/**************************************************************************** ; ; MODULE: NetStart (.H) ; ; PURPOSE: Network game start/join/host dialog code ; ; HISTORY: 06/28/98 [blg] This file was created ; ; COMMENT: Copyright (c) 1998, Monolith Productions Inc. ; ****************************************************************************/ #ifndef _NETSTART_H_ #define _NETSTART_H_ // Includes... #include "netdefs.h" #include "server_interface.h" // Defines... #define NML_LEVEL 128 // NML: net max len #define NGT_SINGLE 0 // NGT: net game type #define NGT_DEATHMATCH 1 #define NGT_CAPTUREFLAG 2 #define NGT_COOPERATIVE 3 #define NST_GAMENAME "NAME" // NST: net string token #define NST_GAMEHOST "HOST" #define NST_GAMETYPE "TYPE" #define NST_GAMELEVEL "LEVL" #define NST_GAMETIME "TIME" #define NST_PLRCOUNT "PLRS" #define NST_PLRNAME_BASE "PLRN" #define NST_PLRFRAG_BASE "PLRF" #define NST_CURLEVEL "CLEV" #define NST_NEXTLEVEL "NLEV" #define NST_GENERICMESSAGE "GMSG" #define NST_CONSOLEMSG "CMSG" #define NGE_FRAGS 1 // NGE: net game end #define NGE_TIME 2 #define NGM_STANDARDUPDATE 0 // NGM: net generic message #define NGM_LEVELCHANGE 1 #define NGM_CONSOLEMSG 2 // Structures... typedef struct ServerInfo_t { char m_sName[128]; char m_sService[128]; char m_sAddress[128]; DWORD m_dwMaxPlayers; BOOL m_bUpdateGameInfo; BOOL m_bRegisterServer; BOOL m_bUseGameSpy; } ServerInfo; // Prototypes... void NetStart_LoadConsoleVars(); void NetStart_SaveConsoleVars(); BOOL NS_GetGameVar(char *pName, int &val); DRESULT NetStart_SaveConfigFile(char *pFilename); BOOL NetStart_DoWizard(HINSTANCE hInst, ServerInfo* pServerInfo, ServerOptions* pServerOptions, NetGame* pNetGame, BOOL bNoDlgs, char *pConfig); BOOL NetStart_GoNoDialogs(ServerInfo* pServerInfo, NetGame* pNetGame); BOOL NetStart_RunServerOptions(ServerInterface* pServerMgr, ServerOptions* pServerOptions); BOOL NetStart_DoOptionsDialog(HWND hWnd, ServerInterface* pServerMgr, ServerOptions* pServerOptions); int NetStart_GetPort(); // EOF... #endif