# Microsoft Developer Studio Project File - Name="zlibmake" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) External Target" 0x0106 CFG=zlibmake - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "zlibmake.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "zlibmake.mak" CFG="zlibmake - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "zlibmake - Win32 Release" (based on "Win32 (x86) External Target") !MESSAGE "zlibmake - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "zlibmake - Win32 Release" # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "zlibmake" # PROP BASE Intermediate_Dir "zlibmake" # PROP BASE Cmd_Line "NMAKE /f zlibmake.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "zlibmake.exe" # PROP BASE Bsc_Name "zlibmake.bsc" # PROP BASE Target_Dir "" # PROP Use_Debug_Libraries 0 # PROP Output_Dir "zlibmake" # PROP Intermediate_Dir "zlibmake" # PROP Cmd_Line "nmake retail=" # PROP Rebuild_Opt "Full" # PROP Target_File "../../objs/retail/zlib/zlib.lib" # PROP Bsc_Name "" # PROP Target_Dir "" !ELSEIF "$(CFG)" == "zlibmake - Win32 Debug" # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "zlibmak0" # PROP BASE Intermediate_Dir "zlibmak0" # PROP BASE Cmd_Line "NMAKE /f zlibmake.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "zlibmake.exe" # PROP BASE Bsc_Name "zlibmake.bsc" # PROP BASE Target_Dir "" # PROP Use_Debug_Libraries 1 # PROP Output_Dir "zlibmak0" # PROP Intermediate_Dir "zlibmak0" # PROP Cmd_Line "nmake" # PROP Rebuild_Opt "Full" # PROP Target_File "../../objs/debug/zlib/zlib.lib" # PROP Bsc_Name "" # PROP Target_Dir "" !ENDIF # Begin Target # Name "zlibmake - Win32 Release" # Name "zlibmake - Win32 Debug" !IF "$(CFG)" == "zlibmake - Win32 Release" !ELSEIF "$(CFG)" == "zlibmake - Win32 Debug" !ENDIF # Begin Source File SOURCE=.\alloc.h # End Source File # Begin Source File SOURCE=.\base.cpp # End Source File # Begin Source File SOURCE=.\base.h # End Source File # Begin Source File SOURCE=.\cast.h # End Source File # Begin Source File SOURCE=.\Color.cpp # End Source File # Begin Source File SOURCE=.\color.h # End Source File # Begin Source File SOURCE=.\comobj.h # End Source File # Begin Source File SOURCE=.\dialog.cpp # End Source File # Begin Source File SOURCE=.\dialog.h # End Source File # Begin Source File SOURCE=.\event.cpp # End Source File # Begin Source File SOURCE=.\event.h # End Source File # Begin Source File SOURCE=.\FTPSession.cpp # End Source File # Begin Source File SOURCE=.\FTPSession.h # End Source File # Begin Source File SOURCE=.\input.cpp # End Source File # Begin Source File SOURCE=.\input.h # End Source File # Begin Source File SOURCE=.\main.h # End Source File # Begin Source File SOURCE=.\mask.h # End Source File # Begin Source File SOURCE=.\matrix.cpp # End Source File # Begin Source File SOURCE=.\matrix.h # End Source File # Begin Source File SOURCE=.\matrix2.cpp # End Source File # Begin Source File SOURCE=.\orientation.cpp # End Source File # Begin Source File SOURCE=.\orientation.h # End Source File # Begin Source File SOURCE=.\pch.cpp # End Source File # Begin Source File SOURCE=.\pch.h # End Source File # Begin Source File SOURCE=.\point.h # End Source File # Begin Source File SOURCE=.\rect.h # End Source File # Begin Source File SOURCE=.\tcompare.h # End Source File # Begin Source File SOURCE=.\tlist.cpp # End Source File # Begin Source File SOURCE=.\tlist.h # End Source File # Begin Source File SOURCE=.\tmap.h # End Source File # Begin Source File SOURCE=.\token.cpp # End Source File # Begin Source File SOURCE=.\token.h # End Source File # Begin Source File SOURCE=.\tref.h # End Source File # Begin Source File SOURCE=.\tvector.h # End Source File # Begin Source File SOURCE=.\vector.h # End Source File # Begin Source File SOURCE=.\vertex.h # End Source File # Begin Source File SOURCE=.\Win32app.cpp # End Source File # Begin Source File SOURCE=.\Win32app.h # End Source File # Begin Source File SOURCE=.\window.cpp # End Source File # Begin Source File SOURCE=.\window.h # End Source File # Begin Source File SOURCE=.\winstyles.h # End Source File # Begin Source File SOURCE=.\zassert.h # End Source File # Begin Source File SOURCE=.\zlib.cpp # End Source File # Begin Source File SOURCE=.\zlib.h # End Source File # Begin Source File SOURCE=.\zlibp.h # End Source File # Begin Source File SOURCE=.\zmath.h # End Source File # Begin Source File SOURCE=.\zstring.cpp # End Source File # Begin Source File SOURCE=.\zstring.h # End Source File # Begin Source File SOURCE=.\ztime.h # End Source File # End Target # End Project