// ----------------------------------------------------------------------- // // // MODULE : DrudgeLord.h // // PURPOSE : DrudgeLord header // // CREATED : 11/20/97 // // ----------------------------------------------------------------------- // #ifndef __DRUDGELORD_H__ #define __DRUDGELORD_H__ #include "cpp_engineobjects_de.h" #include "AI_Mgr.h" #include "InventoryMgr.h" class DrudgeLord : public AI_Mgr { public : DrudgeLord(); protected : DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData); private : void PostPropRead(ObjectCreateStruct *pStruct); DBOOL InitialUpdate(DVector *pMovement); static DBOOL m_bLoadAnims; void ComputeState(int nStimType = -1); void MC_Fire_Stand(); void CacheFiles(); void AI_STATE_AttackClose(); void AI_STATE_AttackFar(); //keep only one copy per AI of animations static CAnim_Sound m_Anim_Sound; }; #endif // __DRUDGELORD_H__