// pch.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #define __MODULE__ "WinTrek" // // C Headers // #include #include #include #include // // Windows headers // #include #include #include #include #include // // STL headers // #pragma warning( disable : 4786) #include #include #include #include // Need to include zlib before any DirectX headers #define ID_APP_ICON "winTrekIcon" #include "zlib.h" // // DX headers // #include #include #include "guids.h" // // WinTrek headers // #include "engine.h" #include "effect.h" #include "utility.h" #include "igc.h" #include "zone.h" #include "trekinput.h" #include "resource.h" #include "Zone.h" #ifdef USEAUTH #include "zauth.h" #endif #include "messagesAll.h" #include "messages.h" #include "messagesLC.h" #include "..\Club\ClubMessages.h" #include "clintlib.h" #include "AutoDownload.h" #include "soundengine.h" #include "screen.h" #include "wintrek.h" #include "treki.h" #include "indicator.h" #include "radarimage.h" #include "trekctrls.h" #include "trekmdl.h" #include "loadout.h" #include "wintrekp.h" #include "artwork.h" #include "ZoneSquad.h" #include "logon.h" #include "passworddialog.h" #include "regkey.h" #include "treksound.h" #include "GameTypes.h"