# # Makefile for Lobby.exe # # Environment variable Requirements: # # INCLUDE=foo // can be set to anything, must be set # PATH= // must have proper nmake on path # FEDROOT= // MUST point to base of fed src enlistment # # nmake args: // order of arguments is not relevent # # Clean // will delete all files in destination dir # Full // will Clean, then build all derived files # Shell // opens os-specific cmd/command shell (helps to debug build) # RETAIL= // builds a retail build (default is DEBUG) # // no argument is used for debug builds # # # All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll... # are placed directly into the appropriate tree under $(FEDROOT)\Objs. # The $(FEDROOT)\Objs tree is created on demand. # Since no derived files are placed in the source tree, multiple builds # can be run SIMULTANEOUSLY. # use _BCHK=1 if you want to do a boundschecker build. # note: you must have BC already installed locally and define BCBINDIR to # point to the directory where nmcl.exe and nmlink.exe reside. You # can use the BCOPTS variable to add options to the BC compile. SRCROOT=Lobby MAINTARGROOT=AllLobby MAINTARGEXT=exe SUBSYSTEM=CONSOLE CARGSLOCAL=/D"LOBBY" /D _WIN32_WINNT=0x0400 /D _ATL_STATIC_REGISTRY INCLUDELOCAL=$(FEDSRC)\ZLib;$(FEDSRC)\_Utility;$(FEDSRC)\inc\*.h;$(FEDROOT)\extern\vc\atl\inc;$(FEDROOT)\src\test\inc;$(DESTDIR) PCHROOT=pch PCHINC=$(FEDSRC)\ZLib\*.h $(FEDSRC)\_Utility\*.h $(FEDSRC)\inc\*.h $(FEDSRC)\Zone\*.h $(FEDSRC)\lobby\*.h MSGFILE=LobbyMsg SPLITSYMBOLS=1 #IDLOUTPUT=LobbyModuleIDL !include "..\makefile.inc" RARGS = /l 0x409 /d"LOBBY" $(RARGSFLAVOR) OBJSCNST= $(DESTDIR)\lobby.obj \ $(DESTDIR)\lobbyapp.obj \ $(DESTDIR)\server.obj \ $(DESTDIR)\client.obj \ $(DESTDIR)\mission.obj \ $(DESTDIR)\AutoUpdate.obj \ $(DESTDIR)\broadcast.obj \ $(DESTDIR)\zgameinfo.obj \ $(DESTDIR)\LobbyEvents.obj \ $(DESTDIR)\LobQGuids.obj OBJS=$(OBJSCNST) $(OBJSFLAVOR) LIBS= $(LIBSFLAVOR) \ dplayx.lib kernel32.lib user32.lib gdi32.lib winspool.lib \ comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib \ uuid.lib odbc32.lib odbccp32.lib ws2_32.lib comctl32.lib \ urlmon.lib winmm.lib version.lib zticket.lib zticketc.lib USERLIBS= \ $(DESTDIR)\..\_utility\Utility.lib \ $(DESTDIR)\..\zlib\zlib.lib \ $(DESTDIR)\..\test\TCLib\TCLib.lib \ $(DESTDIR)\..\sharemem\sharemem.lib RESFILE= $(DESTDIR)\$(MAINTARGROOT).res DLLFLAGS = /def:lobby.def LARGS=/LIBPATH:$(DXROOT)\lib \ /LIBPATH:$(FEDEXT)\Vc\lib \ /LIBPATH:$(FEDEXT)\Zone \ /OUT:$(MAINTARGFULLPATH) /SUBSYSTEM:CONSOLE \ $(LARGSFLAVOR) /PDB:$(PDB) $(NOLOGO) \ /MACHINE:I386 !include "../makeexe.inc" $(DESTDIR)\Lobby.obj : $(PCHFILE) $(DESTDIR)\LobbyApp.obj : $(PCHFILE) $(DESTDIR)\Server.obj : $(PCHFILE) $(DESTDIR)\Client.obj : $(PCHFILE) $(DESTDIR)\Mission.obj : $(PCHFILE) $(DESTDIR)\AutoUpdate.obj : $(PCHFILE) $(DESTDIR)\broadcast.obj : $(PCHFILE) $(DESTDIR)\zgameinfo.obj : $(PCHFILE) $(DESTDIR)\LobbyEvents.obj : $(PCHFILE) $(DESTDIR)\LobQGuids.obj : $(PCHFILE) $(RESFILE): $(DESTDIR)\$(MSGFILE).rc $(FEDSRC)\Inc\VerRes.rc $(MAINTARGROOT).rc @copy $(FEDSRC)\$(SRCROOT)\$(MAINTARGROOT).rc $(DESTDIR) @type $(DESTDIR)\$(MSGFILE).rc >>$(DESTDIR)\$(MAINTARGROOT).rc @echo #define FLAVOR "$(FLAVOR)" >>$(DESTDIR)\$(MAINTARGROOT).rc @type $(FEDSRC)\Inc\VerRes.rc >>$(DESTDIR)\$(MAINTARGROOT).rc @$(RC) $(RARGS) /Fo$(RESFILE) $(DESTDIR)\$(MAINTARGROOT).rc