# Microsoft Developer Studio Project File - Name="Utility" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) External Target" 0x0106 CFG=Utility - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Utility.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Utility.mak" CFG="Utility - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Utility - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE "Utility - Win32 Retail" (based on "Win32 (x86) External Target") !MESSAGE "Utility - Win32 Test" (based on "Win32 (x86) External Target") !MESSAGE "Utility - Win32 BCheckerD" (based on "Win32 (x86) External Target") !MESSAGE "Utility - Win32 BChecker" (based on "Win32 (x86) External Target") !MESSAGE "Utility - Win32 ICapD" (based on "Win32 (x86) External Target") !MESSAGE "Utility - Win32 ICap" (based on "Win32 (x86) External Target") !MESSAGE "Utility - Win32 TrueTimeD" (based on "Win32 (x86) External Target") !MESSAGE "Utility - Win32 TrueTime" (based on "Win32 (x86) External Target") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "Utility - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "..\..\objs\Debug\Utility" # PROP BASE Intermediate_Dir "..\..\objs\Debug\Utility" # PROP BASE Cmd_Line "NMAKE /f Utility.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Utility.lib" # PROP BASE Bsc_Name "Utility.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\objs\Debug\Utility" # PROP Intermediate_Dir "..\..\objs\Debug\Utility" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Utility "FLAVOR=debug="" # PROP Rebuild_Opt "FULL=" # PROP Target_File "..\..\objs\debug\_utility\Utility.lib" # PROP Bsc_Name "..\..\objs\debug\_utility\Utility.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Utility - Win32 Retail" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "..\..\objs\Retail\Utility" # PROP BASE Intermediate_Dir "..\..\objs\Retail\Utility" # PROP BASE Cmd_Line "NMAKE /f Utility.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Utility.lib" # PROP BASE Bsc_Name "Utility.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\objs\Retail\Utility" # PROP Intermediate_Dir "..\..\objs\Retail\Utility" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Utility "FLAVOR=retail="" # PROP Rebuild_Opt "FULL= " # PROP Target_File "..\..\objs\retail\_utility\Utility.lib" # PROP Bsc_Name "..\..\objs\retail\_utility\Utility.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Utility - Win32 Test" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "..\..\objs\Test\Utility" # PROP BASE Intermediate_Dir "..\..\objs\Test\Utility" # PROP BASE Cmd_Line "NMAKE /f Utility.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Utility.lib" # PROP BASE Bsc_Name "Utility.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\objs\Test\Utility" # PROP Intermediate_Dir "..\..\objs\Test\Utility" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Utility "FLAVOR=test="" # PROP Rebuild_Opt "FULL= " # PROP Target_File "..\..\objs\test\_utility\Utility.lib" # PROP Bsc_Name "..\..\objs\test\_utility\Utility.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Utility - Win32 BCheckerD" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "..\..\objs\BCheckerD\Utility" # PROP BASE Intermediate_Dir "..\..\objs\BCheckerD\Utility" # PROP BASE Cmd_Line "NMAKE /f Utility.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Utility.lib" # PROP BASE Bsc_Name "Utility.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "..\..\objs\BCheckerD\Utility" # PROP Intermediate_Dir "..\..\objs\BCheckerD\Utility" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Utility "FLAVOR=debug= BCHK="" # PROP Rebuild_Opt "FULL=" # PROP Target_File "..\..\objs\BCheckerD\_utility\Utility.lib" # PROP Bsc_Name "..\..\objs\BCheckerD\_utility\Utility.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Utility - Win32 BChecker" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "..\..\objs\BChecker\Utility" # PROP BASE Intermediate_Dir "..\..\objs\BChecker\Utility" # PROP BASE Cmd_Line "NMAKE /f Utility.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Utility.lib" # PROP BASE Bsc_Name "Utility.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "..\..\objs\BChecker\Utility" # PROP Intermediate_Dir "..\..\objs\BChecker\Utility" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Utility "FLAVOR=retail= BCHK="" # PROP Rebuild_Opt "FULL= " # PROP Target_File "..\..\objs\BChecker\_utility\Utility.lib" # PROP Bsc_Name "..\..\objs\BChecker\_utility\Utility.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Utility - Win32 ICapD" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "..\..\objs\ICapD\Utility" # PROP BASE Intermediate_Dir "..\..\objs\ICapD\Utility" # PROP BASE Cmd_Line "NMAKE /f Utility.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Utility.lib" # PROP BASE Bsc_Name "Utility.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "..\..\objs\ICapD\Utility" # PROP Intermediate_Dir "..\..\objs\ICapD\Utility" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Utility "FLAVOR=debug= ICAP="" # PROP Rebuild_Opt "FULL=" # PROP Target_File "..\..\objs\ICapD\_utility\Utility.lib" # PROP Bsc_Name "..\..\objs\ICapD\_utility\Utility.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Utility - Win32 ICap" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "..\..\objs\ICap\Utility" # PROP BASE Intermediate_Dir "..\..\objs\ICap\Utility" # PROP BASE Cmd_Line "NMAKE /f Utility.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "Utility.lib" # PROP BASE Bsc_Name "Utility.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "..\..\objs\ICap\Utility" # PROP Intermediate_Dir "..\..\objs\ICap\Utility" # PROP Cmd_Line "nmake -f ..\MkFromDS.mak /nologo TARGET=Utility "FLAVOR=retail= ICAP="" # PROP Rebuild_Opt "FULL= " # PROP Target_File "..\..\objs\ICap\_utility\Utility.lib" # PROP Bsc_Name "..\..\objs\ICap\_utility\Utility.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "Utility - 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Win32 Debug" # Name "Utility - Win32 Retail" # Name "Utility - Win32 Test" # Name "Utility - Win32 BCheckerD" # Name "Utility - Win32 BChecker" # Name "Utility - Win32 ICapD" # Name "Utility - Win32 ICap" # Name "Utility - Win32 TrueTimeD" # Name "Utility - Win32 TrueTime" !IF "$(CFG)" == "Utility - Win32 Debug" !ELSEIF "$(CFG)" == "Utility - Win32 Retail" !ELSEIF "$(CFG)" == "Utility - Win32 Test" !ELSEIF "$(CFG)" == "Utility - Win32 BCheckerD" !ELSEIF "$(CFG)" == "Utility - Win32 BChecker" !ELSEIF "$(CFG)" == "Utility - Win32 ICapD" !ELSEIF "$(CFG)" == "Utility - Win32 ICap" !ELSEIF "$(CFG)" == "Utility - Win32 TrueTimeD" !ELSEIF "$(CFG)" == "Utility - Win32 TrueTime" !ENDIF # Begin Source File SOURCE=.\CollisionEntry.cpp # End Source File # Begin Source File SOURCE=.\CollisionQueue.cpp # End Source File # Begin Source File SOURCE=.\Endpoint.cpp # End Source File # Begin Source File SOURCE=.\HitTest.cpp # End Source File # Begin Source File SOURCE=.\KDnode.cpp # End Source File # Begin Source File SOURCE=.\KDroot.cpp # End Source File # Begin Source File SOURCE=.\listwrappers.h # End Source File # Begin Source File SOURCE=.\makefile # End Source File # Begin Source File SOURCE=..\Inc\messagecore.h # End Source File # Begin Source File SOURCE=.\Messages.cpp # End Source File # Begin Source File SOURCE=..\Inc\Messages.h # End Source File # Begin Source File SOURCE=.\pch.cpp # End Source File # Begin Source File SOURCE=.\pch.h # End Source File # Begin Source File SOURCE=.\Utility.cpp # End Source File # Begin Source File SOURCE=.\Utility.h # End Source File # End Target # End Project