// ----------------------------------------------------------------------- // // // MODULE : SoulDrudge.h // // PURPOSE : SoulDrudge header // // CREATED : 11/20/97 // // ----------------------------------------------------------------------- // #ifndef __SOULDRUDGE_H__ #define __SOULDRUDGE_H__ #include "cpp_engineobjects_de.h" #include "AI_Mgr.h" #include "InventoryMgr.h" class SoulDrudge : public AI_Mgr { public : SoulDrudge(); protected : DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData); private : void PostPropRead(ObjectCreateStruct *pStruct); DBOOL InitialUpdate(DVector *pMovement); void ComputeState(int nStimType = -1); void MC_Fire_Stand(); void CacheFiles(); void AI_STATE_AttackClose(); void AI_STATE_AttackFar(); //keep only one copy per AI of animations static DBOOL m_bLoadAnims; static CAnim_Sound m_Anim_Sound; }; #endif // __SOULDRUDGE_H__