/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /////////////////////////////////////////////////////////////////////////////// // EERIEEnum /////////////////////////////////////////////////////////////////////////////// // // Description: // // Updates: (date) (person) (update) // // Code: Cyril Meynier // // Copyright (c) 1999 ARKANE Studios SA. All rights reserved /////////////////////////////////////////////////////////////////////////////// // Desc: Functions to enumerate DDraw/D3D drivers, devices, and modes. #ifndef D3DENUM_H #define D3DENUM_H #include #include //----------------------------------------------------------------------------- // Flag and error definitions //----------------------------------------------------------------------------- #define D3DENUM_SOFTWAREONLY 0x00000001 // Software-devices only flag #define D3DENUMERR_NODIRECTDRAW 0x81000001 // Could not create DDraw #define D3DENUMERR_ENUMERATIONFAILED 0x81000002 // Enumeration failed #define D3DENUMERR_SUGGESTREFRAST 0x81000003 // Suggest using the RefRast #define D3DENUMERR_NOCOMPATIBLEDEVICES 0x81000004 // No devices were found that // meet the app's desired // capabilities //----------------------------------------------------------------------------- // Name: struct D3DEnum_DeviceInfo // Desc: Structure to hold info about the enumerated Direct3D devices. //----------------------------------------------------------------------------- struct D3DEnum_DeviceInfo { // D3D Device info TCHAR strDesc[40]; GUID * pDeviceGUID; D3DDEVICEDESC7 ddDeviceDesc; BOOL bHardware; WORD wNbBlendStage; WORD wNbTextureSimultaneous; DWORD dwTextureOpCaps; // DDraw Driver info GUID * pDriverGUID; DDCAPS ddDriverCaps; DDCAPS ddHELCaps; // DDraw Mode Info DDSURFACEDESC2 ddsdFullscreenMode; BOOL bWindowed; BOOL bStereo; // For internal use (apps should not need to use these) GUID guidDevice; GUID guidDriver; DDSURFACEDESC2 * pddsdModes; DWORD dwNumModes; DWORD dwCurrentMode; BOOL bDesktopCompatible; BOOL bStereoCompatible; }; //----------------------------------------------------------------------------- // Name: D3DEnum_EnumerateDevices() // Desc: Enumerates all drivers, devices, and modes. The callback function is // called each device, to confirm that the device supports the feature // set required by the app. //----------------------------------------------------------------------------- HRESULT D3DEnum_EnumerateDevices(HRESULT(*fn)(DDCAPS *, D3DDEVICEDESC7 *)); //----------------------------------------------------------------------------- // Name: D3DEnum_FreeResources() // Desc: Cleans up any memory allocated during device enumeration //----------------------------------------------------------------------------- VOID D3DEnum_FreeResources(); //----------------------------------------------------------------------------- // Name: D3DEnum_GetDevices() // Desc: Returns a ptr to the array of enumerated D3DDEVICEINFO structures. //----------------------------------------------------------------------------- VOID D3DEnum_GetDevices(D3DEnum_DeviceInfo ** ppDevices, DWORD * pdwCount); //----------------------------------------------------------------------------- // Name: D3DEnum_SelectDefaultDevice() // Desc: Picks a driver based on a set of passed in criteria. The // D3DENUM_SOFTWAREONLY flag can be used to pick a software device. //----------------------------------------------------------------------------- HRESULT D3DEnum_SelectDefaultDevice(D3DEnum_DeviceInfo ** pDevice, DWORD dwFlags = 0L); //----------------------------------------------------------------------------- // Name: D3DEnum_UserChangeDevice() // Desc: Pops up a dialog which allows the user to select a new device. //----------------------------------------------------------------------------- HRESULT D3DEnum_UserChangeDevice(D3DEnum_DeviceInfo ** ppDevice); #endif // D3DENUM_H