# Microsoft Developer Studio Project File - Name="fedmake" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) External Target" 0x0106 CFG=fedmake - Win32 Icecap !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "fedmake.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "fedmake.mak" CFG="fedmake - Win32 Icecap" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "fedmake - Win32 Release" (based on "Win32 (x86) External Target") !MESSAGE "fedmake - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE "fedmake - Win32 Icecap" (based on "Win32 (x86) External Target") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "Desktop" # PROP WCE_FormatVersion "" !IF "$(CFG)" == "fedmake - Win32 Release" # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Cmd_Line "NMAKE /f fedmake.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "fedmake.exe" # PROP BASE Bsc_Name "fedmake.bsc" # PROP BASE Target_Dir "" # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Cmd_Line "nmake Client retail=" # PROP Rebuild_Opt "Full" # PROP Target_File "d:\fed\objs\retail\wintrek\allegiance.exe" # PROP Bsc_Name "d:\fed\objs\debug\wintrek\allegiance.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "fedmake - Win32 Debug" # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Cmd_Line "NMAKE /f fedmake.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "fedmake.exe" # PROP BASE Bsc_Name "fedmake.bsc" # PROP BASE Target_Dir "" # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Cmd_Line "nmake Client" # PROP Rebuild_Opt "Full" # PROP Bsc_Name "d:\fed\objs\debug\wintrek\allegiance.bsc" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "fedmake - Win32 Icecap" # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "fedmake___Win32_Icecap" # PROP BASE Intermediate_Dir "fedmake___Win32_Icecap" # PROP BASE Cmd_Line "nmake Client" # PROP BASE Rebuild_Opt "Full" # PROP BASE Bsc_Name "d:\fed\objs\debug\wintrek\allegiance.bsc" # PROP BASE Target_Dir "" # PROP Use_Debug_Libraries 1 # PROP Output_Dir "fedmake___Win32_Icecap" # PROP Intermediate_Dir "fedmake___Win32_Icecap" # PROP Cmd_Line "nmake icap= icapclient" # PROP Rebuild_Opt "Full" # PROP Bsc_Name "d:\fed\objs\debug\wintrek\allegiance.bsc" # PROP Target_Dir "" !ENDIF # Begin Target # Name "fedmake - Win32 Release" # Name "fedmake - Win32 Debug" # Name "fedmake - Win32 Icecap" !IF "$(CFG)" == "fedmake - Win32 Release" !ELSEIF "$(CFG)" == "fedmake - Win32 Debug" !ELSEIF "$(CFG)" == "fedmake - Win32 Icecap" !ENDIF # End Target # End Project