#include #include "engine.h" #include "db.h" #include "misc.h" #include "textio.h" #define kNumSprites 2048 #define kIterations 10000 short spriteId[kNumSprites]; void faketimerhandler( void ) {}; void main( void ) { int i; tioInit(); tioPrint("Initializing"); dbInit(); tioPrint("Creating %d sprites", kNumSprites); for (i = 0; tioGauge(i, kNumSprites); i++) spriteId[i] = insertsprite((short)Random(kMaxSectors), (short)Random(kMaxStatus)); while ( !kbhit() ) { tioPrint("Changing sectors for %d sprites", kIterations); for (i = 0; tioGauge(i, kIterations); i++) changespritesect(spriteId[Random(kNumSprites)], (short)Random(kMaxSectors)); tioPrint("Changing statnums for %d sprites", kIterations); for (i = 0; tioGauge(i, kIterations); i++) changespritestat(spriteId[Random(kNumSprites)], (short)Random(kMaxStatus)); tioPrint("Deleting and reinserting %d sprites", kIterations); for (i = 0; tioGauge(i, kIterations); i++) { int j = Random(kNumSprites); deletesprite(spriteId[j]); spriteId[j] = insertsprite((short)Random(kMaxSectors), (short)Random(kMaxStatus)); } } }