/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /////////////////////////////////////////////////////////////////////////////// // EERIEAnim /////////////////////////////////////////////////////////////////////////////// // // Description: // Animation funcs // // Updates: (date) (person) (update) // // Code: Cyril Meynier // // Copyright (c) 1999 ARKANE Studios SA. All rights reserved /////////////////////////////////////////////////////////////////////////////// #ifndef EERIEANIM_H #define EERIEANIM_H #include "EERIETypes.h" #include "EERIEPoly.h" //----------------------------------------------------------------------------- #define HALOMAX 2000 extern long MAX_LLIGHTS; #define MAX_ANIMATIONS 900 //----------------------------------------------------------------------------- extern long HALOCUR ; extern D3DTLVERTEX LATERDRAWHALO[HALOMAX*4]; extern EERIE_LIGHT * llights[32]; //----------------------------------------------------------------------------- long EERIE_ANIMMANAGER_Count(char * tex, long * memsize); void EERIE_ANIMMANAGER_ClearAll(); void llightsInit(); void Preparellights(EERIE_3D * pos); void Insertllight(EERIE_LIGHT * el, float dist); //----------------------------------------------------------------------------- void ManageObjectClothes(INTERACTIVE_OBJ * io, EERIE_3DOBJ * eobj); void PopAllTriangleList(bool); void PopOneTriangleList(TextureContainer * _pTex, bool _bNoUpdate = true); void PopAllTriangleListTransparency(); //----------------------------------------------------------------------------- ARX_D3DVERTEX * PushVertexInTableCull(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TNormalTrans(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TAdditive(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TSubstractive(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TMultiplicative(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TMetal(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCullH(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TNormalTransH(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TAdditiveH(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TSubstractiveH(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TMultiplicativeH(TextureContainer *); ARX_D3DVERTEX * PushVertexInTableCull_TMetalH(TextureContainer *); //----------------------------------------------------------------------------- void PushInterBump(TextureContainer *, D3DTLVERTEX *); void CalculateInterZMapp(EERIE_3DOBJ * _pobj3dObj, long lIdList, long * _piInd, TextureContainer * _pTex, D3DTLVERTEX * _pD3DVertex); void EERIE_ANIMMANAGER_ReloadAll(); #endif // EERIEANIM_H