// ----------------------------------------------------------------------- // // // MODULE : GabriellaAI.h // // PURPOSE : GabriellaAI header // // CREATED : 10/4/98 // // ----------------------------------------------------------------------- // #ifndef __GABRIELLA_AI_H__ #define __GABRIELLA_AI_H__ #include "cpp_engineobjects_de.h" #include "AI_Mgr.h" #include "InventoryMgr.h" class GabriellaAI : public AI_Mgr { public : GabriellaAI(); protected : DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData); private : DBOOL FirstUpdate(); DBOOL Fire(DBOOL bAltFire = DFALSE); void MC_BestWeapon(); void ComputeState(int nStimType = -1); void AI_STATE_AttackClose(); void AI_STATE_AttackFar(); void AI_STATE_Escape_RunAway(); void AI_STATE_Escape_Hide(); void AI_STATE_Dodge(); //keep only one copy per AI of animations... static DBOOL m_bLoadAnims; static CAnim_Sound m_Anim_Sound; }; #endif // __GABRIELLA_AI_H__