# # Makefile for sound.lib # # Environment variable Requirements: # # INCLUDE=foo // can be set to anything, must be set # PATH= // must have proper nmake on path # FEDROOT= // MUST point to base of fed src enlistment # # nmake args: # # Clean // will delete all files in destination dir # Full // will Clean, then build all derived files # Shell // opens os-specific cmd/command shell (helps to debug build) # RETAIL= // builds a retail build (default is DEBUG) # // no argument is used for debug builds # # # All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll... # are placed directly into the appropriate tree under $(FEDROOT)\Objs. # The $(FEDROOT)\Objs tree is created on demand. # Since no derived files are placed in the source tree, multiple builds # can be run SIMULTANEOUSLY. MAINTARGROOT=soundengine MAINTARGEXT=lib INCLUDELOCAL=$(FEDSRC)\ZLib PCHROOT=pch PCHINC=$(FEDSRC)\ZLib\*.h !include "..\makefile.inc" OBJS= $(DESTDIR)\ds3dutil.obj \ $(DESTDIR)\ds3dbuffer.obj \ $(DESTDIR)\ds3dvirtualbuffer.obj \ $(DESTDIR)\ds3dengine.obj \ $(DESTDIR)\soundbase.obj \ $(DESTDIR)\soundutil.obj \ $(DESTDIR)\soundtemplates.obj \ $(DESTDIR)\dummysound.obj \ $(DESTDIR)\redbooksound.obj \ $(DESTDIR)\pch.obj # # Dependecies start here # $(MAINTARGFULLPATH): $(DESTDIR) $(OBJS) lib $(LIBARGS) $(OBJS) $(DESTDIR)\ds3dutil.obj: $(PCHFILE) soundbase.h ds3dutil.h $(DESTDIR)\ds3dbuffer.obj: $(PCHFILE) soundbase.h ds3dutil.h ds3dbuffer.h $(DESTDIR)\ds3dvirtualbuffer.obj: $(PCHFILE) soundbase.h ds3dutil.h ds3dbuffer.h ds3dvirtualbuffer.h $(DESTDIR)\ds3dengine.obj: $(PCHFILE) soundbase.h ds3dutil.h ds3dbuffer.h ds3dvirtualbuffer.h ds3dengine.h $(DESTDIR)\soundbase.obj: $(PCHFILE) soundbase.h ds3dutil.h ds3dbuffer.h ds3dvirtualbuffer.h ds3dengine.h $(DESTDIR)\soundutil.obj: $(PCHFILE) soundbase.h soundutil.h $(DESTDIR)\soundtemplates.obj: $(PCHFILE) soundbase.h soundutil.h soundtemplates.h $(DESTDIR)\redbooksound.obj: $(PCHFILE) soundbase.h redbooksound.h $(DESTDIR)\dummysound.obj: $(PCHFILE) soundbase.h