/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ //----------------------------------------------------------------------------- // création du fichier le mardi 22 mai18:32 //----------------------------------------------------------------------------- #ifndef _ARX_CPARTICLE_PARAMS_H #define _ARX_CPARTICLE_PARAMS_H #include "EERIETypes.h" typedef EERIE_3D Point3; //----------------------------------------------------------------------------- class CParticleParams { public: Point3 p3Pos; Point3 p3Direction; Point3 p3Gravity; int iNbMax; int iFreq; bool bRotationRandomDirection; bool bRotationRandomStart; float fLife; float fLifeRandom; float fAngle; float fSpeed; float fSpeedRandom; float fFlash; float fRotation; public: bool bTexInfo; bool bTexLoop; int iTexNb; int iTexTime; int iBlendMode; char * lpszTexName; public: bool bStartLock; float fStartSize; float fStartSizeRandom; float fStartColor[4]; float fStartColorRandom[4]; public: bool bEndLock; float fEndSize; float fEndSizeRandom; float fEndColor[4]; float fEndColorRandom[4]; public: CParticleParams() { bTexInfo = FALSE; }; }; #endif