/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ //----------------------------------------------------------------------------- #ifndef ARX_CPARTICLE_H #define ARX_CPARTICLE_H #define _CRTDBG_MAP_ALLOC #include #include "eerietypes.h" #include using namespace std; //----------------------------------------------------------------------------- typedef EERIE_3D Point3; //----------------------------------------------------------------------------- class CParticle { public: Point3 p3Pos; Point3 p3OldPos; Point3 p3Velocity; // time float fOneOnTTL; float fTimeSec; long ulTime; // Age long ulTTL; // Time to Live // size float fSize; float fSizeStart; float fSizeEnd; // color float fColorStart[4]; float fColorEnd[4]; float fColor[4]; unsigned long ulColor; // rotation int iRot; float fRotStart; float fRotation; // tex infos int iTexTime; int iTexNum; public: CParticle(); ~CParticle(); public: void Create(); void Create(Point3 _p3Pos, long, unsigned long, float); void Regen(); void Update(long); bool isAlive() { return (ulTime < ulTTL); }; void Validate(); }; #endif