#ifndef _dialog_h_ #define _dialog_h_ ////////////////////////////////////////////////////////////////////////////// // // Dialog // ////////////////////////////////////////////////////////////////////////////// class Dialog : public Window { public: Dialog(Window* pwndParent, int nResourceID); ~Dialog(); virtual BOOL Create(); virtual void Destroy(); protected: static BOOL CALLBACK Win32DlgProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); virtual DWORD WndProc(UINT message, WPARAM wParam, LPARAM lParam); // overridable message handles virtual BOOL OnInitDialog(); virtual BOOL OnNotify(HWND hwndFrom, UINT idFrom, UINT code, LPARAM lParam, LRESULT* pResult); virtual void OnDrawItem(UINT nCtrlID, LPDRAWITEMSTRUCT lpdis); // Dialog Hook functions static LRESULT CALLBACK DialogCreationHook(int code, WPARAM wParam, LPARAM lParam); void HookDialogCreate(); BOOL UnhookDialogCreate(); protected: int m_nResourceID; }; #endif