//Microsoft Developer Studio generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE DISCARDABLE BEGIN "resource.h\0" END 2 TEXTINCLUDE DISCARDABLE BEGIN "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE DISCARDABLE BEGIN "#define _AFX_NO_SPLITTER_RESOURCES\r\n" "#define _AFX_NO_OLE_RESOURCES\r\n" "#define _AFX_NO_TRACKER_RESOURCES\r\n" "#define _AFX_NO_PROPERTY_RESOURCES\r\n" "\r\n" "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n" "#ifdef _WIN32\r\n" "LANGUAGE 9, 1\r\n" "#pragma code_page(1252)\r\n" "#endif\r\n" "#include ""res\\CoolServ.rc2"" // non-Microsoft Visual C++ edited resources\r\n" "#include ""afxres.rc"" // Standard components\r\n" "#endif\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDR_MAINFRAME ICON DISCARDABLE "res\\CoolServ.ico" ///////////////////////////////////////////////////////////////////////////// // // Dialog // NET_GAME DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Server Wizard" FONT 8, "MS Sans Serif" BEGIN EDITTEXT IDC_NAME,60,35,192,12,ES_AUTOHSCROLL CONTROL "After",IDC_AFTERFRAGS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,58,78,27,10 EDITTEXT IDC_FRAGS,88,77,25,12,ES_AUTOHSCROLL | ES_NUMBER CONTROL "After",IDC_AFTERMINUTES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,58,94,27,10 EDITTEXT IDC_MINUTES,88,93,25,12,ES_AUTOHSCROLL | ES_NUMBER | WS_GROUP CONTROL "Bloodbath",IDC_BB,"Button",BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,171,77,80,10 CONTROL "Capture the flag",IDC_CTF,"Button",BS_AUTORADIOBUTTON, 171,87,80,10 CONTROL "Teams",IDC_TEAMS,"Button",BS_AUTORADIOBUTTON,171,97,80, 10 PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14,WS_GROUP DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 LTEXT "What settings would you like for this game server?", IDC_STATIC,50,10,213,8 GROUPBOX "Server Name",IDC_STATIC,50,23,213,30 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 LTEXT "frags",IDC_STATIC,120,78,32,8 LTEXT "minutes",IDC_STATIC,120,94,32,8 GROUPBOX "Levels End",IDC_STATIC,50,64,105,50 GROUPBOX "Game Type",IDC_STATIC,163,64,100,50 END NET_GAMELEVELS DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Server Wizard" FONT 8, "MS Sans Serif" BEGIN LISTBOX IDC_RETAILLIST,50,35,80,40,LBS_SORT | LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP LISTBOX IDC_CUSTOMLIST,50,92,80,40,LBS_SORT | LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP PUSHBUTTON "Add >",IDC_ADDRETAIL,142,49,35,14 PUSHBUTTON "< Remove",IDC_REMOVE,142,77,35,14 PUSHBUTTON "Add >",IDC_ADDCUSTOM,142,105,35,14 LISTBOX IDC_GAMELIST,183,35,80,85,LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP CONTROL "Save levels",IDC_SAVE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,183,124,80,10 PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14 DEFPUSHBUTTON "&Finish",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 LTEXT "Which levels would you like to play?",IDC_STATIC,50,10, 213,8 LTEXT "Retail Levels:",IDC_STATIC,50,25,80,8 LTEXT "Custom Levels:",IDC_STATIC,50,82,80,8 LTEXT "Game Levels:",IDC_STATIC,183,25,80,8 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 END NET_SERVICES DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Server Wizard" FONT 8, "MS Sans Serif" BEGIN LISTBOX IDC_SERVICELIST,50,25,213,40,LBS_SORT | LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP CONTROL "Communicate with GameSpy (tcp/ip only)",IDC_USEGAMESPY, "Button",BS_AUTOCHECKBOX | WS_TABSTOP,60,92,150,10 CONTROL "Update game info for new joiners",IDC_UPDATEINFO,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,60,104,150,10 CONTROL "Register server with Blood2 web site (tcp/ip only)", IDC_SERVERREG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,60, 116,203,10 PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14,WS_DISABLED DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 LTEXT "Which networking service you would like to use?", IDC_STATIC,50,10,213,8 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 LTEXT "What information would you like to broadcast?", IDC_STATIC,50,80,213,8 END IDD_GAMESERVER DIALOG DISCARDABLE 0, 0, 399, 271 STYLE DS_MODALFRAME | WS_MINIMIZEBOX | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Server v2.1" FONT 8, "MS Sans Serif" BEGIN PUSHBUTTON "&Shutdown",IDCANCEL,244,27,50,16 PUSHBUTTON "&Next Level",IDC_COMMANDS_NEXTLEVEL,304,27,50,16 PUSHBUTTON "&Boot",IDC_PLAYERS_BOOT,70,245,60,14,WS_DISABLED EDITTEXT IDC_CONSOLE_COMMAND,210,245,147,14,ES_AUTOHSCROLL PUSHBUTTON "Clear",IDC_CONSOLE_CLEAR,361,245,25,14 GROUPBOX "Server Info",IDC_STATIC,7,7,190,50 RTEXT "Name:",IDC_STATIC,12,23,50,8 RTEXT "Running Time:",IDC_STATIC,12,33,50,8 RTEXT "Net Service:",IDC_STATIC,12,43,50,8 GROUPBOX "Game Info",IDC_STATIC,7,63,190,70 RTEXT "Players:",IDC_STATIC,12,79,50,8 RTEXT "Current Level:",IDC_STATIC,12,89,50,8 RTEXT "Next Level:",IDC_STATIC,12,99,50,8 RTEXT "Time in Level:",IDC_STATIC,12,109,50,8 RTEXT "Level Goal:",IDC_STATIC,12,119,50,8 LISTBOX IDC_LEVELS_LIST,211,79,175,48,LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | WS_TABSTOP GROUPBOX "Players",IDC_STATIC,7,139,190,125 LISTBOX IDC_PLAYERS_LIST,16,151,173,90,LBS_USETABSTOPS | LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP GROUPBOX "Console",IDC_STATIC,202,139,190,125 GROUPBOX "Levels",IDC_STATIC,202,63,190,70 GROUPBOX "Commands",IDC_STATIC,202,7,190,50 EDITTEXT IDC_CONSOLE_WINDOW,210,151,176,90,ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY | WS_VSCROLL LTEXT "Static",IDC_SERVER_NAME,64,23,126,8 LTEXT "Static",IDC_SERVER_TIME,64,33,126,8 LTEXT "Static",IDC_SERVER_SERVICE,64,43,126,8 LTEXT "Static",IDC_GAME_PLAYERS,64,79,126,8 LTEXT "Static",IDC_GAME_CURLEVEL,64,89,126,8 LTEXT "Static",IDC_GAME_NEXTLEVEL,64,99,126,8 LTEXT "Static",IDC_GAME_TIME,64,109,126,8 LTEXT "Static",IDC_GAME_GOAL,64,119,126,8 DEFPUSHBUTTON "Send",IDC_CONSOLE_SEND,175,249,17,7,NOT WS_VISIBLE END NET_REZFILES DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Server Wizard" FONT 8, "MS Sans Serif" BEGIN LISTBOX IDC_SOURCELIST,50,35,80,97,LBS_SORT | LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP PUSHBUTTON "Add >",IDC_ADD,139,60,35,14 PUSHBUTTON "< Remove",IDC_REMOVE,139,80,35,14 LISTBOX IDC_DESTLIST,183,35,80,95,LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14 DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 LTEXT "Which additional rez files would you like to load?",-1, 50,10,213,8 LTEXT "Available Rez Files:",-1,50,25,80,8 LTEXT "Rez Files to Load:",-1,183,25,80,8 CONTROL "GAME",-1,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",-1,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,256,1 END NET_OPTIONS DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Server Wizard" FONT 8, "MS Sans Serif" BEGIN EDITTEXT IDC_MAXPLAYERS,200,37,30,12,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_PORTNUM,200,53,30,12,ES_AUTOHSCROLL | ES_NUMBER | NOT WS_VISIBLE PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14 DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 LTEXT "What options would you like for this game server?", IDC_STATIC,50,10,213,8 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 RTEXT "How many players would you like to allow?",IDC_STATIC, 57,39,140,8 RTEXT "What port would you like to host on?",IDC_PORTNUMTEXT, 62,55,134,8,NOT WS_VISIBLE GROUPBOX "Misc",IDC_STATIC,50,25,213,48 END SERVER_OPTIONS DIALOG DISCARDABLE 0, 0, 226, 95 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Server Options" FONT 8, "MS Sans Serif" BEGIN EDITTEXT IDC_RUNSPEED,43,22,32,12,ES_AUTOHSCROLL PUSHBUTTON "?",IDC_HELP_RUNSPEED,79,22,14,12 EDITTEXT IDC_MISSILESPEED,43,36,32,12,ES_AUTOHSCROLL PUSHBUTTON "?",IDC_HELP_MISSILESPEED,79,36,14,12 EDITTEXT IDC_TIMESPEED,153,22,44,12,ES_AUTOHSCROLL PUSHBUTTON "?",IDC_HELP_TIMESPEED,201,22,14,12 PUSHBUTTON "Night Color:",IDC_COLORPICKER,109,36,42,12,BS_RIGHT EDITTEXT IDC_NIGHTCOLOR,153,36,44,12,ES_AUTOHSCROLL PUSHBUTTON "?",IDC_HELP_NIGHTCOLOR,201,36,14,12 DEFPUSHBUTTON "&OK",IDC_NEXT,55,74,50,14 PUSHBUTTON "&Cancel",IDCANCEL,121,74,50,14 RTEXT "Run:",-1,9,23,32,8 RTEXT "Missile:",-1,9,37,32,8 RTEXT "Time Speed:",-1,105,23,45,8 GROUPBOX "Speeds",-1,7,7,90,50 GROUPBOX "World",-1,104,7,115,50 END NET_GAMEDAMAGE DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Multiplayer Wizard" FONT 8, "MS Sans Serif" BEGIN CONTROL "Allow falling damage",IDC_FALLDAMAGE,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,70,24,100,10 COMBOBOX IDC_HEALRATE,70,64,80,110,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14 DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 LTEXT "Would you like to allow falling damage?",IDC_STATIC,50, 10,213,8 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 LTEXT "Which healing rate would you like?",IDC_STATIC,50,50, 213,8 END NET_GAMEITEMS DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Multiplayer Wizard" FONT 8, "MS Sans Serif" BEGIN COMBOBOX IDC_AMMO_LEVEL,60,35,80,80,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP EDITTEXT IDC_AMMO_RESPAWN,103,52,25,12,ES_AUTOHSCROLL | ES_NUMBER COMBOBOX IDC_ARMOR_LEVEL,173,35,80,80,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP EDITTEXT IDC_ARMOR_RESPAWN,216,52,25,12,ES_AUTOHSCROLL | ES_NUMBER COMBOBOX IDC_HEALTH_LEVEL,60,95,80,80,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP EDITTEXT IDC_HEALTH_RESPAWN,103,112,25,12,ES_AUTOHSCROLL | ES_NUMBER COMBOBOX IDC_POWERUPS_LEVEL,173,95,80,80,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP EDITTEXT IDC_POWERUPS_RESPAWN,216,112,25,12,ES_AUTOHSCROLL | ES_NUMBER PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14 DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 GROUPBOX "Ammo",IDC_STATIC,50,20,102,52 GROUPBOX "Armor",IDC_STATIC,161,20,102,52 GROUPBOX "Health",IDC_STATIC,50,80,102,52 GROUPBOX "Powerups",IDC_STATIC,161,80,102,52 LTEXT "What items would you like to make available?", IDC_STATIC,50,7,213,8 RTEXT "Respawn:",IDC_STATIC,56,54,44,8 RTEXT "Respawn:",IDC_STATIC,169,54,44,8 RTEXT "Respawn:",IDC_STATIC,56,114,44,8 RTEXT "Respawn:",IDC_STATIC,169,114,44,8 END NET_OPTIONS_CTF DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Multiplayer Wizard" FONT 8, "MS Sans Serif" BEGIN CONTROL "Allow friendly fire",IDC_FRIENDLYFIRE,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,60,35,140,10 CONTROL "Score negative frags for friendly fire",IDC_NEGFRAGS, "Button",BS_AUTOCHECKBOX | WS_TABSTOP,60,70,140,10 CONTROL "Only flag capturing scores points",IDC_ONLYFLAGSCORES, "Button",BS_AUTOCHECKBOX | WS_TABSTOP,60,80,174,10 CONTROL "Use enemy team size as flag score multiplier", IDC_USETEAMSIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,60, 90,193,10 EDITTEXT IDC_FLAGVALUE,113,109,25,12,ES_AUTOHSCROLL | ES_NUMBER PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14 DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 LTEXT "What CTF-play options would you like?",IDC_STATIC,50,7, 213,8 GROUPBOX "Teams",IDC_STATIC,50,20,213,30 GROUPBOX "Scoring",IDC_STATIC,50,57,213,75 RTEXT "Flag value:",IDC_STATIC,60,110,50,8 END NET_OPTIONS_TEAMS DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Multiplayer Wizard" FONT 8, "MS Sans Serif" BEGIN CONTROL "Allow friendly fire",IDC_FRIENDLYFIRE,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,60,40,140,10 CONTROL "Score negative frags for friendly fire",IDC_NEGFRAGS, "Button",BS_AUTOCHECKBOX | WS_TABSTOP,60,75,140,10 PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14 DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 LTEXT "What Team-play options would you like?",IDC_STATIC,50,7, 213,8 GROUPBOX "Teams",IDC_STATIC,50,25,213,30 GROUPBOX "Scoring",IDC_STATIC,50,62,213,30 END NET_GAME_AO DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Multiplayer Wizard" FONT 8, "MS Sans Serif" BEGIN EDITTEXT IDC_NAME,60,38,192,12,ES_AUTOHSCROLL CONTROL "After",IDC_AFTERFRAGS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,58,81,27,10 EDITTEXT IDC_FRAGS,88,80,25,12,ES_AUTOHSCROLL | ES_NUMBER CONTROL "After",IDC_AFTERMINUTES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,58,97,27,10 EDITTEXT IDC_MINUTES,88,96,25,12,ES_AUTOHSCROLL | ES_NUMBER | WS_GROUP CONTROL "Bloodbath",IDC_BB,"Button",BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,171,77,80,10 CONTROL "Capture the flag",IDC_CTF,"Button",BS_AUTORADIOBUTTON, 171,87,80,10 CONTROL "Teams",IDC_TEAMS,"Button",BS_AUTORADIOBUTTON,171,97,80, 10 CONTROL "Soccer",IDC_SOCCER,"Button",BS_AUTORADIOBUTTON,171,107, 80,10 PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14,WS_GROUP DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 LTEXT "What settings would you like for this game session?", IDC_STATIC,50,10,213,8 GROUPBOX "Session Name",IDC_STATIC,50,26,213,30 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 LTEXT "frags",IDC_STATIC,120,81,32,8 LTEXT "minutes",IDC_STATIC,120,97,32,8 GROUPBOX "Levels End",IDC_STATIC,50,64,105,55 GROUPBOX "Game Type",IDC_STATIC,163,64,100,55 END NET_OPTIONS_SOCCER DIALOG DISCARDABLE 0, 0, 270, 170 STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Blood2 Multiplayer Wizard" FONT 8, "MS Sans Serif" BEGIN CONTROL "Allow friendly fire",IDC_FRIENDLYFIRE,"Button", BS_AUTOCHECKBOX | WS_TABSTOP,60,35,75,10 CONTROL "Soccer ball skin",IDC_SKIN_SOCCER,"Button", BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,168,35,80,10 CONTROL "Zombie head skin",IDC_SKIN_ZOMBIE,"Button", BS_AUTORADIOBUTTON,168,45,80,10 CONTROL "Score negative frags for friendly fire",IDC_NEGFRAGS, "Button",BS_AUTOCHECKBOX | WS_GROUP | WS_TABSTOP,60,80, 140,10 CONTROL "Only scoring goals scores points",IDC_ONLYGOALSCORES, "Button",BS_AUTOCHECKBOX | WS_TABSTOP,60,90,174,10 CONTROL "Use enemy team size as goal score multiplier", IDC_USETEAMSIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,60, 100,193,10 EDITTEXT IDC_GOALVALUE,113,115,25,12,ES_AUTOHSCROLL | ES_NUMBER PUSHBUTTON "< &Back",IDC_BACK,85,149,50,14 DEFPUSHBUTTON "&Next >",IDC_NEXT,135,149,50,14 PUSHBUTTON "&Cancel",IDCANCEL,213,149,50,14 CONTROL "GAME",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | WS_BORDER,7,7,36,125 CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142, 256,1 LTEXT "What soccer options would you like?",IDC_STATIC,50,7, 213,8 GROUPBOX "Teams",IDC_STATIC,50,20,100,40 GROUPBOX "Scoring",IDC_STATIC,50,67,213,65 RTEXT "Goal value:",IDC_STATIC,60,116,50,8 GROUPBOX "Soccer Ball",IDC_STATIC,158,20,105,40 END #ifndef _MAC ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "monolith@lith.com\0" VALUE "CompanyName", "Monolith Productions Inc.\0" VALUE "FileDescription", "Blood2 Stand-Alone Server\0" VALUE "FileVersion", "1, 0, 0, 1\0" VALUE "InternalName", "Blood2Serv\0" VALUE "LegalCopyright", "Copyright (C) 1998, Monolith Productions, Inc.\0" VALUE "OriginalFilename", "Blood2Sv.exe\0" VALUE "ProductName", "Blood2Serv\0" VALUE "ProductVersion", "1, 0, 0, 1\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END #endif // !_MAC ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO DISCARDABLE BEGIN "NET_GAME", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END "NET_GAMELEVELS", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END "NET_SERVICES", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END IDD_GAMESERVER, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 392 TOPMARGIN, 7 BOTTOMMARGIN, 264 END "NET_REZFILES", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END "NET_OPTIONS", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END "SERVER_OPTIONS", DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 219 TOPMARGIN, 7 BOTTOMMARGIN, 88 END "NET_GAMEDAMAGE", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END "NET_GAMEITEMS", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END "NET_OPTIONS_CTF", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END "NET_OPTIONS_TEAMS", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END "NET_GAME_AO", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END "NET_OPTIONS_SOCCER", DIALOG BEGIN LEFTMARGIN, 50 RIGHTMARGIN, 263 TOPMARGIN, 7 BOTTOMMARGIN, 163 END END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Bitmap // #if defined(APSTUDIO_INVOKED) || defined(_REG) #if defined(APSTUDIO_INVOKED) GAME$(_REG) BITMAP DISCARDABLE "bitmap1.bmp" #else GAME BITMAP DISCARDABLE "bitmap1.bmp" #endif #endif #if defined(APSTUDIO_INVOKED) || defined(_ADDON) #if defined(APSTUDIO_INVOKED) GAME$(_ADDON) BITMAP DISCARDABLE "res\\game1.bmp" #else GAME BITMAP DISCARDABLE "res\\game1.bmp" #endif #endif ///////////////////////////////////////////////////////////////////////////// // // Dialog Info // NET_GAMEITEMS DLGINIT BEGIN IDC_AMMO_LEVEL, 0x403, 5, 0 0x6f4e, 0x656e, "\000" IDC_AMMO_LEVEL, 0x403, 5, 0 0x6148, 0x666c, "\000" IDC_AMMO_LEVEL, 0x403, 7, 0 0x6f4e, 0x6d72, 0x6c61, "\000" IDC_AMMO_LEVEL, 0x403, 7, 0 0x6f44, 0x6275, 0x656c, "\000" IDC_AMMO_LEVEL, 0x403, 7, 0 0x6e49, 0x6173, 0x656e, "\000" IDC_AMMO_LEVEL, 0x403, 10, 0 0x6e55, 0x696c, 0x696d, 0x6574, 0x0064, IDC_ARMOR_LEVEL, 0x403, 5, 0 0x6f4e, 0x656e, "\000" IDC_ARMOR_LEVEL, 0x403, 5, 0 0x6148, 0x666c, "\000" IDC_ARMOR_LEVEL, 0x403, 7, 0 0x6f4e, 0x6d72, 0x6c61, "\000" IDC_ARMOR_LEVEL, 0x403, 7, 0 0x6f44, 0x6275, 0x656c, "\000" IDC_ARMOR_LEVEL, 0x403, 7, 0 0x6e49, 0x6173, 0x656e, "\000" IDC_ARMOR_LEVEL, 0x403, 10, 0 0x6e55, 0x696c, 0x696d, 0x6574, 0x0064, IDC_HEALTH_LEVEL, 0x403, 5, 0 0x6f4e, 0x656e, "\000" IDC_HEALTH_LEVEL, 0x403, 5, 0 0x6148, 0x666c, "\000" IDC_HEALTH_LEVEL, 0x403, 7, 0 0x6f4e, 0x6d72, 0x6c61, "\000" IDC_HEALTH_LEVEL, 0x403, 7, 0 0x6f44, 0x6275, 0x656c, "\000" IDC_HEALTH_LEVEL, 0x403, 7, 0 0x6e49, 0x6173, 0x656e, "\000" IDC_HEALTH_LEVEL, 0x403, 10, 0 0x6e55, 0x696c, 0x696d, 0x6574, 0x0064, IDC_POWERUPS_LEVEL, 0x403, 5, 0 0x6f4e, 0x656e, "\000" IDC_POWERUPS_LEVEL, 0x403, 5, 0 0x6148, 0x666c, "\000" IDC_POWERUPS_LEVEL, 0x403, 7, 0 0x6f4e, 0x6d72, 0x6c61, "\000" IDC_POWERUPS_LEVEL, 0x403, 7, 0 0x6f44, 0x6275, 0x656c, "\000" IDC_POWERUPS_LEVEL, 0x403, 7, 0 0x6e49, 0x6173, 0x656e, "\000" IDC_POWERUPS_LEVEL, 0x403, 10, 0 0x6e55, 0x696c, 0x696d, 0x6574, 0x0064, 0 END ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE DISCARDABLE BEGIN IDS_ERROR_REZFILE "ERROR - Unable to access the Blood2 game resources. Please make sure Blood2 is installed properly and try again." IDS_ERROR_LOADREZ "ERROR - Unable to load Blood2 resources." IDS_ERROR_LOADSERVER "ERROR - Unable to load SERVER.DLL." IDS_ERROR_ACCESSSERVER "ERROR - Unable to access SERVER.DLL." IDS_ERROR_MEMORY "ERROR - Out of memory. The Blood2 server will be shutdown." IDS_HELP_RUNSPEED "Multiplies the player's run speed.\n\nDefault value is 1.0." IDS_TITLE_RUNSPEED "Server Option: Run Speed" IDS_HELP_MISSILESPEED "Multiplies the missile speed.\n\nDefault value is 1.0." IDS_TITLE_MISSILESPEED "Server Option: Missile Speed" IDS_HELP_TIMESPEED "Multiplies the time speed of the world.\n\nDefault value is 1.0. A value of -1 makes time stand still." END STRINGTABLE DISCARDABLE BEGIN IDS_DEFAULTSERVERNAME "Blood2 Server" IDS_SPYGAMENAME "blood2" IDS_GAMETYPE_DEATHMATCH "Bloodbath" IDS_SPYGAMEVER "blood2 2.1" IDS_SPYGAMEKEY "jUOF0p" IDS_WEBGAMENAME "Blood2" IDS_WEBGAMEVER "2.1" IDS_GAMETYPE_UNKNOWN "Unknown" IDS_GAMETYPE_CAPTUREFLAG "Capture the flag" IDS_GAMETYPE_COOPERATIVE "Cooperative" IDS_GAMETYPE_TEAM "Teams" IDS_GAMETYPE_SOCCER "Soccer" IDS_GAMETYPE_TOETAG "Toe Tag" IDS_WEBREGURL "http://www.the-chosen.com/servers/server.asp" IDS_NEXTLEVEL "Preparing to load the next level..." IDS_DEFAULTSERVERNAME_AO "Blood2 Nightmares Server" END STRINGTABLE DISCARDABLE BEGIN IDS_NETERR_GENERIC "ERROR - Unable to setup the network game server." IDS_NETERR_SELECTSERVICE "ERROR - Unable to use the selected network service." IDS_NETERR_FILLSERVICE "ERROR - Unable to access the available network services." IDS_NETERR_JOINSESSION "ERROR - Unable to join the selected game session." IDS_NETERR_HOSTSESSION "ERROR - Unable to host the game session." IDS_NETERR_INIT "ERROR - Unable to initialize the networking system." IDS_REZBASE "blood2" IDS_APPNAME "Blood2Sv" IDS_CONFIGFILE "Blood2Sv.cfg" IDS_APPNAME_AO "Blood2 Nightmares Server" IDS_CONFIGFILE_AO "B2NmSrv.cfg" END STRINGTABLE DISCARDABLE BEGIN IDS_TITLE_TIMESPEED "Server Option: World Time Speed" IDS_HELP_NIGHTCOLOR "Specifies the color of the night sky in red, green, and blue float value components (from 0.0 to 1.0). You can click the ""Night Color"" button to bring up a color picker dialog.\n\nDefault value is ""0.5 0.5 0.5""." IDS_TITLE_NIGHTCOLOR "Server Option: World Night Color" IDS_HELP_RESPAWNSCALE "Multiplies the respawn rate of items.\n\nDefault value is 1.0." IDS_TITLE_RESPAWNSCALE "Server Option: Respawn Scale" IDS_HELP_HEALSCALE "Scales how much health the health powerups give players.\n\nDefault value is 1.0." IDS_TITLE_HEALSCALE "Server Option: Heal Scale" IDS_TITLE_DASHGO "Blood2 Server" IDS_HELP_DASHGO "Power users can specify the ""-go"" command-line parameter when running Blood2Sv to skip all the dialogs (the previous settings will be used).\n\nFor more information about Blood2Sv, please view the Blood2Sv.txt file." IDS_CHECKEXIT "Are you sure you want to exit?" IDS_CONSOLE_INITSERVER "Initializing the server..." IDS_CONSOLE_SERVERINITED "Server initialized." IDS_CONSOLE_UNABLETOHOST "ERROR - Unable to host the game." IDS_CONSOLE_SERVERRUNNING "Server is running." IDS_CONSOLE_LASTPLAYERLEFT "Last player has left, shutting down..." IDS_CONSOLE_UNABLETOSTARTWORLD "ERROR - Unable to start world:" END STRINGTABLE DISCARDABLE BEGIN IDS_NETWIZ_ITEMS_NONE "None" IDS_NETWIZ_ITEMS_HALF "Half" IDS_NETWIZ_ITEMS_NORMAL "Normal" IDS_NETWIZ_ITEMS_DOUBLE "Double" IDS_NETWIZ_ITEMS_INSANE "Insane" IDS_NETWIZ_HEAL_NOHEALING "No Healing" IDS_NETWIZ_HEAL_REALLYSLOW "Really Slow" IDS_NETWIZ_HEAL_SLOW "Slow" IDS_NETWIZ_HEAL_NORMAL "Normal" IDS_NETWIZ_HEAL_FAST "Fast" IDS_NETWIZ_HEAL_REALLYFAST "Really Fast" END STRINGTABLE DISCARDABLE BEGIN IDS_SPYGAMEVER_AO "nightmares 1.0" IDS_WEBGAMENAME_AO "Blood2 Nightmares" IDS_WEBGAMEVER_AO "1.0" IDS_DIALOGTITLE_AO "Blood2 Nightmares Server 1.0" END #endif // English (U.S.) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #define _AFX_NO_SPLITTER_RESOURCES #define _AFX_NO_OLE_RESOURCES #define _AFX_NO_TRACKER_RESOURCES #define _AFX_NO_PROPERTY_RESOURCES #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE 9, 1 #pragma code_page(1252) #endif #include "res\CoolServ.rc2" // non-Microsoft Visual C++ edited resources #include "afxres.rc" // Standard components #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED