/*
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see
.
In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
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//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
// ARX_Fogs.CPP
//////////////////////////////////////////////////////////////////////////////////////
//
// Description:
// ARX Fog Management
//
// Updates: (date) (person) (update)
//
// Code: Cyril Meynier
//
// Copyright (c) 1999-2000 ARKANE Studios SA. All rights reserved
///////////////////////////////////////////////////////////////////////////////////////
#include "ARX_Fogs.h"
#include "ARX_Particles.h"
#include "ARX_time.h"
#include "ARX_menu2.h"
#include "EERIEMath.h"
#include "EERIEDraw.h"
#include
#define _CRTDBG_MAP_ALLOC
#include
EERIE_3DOBJ * fogobj = NULL;
extern FOG_DEF fogcopy;
FOG_DEF fogs[MAX_FOG];
extern CMenuConfig * pMenuConfig;
//*************************************************************************************
// Used to Set 3D Object Visual for Fogs
//*************************************************************************************
void ARX_FOGS_Set_Object(EERIE_3DOBJ * _fogobj)
{
fogobj = _fogobj;
}
//*************************************************************************************
//*************************************************************************************
void ARX_FOGS_FirstInit()
{
memset(&fogcopy, 0, sizeof(FOG_DEF));
fogcopy.frequency = 17.f;
fogcopy.rgb.r = 0.3f;
fogcopy.rgb.g = 0.3f;
fogcopy.rgb.b = 0.5f;
fogcopy.rotatespeed = 0.001f;
fogcopy.scale = 8.f;
fogcopy.size = 80.f;
fogcopy.speed = 1.f;
fogcopy.tolive = 4500;
ARX_FOGS_Clear();
}
//*************************************************************************************
//*************************************************************************************
void ARX_FOGS_Clear()
{
for (long i = 0; i < MAX_FOG; i++)
{
memset(&fogs[i], 0, sizeof(FOG_DEF));
}
}
//*************************************************************************************
//*************************************************************************************
void ARX_FOGS_TranslateSelected(EERIE_3D * trans)
{
for (long i = 0; i < MAX_FOG; i++)
{
if (fogs[i].selected)
{
fogs[i].pos.x += trans->x;
fogs[i].pos.y += trans->y;
fogs[i].pos.z += trans->z;
}
}
}
//*************************************************************************************
//*************************************************************************************
void ARX_FOGS_UnselectAll()
{
for (long i = 0; i < MAX_FOG; i++)
{
fogs[i].selected = 0;
}
}
//*************************************************************************************
//*************************************************************************************
void ARX_FOGS_Select(long n)
{
if (fogs[n].selected) fogs[n].selected = 0;
else fogs[n].selected = 1;
}
//*************************************************************************************
//*************************************************************************************
void ARX_FOGS_KillByIndex(long num)
{
if ((num >= 0) && (num < MAX_FOG))
{
memset(&fogs[num], 0, sizeof(FOG_DEF));
}
}
void ARX_FOGS_KillSelected()
{
for (long i = 0; i < MAX_FOG; i++)
{
if (fogs[i].selected)
{
ARX_FOGS_KillByIndex(i);
}
}
}
//*************************************************************************************
//*************************************************************************************
long ARX_FOGS_GetFree()
{
for (long i = 0; i < MAX_FOG; i++)
{
if (!fogs[i].exist) return i;
}
return -1;
}
//*************************************************************************************
//*************************************************************************************
long ARX_FOGS_Count()
{
long count = 0;
for (long i = 0; i < MAX_FOG; i++)
{
if (fogs[i].exist) count++;
}
return count;
}
void ARX_FOGS_TimeReset()
{
}
void AddPoisonFog(EERIE_3D * pos, float power)
{
int iDiv = 2;
if (pMenuConfig)
{
iDiv += 2 - pMenuConfig->iLevelOfDetails;
}
float flDiv = ARX_CLEAN_WARN_CAST_FLOAT(1 << iDiv);
ARX_CHECK_LONG(FrameDiff / flDiv);
long count = ARX_CLEAN_WARN_CAST_LONG(FrameDiff / flDiv);
if (count < 1) count = 1;
while (count)
{
count--;
long j = ARX_PARTICLES_GetFree();
if ((j != -1) && (!ARXPausedTimer) && (rnd() * 2000.f < power))
{
ParticleCount++;
particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING;
particle[j].exist = TRUE;
particle[j].zdec = 0;
particle[j].ov.x = pos->x + 100.f - 200.f * rnd();
particle[j].ov.y = pos->y + 100.f - 200.f * rnd();
particle[j].ov.z = pos->z + 100.f - 200.f * rnd();
float speed = 1.f;
float fval = speed * DIV5;
particle[j].scale.x = particle[j].scale.y = particle[j].scale.z = 10.f;
particle[j].move.x = (speed - rnd()) * fval;
particle[j].move.y = (speed - speed * rnd()) * DIV15;
particle[j].move.z = (speed - rnd()) * fval;
particle[j].scale.x = particle[j].scale.y = 8;
particle[j].timcreation = ARX_CLEAN_WARN_CAST_LONG(ARX_TIME_Get());
particle[j].tolive = 4500 + (unsigned long)(rnd() * 4500);
particle[j].tc = TC_smoke;
particle[j].siz = (80 + rnd() * 80 * 2.f) * DIV3;
particle[j].r = rnd() * DIV3;
particle[j].g = 1.f;
particle[j].b = rnd() * DIV10;
particle[j].fparam = 0.001f;
}
}
}
//*************************************************************************************
//*************************************************************************************
void ARX_FOGS_Render(long init)
{
if (ARXPausedTimer) return;
int iDiv = 2;
if (pMenuConfig)
{
iDiv += 2 - pMenuConfig->iLevelOfDetails;
}
float flDiv = ARX_CLEAN_WARN_CAST_FLOAT(1 << iDiv);
for (long i = 0; i < MAX_FOG; i++)
{
if (fogs[i].exist)
{
unsigned long offs;
float fval;
offs = 0;
ARX_CHECK_LONG(FrameDiff / flDiv);
long count = ARX_CLEAN_WARN_CAST_LONG(FrameDiff / flDiv);
if (count < 1) count = 1;
while (count)
{
count--;
long j = ARX_PARTICLES_GetFree();
if ((j != -1) && (rnd() * 2000.f < (float)fogs[i].frequency))
{
ParticleCount++;
particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING;
particle[j].exist = TRUE;
particle[j].zdec = 0;
if (fogs[i].special & FOG_DIRECTIONAL)
{
particle[j].ov.x = fogs[i].pos.x;
particle[j].ov.y = fogs[i].pos.y;
particle[j].ov.z = fogs[i].pos.z;
fval = fogs[i].speed * DIV10;
particle[j].move.x = (fogs[i].move.x * fval);
particle[j].move.y = (fogs[i].move.y * fval);
particle[j].move.z = (fogs[i].move.z * fval);
}
else
{
particle[j].ov.x = fogs[i].pos.x + 100.f - 200.f * rnd();
particle[j].ov.y = fogs[i].pos.y + 100.f - 200.f * rnd();
particle[j].ov.z = fogs[i].pos.z + 100.f - 200.f * rnd();
fval = fogs[i].speed * DIV5;
particle[j].move.x = (fogs[i].speed - rnd() * 2.f) * fval;
particle[j].move.y = (fogs[i].speed - rnd() * 2.f) * DIV15;
particle[j].move.z = (fogs[i].speed - rnd() * 2.f) * fval;
}
particle[j].scale.x = particle[j].scale.y = particle[j].scale.z = fogs[i].scale;
particle[j].timcreation = lARXTime;
particle[j].tolive = fogs[i].tolive + (unsigned long)(rnd() * fogs[i].tolive);
particle[j].tc = TC_smoke;
particle[j].siz = (fogs[i].size + rnd() * fogs[i].size * 2.f) * DIV3;
particle[j].r = fogs[i].rgb.r;
particle[j].g = fogs[i].rgb.g;
particle[j].b = fogs[i].rgb.b;
particle[j].fparam = fogs[i].rotatespeed;
}
fogs[i].lastupdate = ARXTimeUL();
}
}
}
}
//*************************************************************************************
//*************************************************************************************
void ARX_FOGS_RenderAll(LPDIRECT3DDEVICE7 m_pd3dDevice)
{
EERIE_3D angle;
Vector_Init(&angle);
SETALPHABLEND(m_pd3dDevice, FALSE);
for (long i = 0; i < MAX_FOG; i++)
{
if (fogs[i].exist)
{
if (fogobj)
DrawEERIEInter(m_pd3dDevice, fogobj, &angle, &fogs[i].pos, NULL);
Vector_Copy(&fogs[i].bboxmin, &BBOXMIN);
Vector_Copy(&fogs[i].bboxmax, &BBOXMAX);
if (fogs[i].special & FOG_DIRECTIONAL)
{
EERIE_3D orgn, dest;
orgn.x = fogs[i].pos.x;
orgn.y = fogs[i].pos.y;
orgn.z = fogs[i].pos.z;
dest.x = orgn.x + fogs[i].move.x * 50.f;
dest.y = orgn.y + fogs[i].move.y * 50.f;
dest.z = orgn.z + fogs[i].move.z * 50.f;
EERIEDraw3DLine(m_pd3dDevice, &orgn, &dest, EERIECOLOR_WHITE);
}
if (fogs[i].selected)
{
EERIEDraw2DLine(m_pd3dDevice, fogs[i].bboxmin.x, fogs[i].bboxmin.y, fogs[i].bboxmax.x, fogs[i].bboxmin.y, 0.01f, EERIECOLOR_YELLOW);
EERIEDraw2DLine(m_pd3dDevice, fogs[i].bboxmax.x, fogs[i].bboxmin.y, fogs[i].bboxmax.x, fogs[i].bboxmax.y, 0.01f, EERIECOLOR_YELLOW);
EERIEDraw2DLine(m_pd3dDevice, fogs[i].bboxmax.x, fogs[i].bboxmax.y, fogs[i].bboxmin.x, fogs[i].bboxmax.y, 0.01f, EERIECOLOR_YELLOW);
EERIEDraw2DLine(m_pd3dDevice, fogs[i].bboxmin.x, fogs[i].bboxmax.y, fogs[i].bboxmin.x, fogs[i].bboxmin.y, 0.01f, EERIECOLOR_YELLOW);
}
}
}
}