============================================================================= ARTEDIT History File Copyright (c) 1994-95 Q Studios Corporation Contact: Peter Freese pfreese@qstudios.com or CIS:74170,543 ============================================================================= MAIN KEYBOARD FUNCTIONS: Esc Exit the editor Enter Goto tile editing mode G Goto a specific tile S Change surface type for tile(s) Shift Select a range for moving Insert Move the selected range  Change highlight shift  Highlight a range of tiles Home Goto tile 0 End Goto last tile (4095) Pad / Zoom in Pad * Zoom out Page Up/Down Go up/down a page Alt Backspace Undo previous move Alt Enter Redo previous undo TILE KEYBOARD FUNCTIONS: Esc Exit tile mode G Goto a specific tile Space Play tile animation  Nudge tile origin 1 pixel Ctrl  Set origin to respective edge Ctrl Pad 5 Set origin to center O  Nudge global origin W Change tile view type < > Change view angle / Set view angle to 0 A Change animation type Pad +/- Change # of animation frames Shift Pad +/- Change animation speed O LMouse Drag origin Page Up/Down Prev/Next (non-blank) tile VIEW Single view objects do not change their view based on the players position. In other words, they look the same no matter how you look at them. This works best for objects with radial symtetry, such as pillars, cauldrons, torchiere lamps, etc. 5 view objects offer 8 different angles of view by x-flipping certain of the views to take advantage of bilateral symetry. The views represented in the art are 0, 45, 90, 135, and 180 degrees. Views for 225, 270, and 315 are created by x-flipping 135, 90, and 45 respectively. 8 view objects have unique views for each of the 8 viewing octants. 5 half view objects are a special case of 8 way views for objects which are flush against a wall. For these objects, it is not possible to view them from behind the wall, so the 3 rear views are skipped. Views of 0, 45, 90, 270, and 315 are represented. This mode works well for sconces, clocks, relief ornaments, etc. ----------------------------------------------------------------------------- 95/06/19 This document created. Don't move around anything but creature view/animation tiles, since tile changes cannot yet be applied to maps. ----------------------------------------------------------------------------- 95/06/24 Added multiple do/undo capabilities. ----------------------------------------------------------------------------- 95/07/11 Added view type description above. ----------------------------------------------------------------------------- 95/08/21 Changed the way extended tile selection works in the tile pick view. The selected range now goes to the upper end - 1, which means you can now create an empty selection. The catch is that you can't select the highest tile, but this shouldn't be a big problem. Tile origin adjustments are now applied to the selected range of tiles, which means you can easily adjust the origin for an entire animation. Changed keys which set origin to the edge and center to use Ctrl instead of Shift in order to have a more orthogonal key mapping. Get it? ----------------------------------------------------------------------------- 95/10/25 Added ability to modify tile surface types with the S key ----------------------------------------------------------------------------- 96/01/17 Added ability to modify tile names with the N key. This does NOT work in conjunction with tile movement yet.