#ifndef __BUILD_H #define __BUILD_H #ifdef __cplusplus extern "C" { #endif #include "engine.h" /*********************************************************************** * Build global variables **********************************************************************/ extern short ang; extern long vel, svel, angvel; extern short asksave; // set to 1 to indicate changes have been made //static char boardfilename[13]; extern char buildkeys[]; //static short brightness; extern short cursectnum; //static long fillist[640]; //static int gettilezoom; //static short grid; //static short gridlock; extern short highlight[kMaxWalls]; extern short highlightsector[kMaxSectors]; extern short highlightsectorcnt; extern long horiz; //static long hvel; //static short localartfreq[kMaxTiles]; //static short localartlookup[kMaxTiles]; //static short localartlookupnum; //static long lockclock, long lockspeed; //static char menuname[MAXMENUFILES][17], curpath[80], menupath[80]; //static long menunamecnt, menuhighlight; extern char names[kMaxTiles][17]; //static long numsprites; //static short oldmousebstatus; extern long posx, posy, posz; //static char pskysearch[kMaxSectors]; //static long repeatcountx, repeatcounty; //static char scantoasc[128]; //static char scantoascwithshift[128]; //static short showtags; //static char somethingintab = 255; //static long synctics = 0, lockclock = 0; extern short temppicnum, tempcstat, templotag, temphitag, tempextra; extern char tempshade, temppal, tempxrepeat, tempyrepeat; extern char somethingintab; extern char totalclockinreal; // unused extern long whitecol; extern long zlock, zmode, kensplayerheight; extern short defaultspritecstat; //static long zoom; /*********************************************************************** * Build function prototypes **********************************************************************/ void adjustmark( long, long, long ); char changechar( char dachar, long dadir, char smooshyalign, char boundcheck ); int checkautoinsert( long, long, long ); void checksectorpointer( short nWall, short nSector ); void clearmidstatbar16( void ); // Clear middle of status bar int clockdir( long ); void copysector( short nSector1, short nSector2, short nWall, char); void deletepoint( short nWall ); void deletesector( short nSector ); void drawtilescreen( long, long ); void editinput( void ); void fillsector( short nSector, char ); void fixrepeats( short wall ); void fixspritesectors( void ); void flipwalls( short, short ); int getcard( void ); void getfilenames( char * ); int getlinehighlight( int x, int y ); short getnumber16(char namestart[80], short num, long maxnumber); short getnumber256(char namestart[80], short num, long maxnumber); void getpoint( int x, int y, int *a, int *b ); /* converts a screen x,y into a map x,y in 2D mode */ int getpointhighlight( int x, int y ); /* returns closest wall vertice or sprite | 0x4000 to the specified point */ long gettile( long ); void initmenupaths( char * ); void inittimer( void ); void insertpoint( short nWall, long x, long y ); void keytimerstuff( void ); void loadnames( void ); int loopinside( long x, long y, short nWall ); short loopnumofsector( short, short, short nWall ); int menuselect( void ); void movewalls( short nWall, int ); int numloopsofsector( short nSector ); void overheadeditor( void ); void printcoords16( long x, long y, short ang ); void showmouse( void ); void showsectordata( short nSector ); void showspritedata( short nSprite ); void showwalldata( short nWall ); void sortfilenames( void ); void uninittimer( void ); void updatenumsprites( void ); int whitelinescan( short nWall ); #ifdef __cplusplus } #endif #endif