/*
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see
.
In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
//-----------------------------------------------------------------------------
#ifndef ARX_CPARTICLES_H
#define ARX_CPARTICLES_H
#include "eerietypes.h"
#include
using namespace std;
#include "ARX_CParticleParams.h"
#include "ARX_CParticleSystem.h"
//#include "ARX_CParticleContainer.h"
//class CParticleContainer;
class CParticleSystem;
//-----------------------------------------------------------------------------
//typedef int EERIE_3D;
typedef EERIE_3D Point3;
class CParticle;
class CParticleSystem;
class CParticleParams;
//-----------------------------------------------------------------------------
class CParticleManager
{
private:
//CParticleContainer ParticleContainer;
list listParticleSystem;
public:
CParticleManager();
~CParticleManager();
public:
public:
bool Init();
void Shutdown();
void Clear();
void AddSystem(CParticleSystem *);
bool IsAlive(CParticleSystem);
void Update(long alTime);
void Render(LPDIRECT3DDEVICE7 _lpD3DDevice);
//flag post prod/genre filtre
};
#endif