#ifndef __PHYSICAL_ATTRIBUTES_H__ #define __PHYSICAL_ATTRIBUTES_H__ // Player attributes #define PA_DEFAULT_MASS 250.0f // Mass of the player #define PA_MIN_DAMAGE_FORCE 3000.0f // Minimum collision force to apply damage // AI Attributes #define AI_DEFAULT_MASS 250.0f // Mass defines #define MAX_MASS 100000.0f #define MIN_FRICTION 5.0f #define MAX_FRICTION 15.0f #define MIN_FORCE 0.0f #define BLOCKPRIORITY_PLAYER 50 #define BLOCKPRIORITY_AI BLOCKPRIORITY_PLAYER #define BLOCKPRIORITY_PLAYER_AIRBORNE 40 #define BLOCKPRIORITY_PUSHABLE 40 #define BLOCKPRIORITY_NONPUSHABLE 100 #define BLOCKPRIORITY_MAX 255 // Multiplier #define PA_DAMAGE_VEL_MUTLIPLIER 2500 #endif // __PHYSICAL_ATTRIBUTES_H__