/* =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef EVE_SAVE #define EVE_SAVE #include #include #include "implode.h" #include "HERMES_pack_types.h" #include "HERMES_hachage.h" #define PAK 1 class EVE_TFILE{ public: EVE_U8 *name; EVE_U32 taille; EVE_TFILE *fprev,*fnext; EVE_U32 param; EVE_U32 param2; EVE_U32 param3; public: EVE_TFILE(EVE_U8 *dir=NULL,EVE_U8 *n=NULL); ~EVE_TFILE(); }; class EVE_REPERTOIRE{ public: EVE_U8 *name; EVE_U32 nbsousreps; EVE_U32 nbfiles; EVE_REPERTOIRE *parent; EVE_REPERTOIRE *fils; EVE_REPERTOIRE *brotherprev,*brothernext; EVE_TFILE *fichiers; CHachageString *pHachage; EVE_U32 param; public: EVE_REPERTOIRE(EVE_REPERTOIRE *p,EVE_U8 *n); ~EVE_REPERTOIRE(); void AddSousRepertoire(EVE_U8 *sname); BOOL DelSousRepertoire(EVE_U8 *sname); EVE_TFILE* AddFileToSousRepertoire(EVE_U8 *sname,EVE_U8 *name); EVE_REPERTOIRE * GetSousRepertoire(EVE_U8 *sname); void ConstructFullNameRepertoire(char*); friend void Kill(EVE_REPERTOIRE *r); }; EVE_U8 * EVEF_GetDirName(EVE_U8 *dirplusname); EVE_U8 * EVEF_GetFileName(EVE_U8 *dirplusname); #endif