/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /////////////////////////////////////////////////////////////////////////////// // EERIEAnchors /////////////////////////////////////////////////////////////////////////////// // // Description: // Anchors funcs // // Updates: (date) (person) (update) // // Code: Cyril Meynier // // Copyright (c) 1999-2001 ARKANE Studios SA. All rights reserved /////////////////////////////////////////////////////////////////////////////// #ifndef EERIEANCHORS_H #define EERIEANCHORS_H #include #include "EERIEPoly.h" #include "EERIEObject.h" //----------------------------------------------------------------------------- void AnchorData_ClearAll(EERIE_BACKGROUND * eb); bool CylinderAboveInvalidZone(EERIE_CYLINDER * cyl); #define MUST_BE_BIG 1 bool DirectAddAnchor(EERIE_BACKGROUND * eb, EERIE_BKG_INFO * eg, EERIE_3D * pos, long flags); bool AddAnchor(EERIE_BACKGROUND * eb, EERIE_BKG_INFO * eg, EERIE_3D * pos, long flags); void AddAnchorLink(EERIE_BACKGROUND * eb, long anchor, long linked); void AnchorData_Create_Links(EERIE_BACKGROUND * eb); void TOKEEP_AnchorData_Create_Phase_II(EERIE_BACKGROUND * eb); void AnchorData_Create_Phase_II(EERIE_BACKGROUND * eb); void AnchorData_Create(EERIE_BACKGROUND * eb); long AnchorData_GetNearest(EERIE_3D * pos, EERIE_CYLINDER * cyl); long AnchorData_GetNearest_2(float beta, EERIE_3D * pos, EERIE_CYLINDER * cyl); long AnchorData_GetNearest_Except(EERIE_3D * pos, EERIE_CYLINDER * cyl, long except); #endif