// MenuCharacterSelect.h: interface for the CMenuCharacterSelect class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MENUCHARACTERSELECT_H__C8F72682_63A1_11D2_BDA9_0060971BDC6D__INCLUDED_) #define AFX_MENUCHARACTERSELECT_H__C8F72682_63A1_11D2_BDA9_0060971BDC6D__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "MenuBase.h" class CMenuCharacterSelect : public CMenuBase { public: CMenuCharacterSelect(); virtual ~CMenuCharacterSelect(); // Build the menu void Build(); protected: // Switches to the difficulty menu void SwitchToDifficultyMenu(int nCharacter); DDWORD OnCommand(DDWORD dwCommand, DDWORD dwParam1, DDWORD dwParam2); }; #endif // !defined(AFX_MENUCHARACTERSELECT_H__C8F72682_63A1_11D2_BDA9_0060971BDC6D__INCLUDED_)