# # Makefile for Utility.lib # # Environment variable Requirements: # # INCLUDE=foo // can be set to anything, must be set # PATH= // must have proper nmake on path # FEDROOT= // MUST point to base of fed src enlistment # # nmake args: # # Clean // will delete all files in destination dir # Full // will Clean, then build all derived files # Shell // opens os-specific cmd/command shell (helps to debug build) # RETAIL= // builds a retail build (default is DEBUG) # // no argument is used for debug builds # # # All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll... # are placed directly into the appropriate tree under $(FEDROOT)\Objs. # The $(FEDROOT)\Objs tree is created on demand. # Since no derived files are placed in the source tree, multiple builds # can be run SIMULTANEOUSLY. SRCROOT=_utility MAINTARGROOT=Utility MAINTARGEXT=lib INCLUDELOCAL=$(FEDSRC)\_Utility;$(FEDSRC)\WinTrek;$(FEDSRC)\ZLib PCHROOT=pch PCHINC=$(FEDSRC)\ZLib\*.h $(FEDSRC)\_utility\*.h $(FEDSRC)\zone\zauth.h !include "..\makefile.inc" OBJS= $(DESTDIR)\Utility.obj \ $(DESTDIR)\KDroot.obj \ $(DESTDIR)\KDnode.obj \ $(DESTDIR)\HitTest.obj \ $(DESTDIR)\CRC.obj \ $(DESTDIR)\CollisionEntry.obj \ $(DESTDIR)\CollisionQueue.obj \ !IFNDEF DREAMCAST $(DESTDIR)\Messages.obj \ !ENDIF $(DESTDIR)\Endpoint.obj \ $(DESTDIR)\ZAuth.obj \ $(DESTDIR)\allegdb.obj LIBARGS= $(NOLOGO) /out:$(MAINTARGFULLPATH) # # Dependecies start here # $(MAINTARGFULLPATH): $(DESTDIR) $(OBJS) lib $(LIBARGS) $(OBJS) $(DESTDIR)\pch.obj $(DESTDIR)\Utility.obj: $(PCHFILE) $(DESTDIR)\messages.obj: $(PCHFILE) $(DESTDIR)\KDroot.obj: $(PCHFILE) $(DESTDIR)\KDnode.obj: $(PCHFILE) $(DESTDIR)\HitTest.obj: $(PCHFILE) $(DESTDIR)\CRC.obj: $(PCHFILE) $(DESTDIR)\CollisionEntry.obj: $(PCHFILE) $(DESTDIR)\CollisionQueue.obj: $(PCHFILE) $(DESTDIR)\Endpoint.obj: $(PCHFILE) $(DESTDIR)\ZAuth.obj: $(PCHFILE) $(DESTDIR)\AllegDB.obj: $(PCHFILE)