/*
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see
.
In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
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//////////////////////////////////////////////////////////////////////////////////////
#ifndef EERIEDRAW_H
#define EERIEDRAW_H
#define D3D_OVERLOADS
#define EERIE_USEVB 0x8000 // using vertex buffer for EERIEDRAWPRIM
#define EERIE_NOCOUNT 0x4000 // do not incr EERIEDrawnPolys for EERIEDRAWPRIM
#include
#include "EERIEPoly.h"
#include "EERIETexture.h"
#include "EERIEMath.h"
#include "EERIEApp.h"
extern long ARX_ALTERNATE_3D;
extern EERIE_3D SPRmins;
extern EERIE_3D SPRmaxs;
void MDL_AddMetalDrawLater(D3DTLVERTEX * tv);
void MDL_FlushAll(LPDIRECT3DDEVICE7 pd3dDevice);
void Delayed_EERIEDRAWPRIM(EERIEPOLY * ep);
void Delayed_FlushAll(LPDIRECT3DDEVICE7 pd3dDevice);
HRESULT EERIEDRAWPRIM(LPDIRECT3DDEVICE7 pd3dDevice,
D3DPRIMITIVETYPE dptPrimitiveType,
DWORD dwVertexTypeDesc,
LPVOID lpvVertices,
DWORD dwVertexCount,
DWORD dwFlags, //d3d flag
long flags = 0, //eerie flag
EERIEPOLY * ep = NULL
);
void EERIE_DrawPolyBump(LPDIRECT3DDEVICE7 pd3dDevice, EERIEPOLY * ep, float alpha);
void EERIEDrawLine(float x, float y, float x1, float y1, float z, D3DCOLOR col);
void EERIEDrawCircle(float x0, float y0, float r, D3DCOLOR col, float z);
void EERIEDraw2DLine(LPDIRECT3DDEVICE7 pd3dDevice, float x0, float y0, float x1, float y1, float z, D3DCOLOR col);
void EERIEDrawBitmap(LPDIRECT3DDEVICE7 pd3dDevice, float x, float y, float sx, float sy, float z, TextureContainer * tex, D3DCOLOR col);
void EERIEDraw2DRect(LPDIRECT3DDEVICE7 pd3dDevice, float x0, float y0, float x1, float y1, float z, D3DCOLOR col);
void EERIEDrawFill2DRectDegrad(LPDIRECT3DDEVICE7 pd3dDevice, float x0, float y0, float x1, float y1, float z, D3DCOLOR cold, D3DCOLOR cole);
void DRAWLATER_ReInit();
void DRAWLATER_Render(LPDIRECT3DDEVICE7 pd3dDevice);
void EERIEDraw3DCylinder(LPDIRECT3DDEVICE7 pd3dDevice, EERIE_CYLINDER * cyl, D3DCOLOR col);
void EERIEDraw3DCylinderBase(LPDIRECT3DDEVICE7 pd3dDevice, EERIE_CYLINDER * cyl, D3DCOLOR col);
void EERIEDrawTrue3DLine(LPDIRECT3DDEVICE7 pd3dDevice, EERIE_3D * orgn, EERIE_3D * dest, D3DCOLOR col);
void EERIEDraw3DLine(LPDIRECT3DDEVICE7 pd3dDevice, EERIE_3D * orgn, EERIE_3D * dest, D3DCOLOR col);
void EERIEDrawBitmap2DecalY(LPDIRECT3DDEVICE7 pd3dDevice, float x, float y, float sx, float sy, float z, TextureContainer * tex, D3DCOLOR col, float _fDeltaY);
void EERIEOBJECT_Quadify(EERIE_3DOBJ * obj);
void EERIE_DRAW_SetTextureZMAP(long num, TextureContainer * Z_map);
void EERIEDrawSprite(LPDIRECT3DDEVICE7 pd3dDevice, D3DTLVERTEX * in, float siz, TextureContainer * tex, D3DCOLOR col, float Zpos);
void EERIEDrawRotatedSprite(LPDIRECT3DDEVICE7 pd3dDevice, D3DTLVERTEX * in, float siz, TextureContainer * tex, D3DCOLOR col, float Zpos, float rot);
void SETTEXTURE0(LPDIRECT3DDEVICE7 pd3dDevice, IDirectDrawSurface7 * tex);
__forceinline void SETTC(LPDIRECT3DDEVICE7 pd3dDevice, TextureContainer * tc)
{
if ( (!tc) || (!tc->m_pddsSurface) )
{
pd3dDevice->SetTexture( 0, NULL );
}
else
{
if ( tc->bColorKey )
{
pd3dDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, true);
if ( (Project.bits == 16) &&
(!tc->bColorKey2D) )
{
SetZBias( pd3dDevice, -4 );
}
}
else
{
pd3dDevice->SetRenderState( D3DRENDERSTATE_COLORKEYENABLE, false );
}
pd3dDevice->SetTexture(0, tc->m_pddsSurface);
}
}
void SETCULL(LPDIRECT3DDEVICE7 pd3dDevice, DWORD state);
void SETZWRITE(LPDIRECT3DDEVICE7 pd3dDevice, DWORD state);
void SETALPHABLEND(LPDIRECT3DDEVICE7 pd3dDevice, DWORD state);
void SETBLENDMODE(LPDIRECT3DDEVICE7 pd3dDevice, DWORD srcblend, DWORD destblend);
void SETTEXTUREWRAPMODE(LPDIRECT3DDEVICE7 pd3dDevice, DWORD mode);
void EERIEPOLY_DrawWired(LPDIRECT3DDEVICE7 pd3dDevice, EERIEPOLY * ep, long col = 0);
void EERIEPOLY_DrawNormals(LPDIRECT3DDEVICE7 pd3dDevice, EERIEPOLY * ep);
extern TextureContainer * EERIE_DRAW_sphere_particle;
extern TextureContainer * EERIE_DRAW_square_particle;
void EERIEDrawBitmap2(LPDIRECT3DDEVICE7 pd3dDevice, float x, float y, float sx, float sy, float z, TextureContainer * tex, D3DCOLOR col);
void EERIEDrawBitmap_uv(LPDIRECT3DDEVICE7 pd3dDevice, float x, float y, float sx, float sy, float z, TextureContainer * tex, D3DCOLOR col, float u0, float v0, float u1, float v1);
void EERIEDrawBitmapUVs(LPDIRECT3DDEVICE7 pd3dDevice, float x, float y, float sx, float sy, float z, TextureContainer * tex, D3DCOLOR col
, float u0, float v0
, float u1, float v1
, float u2, float v2
, float u3, float v3
);
void SET_FORCE_NO_VB( const bool& _NoVB );
bool GET_FORCE_NO_VB( );
#endif