/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ ////////////////////////////////////////////////////////////////////////////////////// // @@ @@@ @@@ @@ @@@@@ // // @@@ @@@@@@ @@@ @@ @@@@ @@@ @@@ // // @@@ @@@@@@@ @@@ @@@@ @@@@ @@ @@@@ // // @@@ @@ @@@@ @@@ @@@@@ @@@@@@ @@@ @@@ // // @@@@@ @@ @@@@ @@@ @@@@@ @@@@@@@ @@@ @ @@@ // // @@@@@ @@ @@@@ @@@@@@@@ @@@@ @@@ @@@@@ @@ @@@@@@@ // // @@ @@@ @@ @@@@ @@@@@@@ @@@ @@@ @@@@@@ @@ @@@@ // // @@@ @@@ @@@ @@@@ @@@@@ @@@@@@@@@ @@@@@@@ @@@ @@@@ // // @@@ @@@@ @@@@@@@ @@@@@@ @@@ @@@@ @@@ @@@ @@@ @@@@ // // @@@@@@@@ @@@@@ @@@@@@@@@@ @@@ @@@ @@@ @@@ @@@ @@@@@ // // @@@ @@@@ @@@@ @@@ @@@@@@@ @@@ @@@ @@@@ @@@ @@@@ @@@@@ // //@@@ @@@@ @@@@@ @@@ @@@@@@ @@ @@@ @@@@ @@@@@@@ @@@@@ @@@@@ // //@@@ @@@@@ @@@@@ @@@@ @@@ @@ @@ @@@@ @@@@@@@ @@@@@@@@@ // //@@@ @@@@ @@@@@@@ @@@@ @@ @@ @@@@ @@@@@ @@@@@ // //@@@ @@@@ @@@@@@@ @@@@ @@ @@ @@@@ @@@@@ @@ // //@@@ @@@ @@@ @@@@@ @@ @@@ // // @@@ @@@ @@ @@ STUDIOS // ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// // ARX_Paths ////////////////////////////////////////////////////////////////////////////////////// // // Description: // ARX Paths Management // // Updates: (date) (person) (update) // // Code: Cyril Meynier // // Copyright (c) 1999-2000 ARKANE Studios SA. All rights reserved ////////////////////////////////////////////////////////////////////////////////////// #ifndef ARX_PATHS_H #define ARX_PATHS_H #include "EERIETypes.h" #include "EERIEPoly.h" class CRuban; //----------------------------------------------------------------------------- typedef struct { EERIE_3D rpos; //relative pos long flag; float _time; } ARX_PATHWAY; typedef struct { char name[64]; short idx; long flags; EERIE_3D initpos; EERIE_3D pos; long nb_pathways; ARX_PATHWAY * pathways; long height; // 0 NOT A ZONE char controled[64]; char ambiance[128]; EERIE_RGB rgb; float farclip; float reverb; float amb_max_vol; EERIE_3D bbmin; EERIE_3D bbmax; } ARX_PATH; typedef struct { ARX_PATH * path; float _starttime; float _curtime; long aupflags; EERIE_3D initpos; long lastWP; } ARX_USE_PATH; typedef struct { long exist; // 2== want to change to want_vars... INTERACTIVE_OBJ * io; ARX_USE_PATH * aup; EERIE_CAMERA * cam; INTERACTIVE_OBJ * want_io; ARX_USE_PATH * want_aup; EERIE_CAMERA * want_cam; } MASTER_CAMERA_STRUCT; //----------------------------------------------------------------------------- #define PATHWAY_STANDARD 0 #define PATHWAY_BEZIER 1 #define PATHWAY_BEZIER_CONTROLPOINT 2 #define ARX_PATH_MOD_NONE 0 #define ARX_PATH_MOD_POSITION 1 #define ARX_PATH_MOD_FLAGS 2 #define ARX_PATH_MOD_TIME 4 #define ARX_PATH_MOD_TRANSLATE 8 #define ARX_PATH_MOD_ALL ARX_PATH_MOD_POSITION | ARX_PATH_MOD_FLAGS | ARX_PATH_MOD_TIME #define ARX_PATH_HIERARCHY 16 // ARX_PATH@flags values #define PATH_LOOP 1 #define PATH_AMBIANCE 2 #define PATH_RGB 4 #define PATH_FARCLIP 8 #define PATH_REVERB 16 #define ARX_USEPATH_FLAG_FINISHED 1 #define ARX_USEPATH_WORM_SPECIFIC 2 #define ARX_USEPATH_FOLLOW_DIRECTION 4 #define ARX_USEPATH_FORWARD 8 #define ARX_USEPATH_BACKWARD 16 #define ARX_USEPATH_PAUSE 32 #define ARX_USEPATH_FLAG_ADDSTARTPOS 64 //----------------------------------------------------------------------------- extern MASTER_CAMERA_STRUCT MasterCamera; extern ARX_USE_PATH USE_CINEMATICS_PATH; extern ARX_PATH ** ARXpaths; extern ARX_PATH * ARX_PATHS_FlyingOverAP; extern ARX_PATH * ARX_PATHS_SelectedAP; extern long ARX_PATHS_SelectedNum; extern long ARX_PATHS_HIERARCHYMOVE; extern long USE_CINEMATICS_CAMERA; extern long nbARXpaths; extern long ARX_PATHS_FlyingOverNum; //----------------------------------------------------------------------------- void ARX_PATH_UpdateAllZoneInOutInside(); long ARX_PATH_IsPosInZone(ARX_PATH * ap, float x, float y, float z); void ARX_PATH_ClearAllUsePath(); void ARX_PATH_ReleaseAllPath(); ARX_PATH * ARX_PATH_GetAddressByName(char * name); void ARX_PATH_ClearAllControled(); void ARX_PATH_ComputeAllBoundingBoxes(); void ARX_PATHS_ChangeName(ARX_PATH * ap, char * newname); ARX_PATH * ARX_PATHS_ExistName(char * name); void ARX_PATHS_Delete(ARX_PATH * ap); void ARX_PATHS_RedrawAll(LPDIRECT3DDEVICE7 pd3dDevice); ARX_PATH * ARX_PATHS_Create(char * name, EERIE_3D * pos); ARX_PATH * ARX_PATHS_AddNew(EERIE_3D * pos); void ARX_PATHS_Delete(ARX_PATH * ap); long ARX_PATHS_AddPathWay(ARX_PATH * ap, long insert); void ARX_PATHS_ModifyPathWay(ARX_PATH * ap, long num, long mods, EERIE_3D * pos, long flags, unsigned long time); void ARX_PATHS_DeletePathWay(ARX_PATH * ap, long del); void ARX_PATHS_DrawPath(ARX_PATH * ap, LPDIRECT3DDEVICE7 pd3dDevice); long ARX_PATHS_Interpolate(ARX_USE_PATH * aup, EERIE_3D * pos); ////////////////////////////////////////////////////////////////////// #define ATO_EXIST 1 #define ATO_MOVING 2 #define ATO_UNDERWATER 4 #define ATO_FIERY 8 #define ATO_TYPE_ARROW 1 typedef struct { long flags; EERIE_3D vector; EERIE_3D upvect; EERIE_QUAT quat; EERIE_3D initial_position; float velocity; EERIE_3D position; float damages; EERIE_3DOBJ * obj; long source; unsigned long creation_time; float poisonous; CRuban * pRuban; } ARX_THROWN_OBJECT; #define MAX_THROWN_OBJECTS 100 extern ARX_THROWN_OBJECT Thrown[MAX_THROWN_OBJECTS]; extern long Thrown_Count; class CRuban { private: short key; int duration; int currduration; int num; int iNumThrow; typedef struct ST_RUBAN { int actif; EERIE_3D pos; int next; } T_RUBAN; T_RUBAN truban[2048]; typedef struct { int first; int origin; float size; int dec; float r, g, b; float r2, g2, b2; } T_RUBAN_DEF; int nbrubandef; T_RUBAN_DEF trubandef[256]; int GetFreeRuban(void); void AddRuban(int * f, int id, int dec); void DrawRuban(LPDIRECT3DDEVICE7 device, int num, float size, int dec, float r, float g, float b, float r2, float g2, float b2); public: CRuban() {}; void AddRubanDef(int origin, float size, int dec, float r, float g, float b, float r2, float g2, float b2); void Create(int numinteractive, int duration); void Update(unsigned long); float Render(LPDIRECT3DDEVICE7); }; long ARX_THROWN_OBJECT_GetFree(); long ARX_THROWN_OBJECT_Throw(long type, long source, EERIE_3D * position, EERIE_3D * vect, EERIE_3D * upvect, EERIE_QUAT * quat, float velocity, float damages, float poisonous); void ARX_THROWN_OBJECT_KillAll(); void ARX_THROWN_OBJECT_Manage(unsigned long time_offset); void EERIE_PHYSICS_BOX_Launch_NOCOL(INTERACTIVE_OBJ * io, EERIE_3DOBJ * obj, EERIE_3D * pos, EERIE_3D * vect, long flags = 0, EERIE_3D * angle = NULL); #endif