#include #include "globals.h" #include "resource.h" #include "misc.h" #include "i86.h" #include /*********************************************************************** * Global variables **********************************************************************/ Resource gSysRes; IniFile BloodINI("BLOOD.INI"); char gBuildDate[] = __DATE__; int gOldDisplayMode; long gFrameClock = 0; int gFrameTicks = 0; int gFrame = 0; volatile long gGameClock = 0; int gCacheMiss = 0; int gFrameRate = 0; int gGamma = 0; int gSpring; // û(m/k) int gSpringPhaseInc; // kAngle360 / T BYTE gEndLevelFlag = 0; BOOL gPaused = FALSE; int gNetPlayers = 0; BOOL gNetGame = FALSE; int gNetMode = kNetModeCoop; void ClockStrobe( void ) { gGameClock++; } void CLOCK_STROBE_END( void ) {}; void LockClockStrobe( void ) { dpmiLockMemory(FP_OFF(&ClockStrobe), FP_OFF(&CLOCK_STROBE_END) - FP_OFF(&ClockStrobe)); dpmiLockMemory(FP_OFF(&gGameClock), sizeof(long)); } void UnlockClockStrobe( void ) { dpmiLockMemory(FP_OFF(&ClockStrobe), FP_OFF(&CLOCK_STROBE_END) - FP_OFF(&ClockStrobe)); dpmiLockMemory(FP_OFF(&gGameClock), sizeof(long)); }