# # Makefile for WinTrek.exe # # Environment variable Requirements: # # INCLUDE=foo // can be set to anything, must be set # PATH= // must have proper nmake on path # FEDROOT= // MUST point to base of fed src enlistment # # nmake args: # # Clean // will delete all files in destination dir # Full // will Clean, then build all derived files # Shell // opens os-specific cmd/command shell (helps to debug build) # RETAIL= // builds a retail build (default is DEBUG) # // no argument is used for debug builds # # # All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll... # are placed directly into the appropriate tree under $(FEDROOT)\Objs. # The $(FEDROOT)\Objs tree is created on demand. # Since no derived files are placed in the source tree, multiple builds # can be run SIMULTANEOUSLY. # use _BCHK=1 if you want to do a boundschecker build. # note: you must have BC already installed locally and define BCBINDIR to # point to the directory where nmcl.exe and nmlink.exe reside. You # can use the BCOPTS variable to add options to the BC compile. # keep the debug info in the exe for retail builds, so we can strip it out and leave the FPO info !IFDEF retail SPLITSYMBOLS=1 !endif SRCROOT=Wintrek MAINTARGROOT=Allegiance MAINTARGEXT=exe CARGSLOCAL=/D"WINTREK" /D "igc_static" /D "IGC_SHIP" /D "_USRDLL" /D"DLL" /I$(FEDROOT)\Objs\$(FLAVOR)\AGC /I$(FEDROOT)\Objs\$(FLAVOR)\AllSrv32 INCLUDELOCAL=$(FEDEXT)\vc\mfc\inc;$(FEDSRC)\Effect;$(FEDSRC)\Engine;$(FEDSRC)\ZLib;$(FEDSRC)\_Utility;$(FEDSRC)\Igc;$(DESTDIR)\..\igc;$(FEDSRC)\clintlib;$(FEDSRC)\SoundEngine;$(FEDSRC)\agc;$(FEDSRC)\FedSrv;$(FEDSRC)\Training;$(FEDSRC)\lobby;$(FEDSRC)\test\inc;$(FEDROOT)\Objs\$(FLAVOR)\AGC;$(FEDROOT)\Objs\$(FLAVOR)\AllSrv32 PCHROOT=pch PCHINC= \ $(FEDSRC)\Effect\*.h \ $(FEDSRC)\Engine\*.h \ $(FEDSRC)\ZLib\*.h \ $(FEDSRC)\_Utility\*.h \ $(FEDSRC)\Igc\*.h \ $(FEDSRC)\inc\*.h \ $(FEDSRC)\clintlib\*.h \ $(FEDSRC)\soundengine\redbooksound.h \ $(FEDSRC)\soundengine\soundbase.h \ $(FEDSRC)\soundengine\soundengine.h \ $(FEDSRC)\soundengine\soundtemplates.h \ $(FEDSRC)\soundengine\soundutil.h \ $(FEDSRC)\zone\*.h \ $(FEDSRC)\lobby\messagesAll.h \ $(FEDSRC)\lobby\messagesLC.h \ $(FEDSRC)\Club\ClubMessages.h !include "../makefile.inc" # library of utility func's OBJS= \ $(DESTDIR)\soundinit.obj \ $(DESTDIR)\treksound.obj \ $(DESTDIR)\WinTrek.obj \ $(DESTDIR)\CharInfoScreen.obj \ $(DESTDIR)\gamesite.obj \ $(DESTDIR)\trekigc.obj \ $(DESTDIR)\TeamScreen.obj \ $(DESTDIR)\TeamPane.obj \ $(DESTDIR)\TeleportPane.obj \ $(DESTDIR)\Load.obj \ $(DESTDIR)\GameScreen.obj \ $(DESTDIR)\IntroScreen.obj \ $(DESTDIR)\NewGameScreen.obj \ $(DESTDIR)\GameOverScreen.obj \ $(DESTDIR)\GameStartingScreen.obj \ $(DESTDIR)\ZoneClubScreen.obj \ $(DESTDIR)\SquadsScreen.obj \ $(DESTDIR)\TrekCtrls.obj \ $(DESTDIR)\Loadout.obj \ $(DESTDIR)\hangarscreen.obj \ $(DESTDIR)\LeaderBoardScreen.obj \ $(DESTDIR)\TrekApp.obj \ $(DESTDIR)\consoledata.obj \ $(DESTDIR)\console.obj \ $(DESTDIR)\selpane.obj \ $(DESTDIR)\indicator.obj \ $(DESTDIR)\inventoryimage.obj \ $(DESTDIR)\trekmdl.obj \ $(DESTDIR)\RadarImage.obj \ $(DESTDIR)\trekInput.obj \ $(DESTDIR)\cmdview.obj \ $(DESTDIR)\sectormap.obj \ $(DESTDIR)\chatpane.obj \ $(DESTDIR)\logon.obj \ $(DESTDIR)\passworddialog.obj \ $(DESTDIR)\cdkeydialog.obj \ $(DESTDIR)\videoscreen.obj \ $(DESTDIR)\trainingscreen.obj \ $(DESTDIR)\Slideshow.obj \ $(DESTDIR)\TrainingSlideshow.obj \ $(DESTDIR)\PostTrainingSlideshow.obj \ $(DESTDIR)\ZoneSquad.obj \ $(DESTDIR)\ZoneEventsScreen.obj \ $(DESTDIR)\netinfo.obj \ $(DESTDIR)\GameTypes.obj USERLIBS= \ $(DESTDIR)\..\zlib\zlib.lib \ $(DESTDIR)\..\soundengine\soundengine.lib \ $(DESTDIR)\..\_utility\Utility.lib \ $(DESTDIR)\..\engine\Engine.lib \ $(DESTDIR)\..\effect\Effect.lib \ $(DESTDIR)\..\igc\igc.lib \ $(DESTDIR)\..\clintlib\clintlib.lib \ $(DESTDIR)\..\agc\AGCGuid.lib \ $(DESTDIR)\..\training\training.lib \ $(DESTDIR)\$(MAINTARGROOT).res !include "../makeexe.inc" CopyClient: First copy $(DESTDIR)\allegiance.exe $(DESTDIR)\..\..\artwork copy $(DESTDIR)\allegiance.pdb $(DESTDIR)\..\..\artwork $(DESTDIR)\netinfo.obj: $(PCHFILE) $(DESTDIR)\CharInfoScreen.obj: $(PCHFILE) $(DESTDIR)\gamesite.obj: $(PCHFILE) $(DESTDIR)\trekigc.obj: $(PCHFILE) $(DESTDIR)\WinTrek.obj: $(PCHFILE) $(DESTDIR)\soundinit.obj: $(PCHFILE) $(DESTDIR)\treksound.obj: $(PCHFILE) $(DESTDIR)\TeamScreen.obj: $(PCHFILE) $(DESTDIR)\TeamPane.obj: $(PCHFILE) $(DESTDIR)\TeleportPane.obj: $(PCHFILE) $(DESTDIR)\Load.obj: $(PCHFILE) $(DESTDIR)\GameScreen.obj: $(PCHFILE) $(DESTDIR)\IntroScreen.obj: $(PCHFILE) $(DESTDIR)\NewGameScreen.obj: $(PCHFILE) $(DESTDIR)\GameOverScreen.obj: $(PCHFILE) $(DESTDIR)\GameStartingScreen.obj: $(PCHFILE) $(DESTDIR)\ZoneClubScreen.obj: $(PCHFILE) $(DESTDIR)\SquadsScreen.obj: $(PCHFILE) $(DESTDIR)\TrekCtrls.obj: $(PCHFILE) $(DESTDIR)\Loadout.obj: $(PCHFILE) $(DESTDIR)\hangarscreen.obj: $(PCHFILE) $(DESTDIR)\LeaderBoardScreen.obj: $(PCHFILE) $(DESTDIR)\TrekApp.obj: $(PCHFILE) $(DESTDIR)\consoledata.obj: $(PCHFILE) $(DESTDIR)\console.obj: $(PCHFILE) $(DESTDIR)\selpane.obj: $(PCHFILE) $(DESTDIR)\indicator.obj: $(PCHFILE) $(DESTDIR)\inventoryimage.obj: $(PCHFILE) $(DESTDIR)\trekmdl.obj: $(PCHFILE) $(DESTDIR)\RadarImage.obj: $(PCHFILE) $(DESTDIR)\trekInput.obj: $(PCHFILE) $(DESTDIR)\cmdview.obj: $(PCHFILE) $(DESTDIR)\sectormap.obj: $(PCHFILE) $(DESTDIR)\chatpane.obj: $(PCHFILE) $(DESTDIR)\logon.obj: $(PCHFILE) $(DESTDIR)\passworddialog.obj: $(PCHFILE) $(DESTDIR)\cdkeydialog.obj: $(PCHFILE) $(DESTDIR)\videoscreen.obj: $(PCHFILE) $(DESTDIR)\trainingscreen.obj: $(PCHFILE) $(DESTDIR)\Slideshow.obj: $(PCHFILE) $(DESTDIR)\TrainingSlideshow.obj: $(PCHFILE) $(DESTDIR)\PostTrainingSlideshow.obj:$(PCHFILE) $(DESTDIR)\ZoneSquad.obj: $(PCHFILE) $(DESTDIR)\ZoneEventsScreen.obj: $(PCHFILE) $(DESTDIR)\GameTypes.obj: $(PCHFILE) RARGS = /l 0x409 $(RARGSFLAVOR) /d"WINTREK" /I$(FEDSRC)\Lang\NonIntl\$(MAINTARGROOT) /i$(FEDSRC)\Lang\$(LANG)\$(MAINTARGROOT) $(DESTDIR)\$(MAINTARGROOT).res: $(FEDSRC)\Lang\$(LANG)\$(MAINTARGROOT)\$(MAINTARGROOT).rc \ $(FEDSRC)\Inc\VerRes.rc copy $(FEDSRC)\Lang\$(LANG)\$(MAINTARGROOT)\$(MAINTARGROOT).rc $(DESTDIR) echo #define FLAVOR "$(FLAVOR)" >>$(DESTDIR)\$(MAINTARGROOT).rc type $(FEDSRC)\Inc\VerRes.rc >>$(DESTDIR)\$(MAINTARGROOT).rc $(RC) $(RARGS) /Fo$(DESTDIR)\$(MAINTARGROOT).res $(DESTDIR)\$(MAINTARGROOT).rc