DEFSOUND(bomberDetected) DEFSOUND(carrierDetected) DEFSOUND(capitalDetected) DEFSOUND(teleportDetected) DEFSOUND(transportDetected) DEFSOUND(stationThreatened) DEFSOUND(sectorSecured) DEFSOUND(sectorLost) DEFSOUND(flagLost) DEFSOUND(flagSecured) DEFSOUND(enemyFlagLost) DEFSOUND(enemyFlagSecured) DEFSOUND(artifactFound) DEFSOUND(artifactSecured) DEFSOUND(commander) DEFSOUND(investor) DEFSOUND(board) DEFSOUND(noTurrets) // Builders //DEFSOUND(droneWhere) // Where do you want it? //DEFSOUND(droneYeah) // Yeah? //DEFSOUND(droneEnemyOnScope) // Enemies on Scope //DEFSOUND(droneCheckFire) // check your fire.. //DEFSOUND(droneCommenceBuild) // Commencing build program //DEFSOUND(droneCourseLocked) // Stand aside,course locked in //DEFSOUND(droneCantBuildThere) // I cant build there //DEFSOUND(droneTooMuchDamage) // I cant make it Ive taken too much damage.. DEFSOUND(droneAintGonnaWork) // This aint going to work //DEFSOUND(droneArgh) // Argh :: Build unit destroyed //DEFSOUND(droneInTransit) // In transit //DEFSOUND(droneUnderAttack) // Im Under Attack out here.. DEFSOUND(droneMining) // Mining /* NYI no turrets // Turrets DEFSOUND(turretReady) // Ready for action DEFSOUND(turretEnemyRix) // Enemy Rix Ships sighted DEFSOUND(turretEnemyCrimson) // Enemy Crimson Ships sighted DEFSOUND(turretEnemyIron) // Enemy Iron League ships sighted DEFSOUND(turretReady2) // Ready for action DEFSOUND(turretWatchFire) // Watch your fire DEFSOUND(turretFiring) // Firing on enemy DEFSOUND(turretRogerThat) // Roger that DEFSOUND(turretCantShoot) // I cant shoot there DEFSOUND(turretContactSighted) // Enemy contacts sighted DEFSOUND(turretTargetObscured) // Target Obscured DEFSOUND(turretTakingDamage) // Im taking damage DEFSOUND(turretTargetEliminated// Target eliminated DEFSOUND(turretArgh) // ahhh….. (unit offline) */ // SAL' DEFSOUND(salCommenceScan) // Sensors online commencing scan DEFSOUND(salRixSighted) // Enemy Rixian Ships sighted DEFSOUND(salCrimsonSighted) // Enemy Crimson Ships sighted DEFSOUND(salIronSighted) // Enemy Iron League ships sighted DEFSOUND(salContactsInRange) // "Enemy contacts in Range" DEFSOUND(salRedAlert) // "under attack..going to Red Alert --" DEFSOUND(salShieldsOffline) // "Shields offline... Hull damage Sustained" DEFSOUND(salEnemyTroops) // "Enemy troops have entered the base.. All units... .." DEFSOUND(salCoreMeltdown) // "core Meltdown" --you have 0 seconds to reach minimum saf….. DEFSOUND(salCompletedShip) // "Weve completed the fabrication system for a new ship type." DEFSOUND(salCompletedMods) // "Weve completed Modifcations to your ship and have downloaded new Data." DEFSOUND(salCompletedEquipment) // "Weve completed the Development of new equipment." DEFSOUND(salCompletedDramatic) // "Weve completed dramatic improvements to our station" DEFSOUND(salCompletedRadical) // "Weve completed Radical improvements to our station" DEFSOUND(salEnteredShieldWall) // "Entered shield wall" DEFSOUND(salClearedShieldWall) // "Cleared Shield wall" DEFSOUND(salWelcomeHome) // "Welcome home..Ship is Repaired, Rearmed and ready" DEFSOUND(salRepairedAtCarrier) DEFSOUND(salBoundryExceeded) // "Outer Sector Boundry Exceeded... turn around" DEFSOUND(salSectorCrowded) // "Sector overloaded and unstable - taking damage." DEFSOUND(salAutopilotEngage) // "Autopilot Engaged" DEFSOUND(salAutopilotDisengage) // "AutoPilot Disengaged" DEFSOUND(salCloakEngage) // "Cloak Engaged" DEFSOUND(salCloakDisengage) // "Cloak Disengaged" DEFSOUND(salShieldsDown) // "Shields down" DEFSOUND(salCargoFull) // "Cargo Full" DEFSOUND(salNoFuel) // "No Fuel" DEFSOUND(salNoAmmo) // "No Ammo" DEFSOUND(salMustBeAtStation) // "You must be at a station to view other sectors" DEFSOUND(salReloadingFuel) DEFSOUND(salReloadingChaff) DEFSOUND(salReloadingMissiles) DEFSOUND(salReloadingDispenser) DEFSOUND(salReloadingAmmo) DEFSOUND(salReloading) DEFSOUND(salChaffDepleted) DEFSOUND(salMissilesDepleted) DEFSOUND(salDispenserEmpty) DEFSOUND(salPlayerWaiting) DEFSOUND(salRecruitsArrived) // "Additional recruits have arrived" DEFSOUND(salMIA) DEFSOUND(salQuit) DEFSOUND(salBooted) DEFSOUND(salChangeSides) DEFSOUND(salEnemyJoiners) DEFSOUND(salEnemyLeaves) // pigs DEFSOUND(oink1) // Pig response DEFSOUND(oink2) // Pig response DEFSOUND(oink3) // Pig response DEFSOUND(oink4) // Pig response DEFSOUND(oink5) // Pig response // training missions DEFSOUND(tm_slide_1_01) DEFSOUND(tm_slide_1_02) DEFSOUND(tm_slide_1_03) DEFSOUND(tm_slide_1_04a) DEFSOUND(tm_slide_1_04b) DEFSOUND(tm_slide_1_05) DEFSOUND(tm_slide_1_06) DEFSOUND(tm_slide_1_07) DEFSOUND(tm_slide_1_08) DEFSOUND(tm_slide_1_09) DEFSOUND(tm_slide_1_10) DEFSOUND(tm_slide_1_11) DEFSOUND(tm_slide_1_12) DEFSOUND(tm_slide_1_13) DEFSOUND(tm_slide_1_14) DEFSOUND(tm_slide_2_01) DEFSOUND(tm_2_01) DEFSOUND(tm_2_02) DEFSOUND(tm_2_03) DEFSOUND(tm_2_04) DEFSOUND(tm_2_05) DEFSOUND(tm_2_06) DEFSOUND(tm_2_07) DEFSOUND(tm_2_08) DEFSOUND(tm_2_09) DEFSOUND(tm_2_10) DEFSOUND(tm_2_11) DEFSOUND(tm_2_11r) DEFSOUND(tm_2_12) DEFSOUND(tm_2_13) DEFSOUND(tm_2_14) DEFSOUND(tm_2_15) DEFSOUND(tm_2_16) DEFSOUND(tm_2_16r) DEFSOUND(tm_2_17) DEFSOUND(tm_2_18) DEFSOUND(tm_2_18r) DEFSOUND(tm_2_19) DEFSOUND(tm_2_20) DEFSOUND(tm_2_21) DEFSOUND(tm_2_22) DEFSOUND(tm_2_23) DEFSOUND(tm_2_24) DEFSOUND(tm_2_24r) DEFSOUND(tm_2_25) DEFSOUND(tm_2_26) DEFSOUND(tm_2_27) DEFSOUND(tm_2_28) DEFSOUND(tm_2_29) DEFSOUND(tm_2_30) DEFSOUND(tm_2_31) DEFSOUND(tm_2_32) DEFSOUND(tm_2_33) DEFSOUND(tm_2_34) DEFSOUND(tm_2_35) DEFSOUND(tm_2_36) DEFSOUND(tm_2_37) DEFSOUND(tm_2_38) DEFSOUND(tm_slide_2_post_01) DEFSOUND(tm_slide_3_01) DEFSOUND(tm_slide_3_02) DEFSOUND(tm_slide_3_03) DEFSOUND(tm_slide_3_04) DEFSOUND(tm_slide_3_05) DEFSOUND(tm_slide_3_06) DEFSOUND(tm_slide_3_07) DEFSOUND(tm_slide_3_08) DEFSOUND(tm_slide_3_09) DEFSOUND(tm_slide_3_10) DEFSOUND(tm_slide_3_11) DEFSOUND(tm_slide_3_12) DEFSOUND(tm_slide_3_13) DEFSOUND(tm_3_01) DEFSOUND(tm_3_02) DEFSOUND(tm_3_03) DEFSOUND(tm_3_04) DEFSOUND(tm_3_05) DEFSOUND(tm_3_06) DEFSOUND(tm_3_07) DEFSOUND(tm_3_08) DEFSOUND(tm_3_09) DEFSOUND(tm_3_10) DEFSOUND(tm_3_11) DEFSOUND(tm_3_11r) DEFSOUND(tm_3_12) DEFSOUND(tm_3_12r) DEFSOUND(tm_3_13) DEFSOUND(tm_3_14) DEFSOUND(tm_3_15) DEFSOUND(tm_3_16) DEFSOUND(tm_3_17) DEFSOUND(tm_3_18) DEFSOUND(tm_3_19) DEFSOUND(tm_3_20) DEFSOUND(tm_3_21) DEFSOUND(tm_3_22) DEFSOUND(tm_3_23) DEFSOUND(tm_3_23r) DEFSOUND(tm_3_24) DEFSOUND(tm_3_25) DEFSOUND(tm_3_26) DEFSOUND(tm_3_27) DEFSOUND(tm_3_28) DEFSOUND(tm_3_29) DEFSOUND(tm_3_30) DEFSOUND(tm_3_31) DEFSOUND(tm_3_31r) DEFSOUND(tm_3_32) DEFSOUND(tm_3_33) DEFSOUND(tm_3_34) DEFSOUND(tm_3_35) DEFSOUND(tm_3_36) DEFSOUND(tm_3_37) DEFSOUND(tm_3_38) DEFSOUND(tm_3_39) DEFSOUND(tm_3_40) DEFSOUND(tm_3_41) DEFSOUND(tm_3_42) DEFSOUND(tm_3_42r) DEFSOUND(tm_3_43) DEFSOUND(tm_3_44) DEFSOUND(tm_3_45) DEFSOUND(tm_3_46) DEFSOUND(tm_3_47) DEFSOUND(tm_3_48) DEFSOUND(tm_3_49) DEFSOUND(tm_3_49r) DEFSOUND(tm_slide_3_post_01) DEFSOUND(tm_slide_4_01) DEFSOUND(tm_slide_4_02) DEFSOUND(tm_4_01) DEFSOUND(tm_4_02) DEFSOUND(tm_4_03) DEFSOUND(tm_4_03r) DEFSOUND(tm_4_04) DEFSOUND(tm_4_04r) DEFSOUND(tm_4_05) DEFSOUND(tm_4_06) DEFSOUND(tm_4_06r) DEFSOUND(tm_4_07) DEFSOUND(tm_4_08) DEFSOUND(tm_4_08r) DEFSOUND(tm_4_09) DEFSOUND(tm_4_10) DEFSOUND(tm_4_11) DEFSOUND(tm_4_12) DEFSOUND(tm_4_13) DEFSOUND(tm_4_14) DEFSOUND(tm_4_15) DEFSOUND(tm_4_16) DEFSOUND(tm_4_17) DEFSOUND(tm_4_17r) DEFSOUND(tm_4_18) DEFSOUND(tm_4_19) DEFSOUND(tm_4_20) DEFSOUND(tm_4_21) DEFSOUND(tm_4_22) DEFSOUND(tm_4_23) DEFSOUND(tm_4_24) DEFSOUND(tm_4_25) DEFSOUND(tm_4_26) DEFSOUND(tm_4_26r) DEFSOUND(tm_4_27) DEFSOUND(tm_4_28) DEFSOUND(tm_4_29) DEFSOUND(tm_4_29r) DEFSOUND(tm_4_30) DEFSOUND(tm_4_31) DEFSOUND(tm_4_32) DEFSOUND(tm_4_33) DEFSOUND(tm_4_33r) DEFSOUND(tm_4_34) DEFSOUND(tm_4_35) DEFSOUND(tm_slide_4_post_01) DEFSOUND(tm_slide_5_01) DEFSOUND(tm_slide_5_02) DEFSOUND(tm_slide_5_03) DEFSOUND(tm_slide_5_04) DEFSOUND(tm_slide_5_05) DEFSOUND(tm_slide_5_06) DEFSOUND(tm_slide_5_07) DEFSOUND(tm_slide_5_08) DEFSOUND(tm_slide_5_09) DEFSOUND(tm_slide_5_10) DEFSOUND(tm_slide_5_11) DEFSOUND(tm_slide_5_12) DEFSOUND(tm_slide_5_13) DEFSOUND(tm_slide_5_14) DEFSOUND(tm_slide_5_15) DEFSOUND(tm_slide_5_16) DEFSOUND(tm_slide_5_17) DEFSOUND(tm_slide_5_18) DEFSOUND(tm_slide_5_19) DEFSOUND(tm_slide_5_20) DEFSOUND(tm_slide_5_21) DEFSOUND(tm_slide_5_22) DEFSOUND(tm_slide_5_23) DEFSOUND(tm_slide_5_24) DEFSOUND(tm_slide_5_25) DEFSOUND(tm_slide_5_26) DEFSOUND(tm_5_01) DEFSOUND(tm_5_02) DEFSOUND(tm_5_03) DEFSOUND(tm_5_03r) DEFSOUND(tm_5_04) DEFSOUND(tm_5_04r) DEFSOUND(tm_5_05) DEFSOUND(tm_5_05r) DEFSOUND(tm_5_06) DEFSOUND(tm_5_06r) DEFSOUND(tm_5_07) DEFSOUND(tm_5_07r) DEFSOUND(tm_5_08) DEFSOUND(tm_5_08r) DEFSOUND(tm_5_09) DEFSOUND(tm_5_10) DEFSOUND(tm_5_11) DEFSOUND(tm_5_12) DEFSOUND(tm_5_13) DEFSOUND(tm_5_13r) DEFSOUND(tm_5_14) DEFSOUND(tm_5_15) DEFSOUND(tm_5_15r) DEFSOUND(tm_5_16) DEFSOUND(tm_5_17) DEFSOUND(tm_5_18) DEFSOUND(tm_5_18r) DEFSOUND(tm_5_19) DEFSOUND(tm_5_20) DEFSOUND(tm_slide_5_post_01) DEFSOUND(tm_slide_5_post_02) DEFSOUND(tm_slide_5_post_03) DEFSOUND(tm_slide_5_post_04) DEFSOUND(tm_slide_6_01) DEFSOUND(tm_6_01) DEFSOUND(tm_6_02) DEFSOUND(tm_6_03) DEFSOUND(tm_slide_6_post_01) // training missions //DEFSOUND(energy) //DEFSOUND(explosion) //DEFSOUND(gearDown) //DEFSOUND(gearUp) //DEFSOUND(outOfBounds) //DEFSOUND(inBounds)