#ifndef __AIZOMBA_H #define __AIZOMBA_H #include "ai.h" #include "player.h" extern AISTATE zombieAIdle; extern AISTATE zombieAChase; extern AISTATE zombieAGoto; extern AISTATE zombieAHack; extern AISTATE zombieASearch; extern AISTATE zombieARecoil; extern AISTATE zombieEIdle; extern AISTATE zombieEUp2; extern AISTATE zombieEUp; void aiAlertLackey( PLAYER *pPlayer, int nLackey, int nSource, int nDamage ); #endif // __AIZOMBA_H