# Microsoft Developer Studio Project File - Name="artmdl" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) External Target" 0x0106 CFG=artmdl - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "artmdl.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "artmdl.mak" CFG="artmdl - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "artmdl - Win32 Release" (based on "Win32 (x86) External Target") !MESSAGE "artmdl - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "Desktop" # PROP WCE_FormatVersion "" !IF "$(CFG)" == "artmdl - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "artmdl___Win32_Release" # PROP BASE Intermediate_Dir "artmdl___Win32_Release" # PROP BASE Cmd_Line "NMAKE /f artmdl.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "artmdl.exe" # PROP BASE Bsc_Name "artmdl.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "artmdl___Win32_Release" # PROP Intermediate_Dir "artmdl___Win32_Release" # PROP Cmd_Line "NMAKE artmdl" # PROP Rebuild_Opt "" # PROP Bsc_Name "" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "artmdl - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "artmdl___Win32_Debug" # PROP BASE Intermediate_Dir "artmdl___Win32_Debug" # PROP BASE Cmd_Line "NMAKE /f artmdl.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "artmdl.exe" # PROP BASE Bsc_Name "artmdl.bsc" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "artmdl___Win32_Debug" # PROP Intermediate_Dir "artmdl___Win32_Debug" # PROP Cmd_Line "NMAKE artmdl" # PROP Rebuild_Opt "" # PROP Bsc_Name "" # PROP Target_Dir "" !ENDIF # Begin Target # Name "artmdl - Win32 Release" # Name "artmdl - Win32 Debug" !IF "$(CFG)" == "artmdl - Win32 Release" !ELSEIF "$(CFG)" == "artmdl - Win32 Debug" !ENDIF # Begin Source File SOURCE=.\Artwork\256\defaultinputmap.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\dialog.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\helppane.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\inputmappane.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\loadoutpane.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\MessageOfTheDayDefault.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\partinfo.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\pointertext.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\SquadsScreen.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\teamscreen.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\test.mdl # End Source File # Begin Source File SOURCE=.\Artwork\256\ZoneClubScreen.mdl # End Source File # End Target # End Project