#ifndef _WinTrekP_H__ #define _WinTrekP_H__ ////////////////////////////////////////////////////////////////////////////// // // Wintrek Private Headers // ////////////////////////////////////////////////////////////////////////////// class ThingSitePrivate : public ThingSite { public: virtual void UpdateScreenPosition( const Point& pointScreenPosition, float fScreenRadius, float distanceToEdge, unsigned char ucRadarState ) { } virtual TRef GetSoundSource(void) = 0; }; #endif