#ifndef __OPTIONS_H #define __OPTIONS_H enum { // global detail level range kDetailLevelMin = 0, kDetailLevel2, kDetailLevel3, kDetailLevel4, kDetailLevelMax, // global detail types kDetailSprites = 0, kDetailShadows = 1, kDetailGiblets = 2, }; extern BOOL gFallingDamage; extern BOOL gViewBobbing; extern BOOL gRunBackwards; extern BOOL gFriendlyFire; extern BOOL gRespawnItems; extern BOOL gRespawnEnemies; extern BOOL gOverlayMap; extern BOOL gRotateMap; extern BOOL gGraphNumbers; extern BOOL gAutoAim; extern BOOL gInfiniteAmmo; extern BOOL gFullMap; extern BOOL gNoClip; extern BOOL gAimReticle; extern int gDetail; void InitEngine( int nMode = -1, int xres = 320, int yres = 200 ); void optLoadINI( void ); #endif