# Microsoft Developer Studio Project File - Name="Allegiance" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) External Target" 0x0106 CFG=Allegiance - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Allegiance.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Allegiance.mak" CFG="Allegiance - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Allegiance - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE "Allegiance - Win32 Retail" (based on "Win32 (x86) External Target") !MESSAGE "Allegiance - Win32 Test" (based on "Win32 (x86) External Target") !MESSAGE "Allegiance - Win32 BCheckerD" (based on "Win32 (x86) External Target") !MESSAGE "Allegiance - Win32 BChecker" (based on "Win32 (x86) External Target") !MESSAGE "Allegiance - Win32 ICapD" (based on "Win32 (x86) External Target") !MESSAGE "Allegiance - Win32 ICap" (based on "Win32 (x86) External Target") !MESSAGE "Allegiance - Win32 TrueTimeD" (based on "Win32 (x86) External Target") !MESSAGE "Allegiance - Win32 TrueTime" (based on "Win32 (x86) External Target") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "Allegiance - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "..\..\objs\Debug\WinTrek" # PROP BASE Intermediate_Dir "..\..\objs\Debug\WinTrek" # PROP BASE Cmd_Line "NMAKE /f Allegiance.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Allegiance.exe" # PROP BASE Bsc_Name "Allegiance.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\objs\Debug\WinTrek" # PROP Intermediate_Dir "..\..\objs\Debug\WinTrek" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Client "FLAVOR=debug="" # PROP Rebuild_Opt "FULL=" # PROP Target_File "..\..\objs\debug\WinTrek\Allegiance.exe" # PROP Bsc_Name "..\..\objs\debug\WinTrek\Allegiance.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Allegiance - Win32 Retail" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "..\..\objs\Retail\WinTrek" # PROP BASE Intermediate_Dir "..\..\objs\Retail\WinTrek" # PROP BASE Cmd_Line "NMAKE /f Allegiance.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Allegiance.exe" # PROP BASE Bsc_Name "Allegiance.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\objs\Retail\WinTrek" # PROP Intermediate_Dir "..\..\objs\Retail\WinTrek" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Client "FLAVOR=retail="" # PROP Rebuild_Opt "FULL= " # PROP Target_File "..\..\objs\retail\WinTrek\Allegiance.exe" # PROP Bsc_Name "..\..\objs\retail\WinTrek\Allegiance.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Allegiance - Win32 Test" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "..\..\objs\Test\WinTrek" # PROP BASE Intermediate_Dir "..\..\objs\Test\WinTrek" # PROP BASE Cmd_Line "NMAKE /f Allegiance.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Allegiance.exe" # PROP BASE Bsc_Name "Allegiance.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\objs\Test\WinTrek" # PROP Intermediate_Dir "..\..\objs\Test\WinTrek" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Allegiance "FLAVOR=test="" # PROP Rebuild_Opt "FULL= " # PROP Target_File "..\..\objs\test\WinTrek\Allegiance.exe" # PROP Bsc_Name "..\..\objs\test\WinTrek\Allegiance.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Allegiance - Win32 BCheckerD" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "..\..\objs\BCheckerD\WinTrek" # PROP BASE Intermediate_Dir "..\..\objs\BCheckerD\WinTrek" # PROP BASE Cmd_Line "NMAKE /f Allegiance.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Allegiance.exe" # PROP BASE Bsc_Name "Allegiance.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "..\..\objs\BCheckerD\WinTrek" # PROP Intermediate_Dir "..\..\objs\BCheckerD\WinTrek" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Allegiance "FLAVOR=debug= BCHK="" # PROP Rebuild_Opt "FULL=" # PROP Target_File "..\..\objs\BCheckerD\WinTrek\Allegiance.exe" # PROP Bsc_Name "..\..\objs\BCheckerD\WinTrek\Allegiance.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Allegiance - Win32 BChecker" # 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PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "..\..\objs\ICapD\WinTrek" # PROP Intermediate_Dir "..\..\objs\ICapD\WinTrek" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Allegiance "FLAVOR=debug= ICAP="" # PROP Rebuild_Opt "FULL=" # PROP Target_File "..\..\objs\ICapD\WinTrek\Allegiance.exe" # PROP Bsc_Name "..\..\objs\ICapD\WinTrek\Allegiance.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Allegiance - Win32 ICap" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "..\..\objs\ICap\WinTrek" # PROP BASE Intermediate_Dir "..\..\objs\ICap\WinTrek" # PROP BASE Cmd_Line "NMAKE /f Allegiance.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Allegiance.exe" # PROP BASE Bsc_Name "Allegiance.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "..\..\objs\ICap\WinTrek" # PROP Intermediate_Dir "..\..\objs\ICap\WinTrek" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Allegiance "FLAVOR=retail= ICAP="" # PROP Rebuild_Opt "FULL= " # PROP Target_File "..\..\objs\ICap\WinTrek\Allegiance.exe" # PROP Bsc_Name "..\..\objs\ICap\WinTrek\Allegiance.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Allegiance - Win32 TrueTimeD" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "..\..\objs\TrueTimeD\WinTrek" # PROP BASE Intermediate_Dir "..\..\objs\TrueTimeD\WinTrek" # PROP BASE Cmd_Line "NMAKE /f Allegiance.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Allegiance.exe" # PROP BASE Bsc_Name "Allegiance.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "..\..\objs\TrueTimeD\WinTrek" # PROP Intermediate_Dir "..\..\objs\TrueTimeD\WinTrek" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Allegiance "FLAVOR=debug= TRUETIME="" # PROP Rebuild_Opt "FULL=" # PROP Target_File "..\..\objs\TrueTimeD\WinTrek\Allegiance.exe" # PROP Bsc_Name "..\..\objs\TrueTimeD\WinTrek\Allegiance.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Allegiance - Win32 TrueTime" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "..\..\objs\TrueTime\WinTrek" # PROP BASE Intermediate_Dir "..\..\objs\TrueTime\WinTrek" # PROP BASE Cmd_Line "NMAKE /f Allegiance.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Allegiance.exe" # PROP BASE Bsc_Name "Allegiance.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "..\..\objs\TrueTime\WinTrek" # PROP Intermediate_Dir "..\..\objs\TrueTime\WinTrek" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Allegiance "FLAVOR=retail= TRUETIME="" # PROP Rebuild_Opt "FULL= " # PROP Target_File "..\..\objs\TrueTime\WinTrek\Allegiance.exe" # PROP Bsc_Name "..\..\objs\TrueTime\WinTrek\Allegiance.bsc" # PROP Target_Dir "" !ENDIF # Begin Target # Name "Allegiance - Win32 Debug" # Name "Allegiance - Win32 Retail" # Name "Allegiance - Win32 Test" # Name "Allegiance - Win32 BCheckerD" # Name "Allegiance - Win32 BChecker" # Name "Allegiance - Win32 ICapD" # Name "Allegiance - Win32 ICap" # Name "Allegiance - Win32 TrueTimeD" # Name "Allegiance - Win32 TrueTime" !IF "$(CFG)" == "Allegiance - Win32 Debug" !ELSEIF "$(CFG)" == "Allegiance - Win32 Retail" !ELSEIF "$(CFG)" == "Allegiance - Win32 Test" !ELSEIF "$(CFG)" == "Allegiance - Win32 BCheckerD" !ELSEIF "$(CFG)" == "Allegiance - Win32 BChecker" !ELSEIF "$(CFG)" == "Allegiance - Win32 ICapD" !ELSEIF "$(CFG)" == "Allegiance - Win32 ICap" !ELSEIF "$(CFG)" == "Allegiance - Win32 TrueTimeD" !ELSEIF "$(CFG)" == "Allegiance - Win32 TrueTime" !ENDIF # 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End Source File # Begin Source File SOURCE=.\help.h # End Source File # Begin Source File SOURCE=.\helppane.cpp # End Source File # Begin Source File SOURCE=.\hudimage.h # End Source File # Begin Source File SOURCE=.\indicator.cpp # End Source File # Begin Source File SOURCE=.\indicator.h # End Source File # Begin Source File SOURCE=.\introscreen.cpp # End Source File # Begin Source File SOURCE=.\inventoryimage.cpp # End Source File # Begin Source File SOURCE=.\leaderboardscreen.cpp # End Source File # Begin Source File SOURCE=.\load.cpp # End Source File # Begin Source File SOURCE=.\load.h # End Source File # Begin Source File SOURCE=.\loadout.cpp # End Source File # Begin Source File SOURCE=.\loadout.h # End Source File # Begin Source File SOURCE=.\logon.cpp # End Source File # Begin Source File SOURCE=.\logon.h # End Source File # Begin Source File SOURCE=.\makefile # End Source File # Begin Source File SOURCE=.\newgamescreen.cpp # End Source File # Begin Source File SOURCE=.\offline.cpp # 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End Source File # Begin Source File SOURCE=.\teleportpane.cpp # End Source File # Begin Source File SOURCE=.\trainingscreen.cpp # End Source File # Begin Source File SOURCE=.\trekapp.cpp # End Source File # Begin Source File SOURCE=.\trekctrls.cpp # End Source File # Begin Source File SOURCE=.\trekctrls.h # End Source File # Begin Source File SOURCE=.\TrekDlgs.h # End Source File # Begin Source File SOURCE=.\Treki.h # End Source File # Begin Source File SOURCE=.\trekigc.cpp # End Source File # Begin Source File SOURCE=.\trekinput.cpp # End Source File # Begin Source File SOURCE=.\trekinput.h # End Source File # Begin Source File SOURCE=.\trekmdl.cpp # End Source File # Begin Source File SOURCE=.\trekmdl.h # End Source File # Begin Source File SOURCE=.\trekspeech.h # End Source File # Begin Source File SOURCE=.\videoscreen.cpp # End Source File # Begin Source File SOURCE=.\WinTrek.CPP # End Source File # Begin Source File SOURCE=.\WinTrek.H # End Source File # Begin Source File SOURCE=.\wintrekp.h # End Source File # Begin Source File SOURCE=.\ZoneClubScreen.cpp # End Source File # Begin Source File SOURCE=.\ZoneSquad.cpp # End Source File # Begin Source File SOURCE=.\ZoneSquad.h # End Source File # End Target # End Project