/*
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see
.
In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
//-----------------------------------------------------------------------------
#ifndef ARX_CPARTICLE_H
#define ARX_CPARTICLE_H
#define _CRTDBG_MAP_ALLOC
#include
#include "eerietypes.h"
#include
using namespace std;
//-----------------------------------------------------------------------------
typedef EERIE_3D Point3;
//-----------------------------------------------------------------------------
class CParticle
{
public:
Point3 p3Pos;
Point3 p3OldPos;
Point3 p3Velocity;
// time
float fOneOnTTL;
float fTimeSec;
long ulTime; // Age
long ulTTL; // Time to Live
// size
float fSize;
float fSizeStart;
float fSizeEnd;
// color
float fColorStart[4];
float fColorEnd[4];
float fColor[4];
unsigned long ulColor;
// rotation
int iRot;
float fRotStart;
float fRotation;
// tex infos
int iTexTime;
int iTexNum;
public:
CParticle();
~CParticle();
public:
void Create();
void Create(Point3 _p3Pos, long, unsigned long, float);
void Regen();
void Update(long);
bool isAlive()
{
return (ulTime < ulTTL);
};
void Validate();
};
#endif