/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ //----------------------------------------------------------------------------- #ifndef ARX_CPARTICLES_H #define ARX_CPARTICLES_H #include "eerietypes.h" #include using namespace std; #include "ARX_CParticleParams.h" #include "ARX_CParticleSystem.h" //#include "ARX_CParticleContainer.h" //class CParticleContainer; class CParticleSystem; //----------------------------------------------------------------------------- //typedef int EERIE_3D; typedef EERIE_3D Point3; class CParticle; class CParticleSystem; class CParticleParams; //----------------------------------------------------------------------------- class CParticleManager { private: //CParticleContainer ParticleContainer; list listParticleSystem; public: CParticleManager(); ~CParticleManager(); public: public: bool Init(); void Shutdown(); void Clear(); void AddSystem(CParticleSystem *); bool IsAlive(CParticleSystem); void Update(long alTime); void Render(LPDIRECT3DDEVICE7 _lpD3DDevice); //flag post prod/genre filtre }; #endif