#: 645-3119 [MAIL] 17-Nov-95 10:46 Sb: Level Task List Fm: Nick Newhard [Q Studios] 74017,163 To: Peter Freese [Q Studios] 74170,543 ============================================================================= Status Owner Priority Date Location Description ============================================================================= Open All ***** 11/16 Define the shareware Domain(s) Open Jwilson **** 11/16 Cut out usable sections from various levels into Domain types Open **** 11/16 Divide levels into various directories Play *** 11/16 C JCASTLE1 -- Playtest Open *** 11/16 C MAP01 -- Expand, add exit, make underwater Open *** 11/16 C MAP08 -- Expand or connect to another map Open *** 11/16 C MAP20 -- Separate large areas, reconnect w/ rooms not halls Open *** 11/16 C QSEFMF -- Expand, possible fortress level Open *** 11/16 C TMAP05 -- Expand and complete Open *** 11/16 C VABLD001 -- Expand and complete, Optimize Open Jwilson ** 11/16 C/P GMPIAZZA -- Keep temple, library and fountain Open ** 11/16 C/P JBOIL -- Castle scraps (boiler room and chain area) Open ** 11/16 C/P KEVIN1 -- Connect to other castle area Open ** 11/16 C/P MAP09 -- Castle parts Open ** 11/16 C/P MAP28 -- Castle parts Open ** 11/16 C/P QSEXMX -- Castle parts Open * 11/16 C/S GMCARNGA -- Castle scrap Open *** 11/16 W CALYPSO -- Expand to full map Open *** 11/16 W GMFERGUS -- Major relight and retexture, lose wood areas Open Jwilson *** 11/16 W JSEWER -- Resize Nick area (Playtest) Open *** 11/16 W MAP03 -- Connect to other areas, or expand, update Open *** 11/16 W MAP11 -- Expand sewer, dump fireplace Open *** 11/16 W QSEBMB -- Expand possible connect to map03 Open *** 11/16 W TDAM -- Complete Open ** 11/16 W/P GMKALOO2 -- water parts Open ** 11/16 W/P MAP05 -- Water parts, some retexture Open ** 11/16 W/P MAP17 -- Water parts Open ** 11/16 W/P MAP27 -- Water Parts Open Jwilson *** 11/16 CR JCRYPT -- Optimize (playtest) Open *** 11/16 CR TLAIR -- Expand and complete Open *** 11/16 CR VAB002 -- Retex/resize, optimize, needs a theme Open ** 11/16 CR/P GMRUBBLE -- Cemetery/Crypt parts Open ** 11/16 CR/P GMKALOON -- Crypt parts Open Jwilson ** 11/16 CR/P GMNARNIA -- Crypt parts Open Jwilson ** 11/16 CR/P GMRIGMAR -- Keep stained glass crypt area Open Jwilson ** 11/16 CR/P GMSARNAT -- Keep Crypt areas Open ** 11/16 CR/P MAP10 -- Crypt part Open ** 11/16 CR/P TMAP04 -- Crypt part Open * 11/16 CR/S GMMADNES -- Optimize before use - Crypt scrap Open *** 11/16 M GMRUBBLE -- Turn into ruined mansion, optimize Open Kkilstro ** 11/16 M JHOUSE -- Resize doors, lighten and contrast, finish Open Kkilstro *** 11/16 M KREDRUMP -- Add exit, finish. (increase door swing) Open Jwilson *** 11/16 M MAP02B -- Expand/connect first area, basement from storage Open ** 11/16 M/P GMKALOO3 -- Mansion parts Open Jwilson ** 11/16 M/P GMKEDLES -- Mansion parts (library) Open ** 11/16 M/P MAP19 -- Expand Open ** 11/16 M/P MAP26 -- Mansion parts Open Jwilson * 11/16 M/S GMLORD -- Mansion Library area Open *** 11/16 F AREA1 -- Use as parts or expand Open *** 11/16 F DONOR2 -- Attach or Expand Open *** 11/16 F GMAQUILA -- Split caves for underwater, major retexture Open *** 11/16 F GMKINKEN -- Retexture as fortress, lose hedges, industrial Open *** 11/16 F GMSEPTIA -- Cut vines, make outdoor, fill out fortress, retex. Open *** 11/16 F GMSERVAG -- Rework tex., some rooms Play *** 11/16 F JALTAR --Playtest (crypt?) Open *** 11/16 F MAP14 -- Complete Secret area, add exit, optimize, test Open *** 11/16 F MAP31 -- Complete Open *** 11/16 F Map32 -- Complete Open ** 11/16 F TMAP02 -- Complete Open ** 11/16 F VAB001 -- Retex and resize, needs fewer tex and more room Open * 11/16 F/P JDTEMPLE -- Fortress parts Open * 11/16 F/P MAP04 -- Move river to a water map, possible expand Open * 11/16 F/P QSECMC -- Separate center area and hallway with grates Open * 11/16 F/P RIGMAR1 -- Fortress parts Open * 11/16 F/S GMCASTRA -- Fortress scrap Open *** 11/16 T GMKADATH -- Cut crappy areas to cut down map, finish Open ** 11/16 T GMMYRA -- Major rework, retexture, relight, Temple level Open Kkilstro ** 11/16 T JMAUS -- Contrast lighting, Optimize Open thamel ** 11/16 T MAP25 -- Complete and playtest Open * 11/16 T/P GMDACIA -- Temple Parts Open * 11/16 T/P MAP06 -- Temple Parts Open * 11/16 T/P MAP07 -- Use over/under, water area in another map Open * 11/16 T/P MAP12 -- Temple parts Open * 11/16 T/P MAP12B -- Temple Parts Open * 11/16 T/P MAP15 -- Temple parts Open * 11/16 T/P MAP16 -- Temple parts Open * 11/16 T/P MAP24 -- Temple parts Open * 11/16 T/P QSEEME -- Simplify/optimize, temple parts Open * 11/16 MI GMCASTR2 -- interesting structure Open * 11/16 MI GMKEDLES -- Nice general use Facade Open Jwilson * 11/16 MI GMPARLOR -- Scrap Open Jwilson * 11/16 MI GMRURITA -- Facade and Bedroom area Open * 11/16 MI GMTRAJAN -- Keep sewer, mansion, rework ceiling,furniture Open * 11/16 MI QSEZMZ -- Mine area Open * 11/16 MI TMAP03 -- Snow area ============================================================================= Legend: ============================================================================= Status: Open = Work In Progress Play = Needs only playtesting Done = Done Can = Cancelled Hold = On hold (see notes *) Pending = Needs some other item completed first (see notes *) _____________________________________________________________________________________ _ Owner: All =Major game decision requiring everyone's attention nnewhard = that genius-boy-programmer guy jwilson = that rockin' out guy thamel = that oatmeal and fruit guy kkilstro = that poop guy Gray = that lord guy Vab = that Andrew guy _____________________________________________________________________________________ _ Priority: ****** = I'm an anus-sniffer and can't use legends. ***** = Must be done ASAFP **** = High Priority *** = Soon, but higher priority items must be done first. ** = Must be done for game, but can wait until later. * = Could be done later, may not make it to game. _____________________________________________________________________________________ _