// ----------------------------------------------------------------------- // // // MODULE : BoneLeech.h // // PURPOSE : BoneLeech header // // CREATED : 12/15/97 // // ----------------------------------------------------------------------- // #ifndef __BONE_AI_H__ #define __BONE_AI_H__ #include "cpp_engineobjects_de.h" #include "AI_Mgr.h" #include "InventoryMgr.h" #define MAX_DAMAGE 10 class BoneLeech : public AI_Mgr { public : BoneLeech(); protected : DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData); DDWORD ObjectMessageFn(HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead); private : void PostPropRead(ObjectCreateStruct *pStruct); DBOOL InitialUpdate(DVector *pMovement); void MC_Fire_Jump(); void ComputeState(int nStimType = -1); void AI_STATE_AttackClose(); void AI_STATE_EnemyAttach(); void CacheFiles(); void Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags); void Load(HMESSAGEREAD hRead, DDWORD dwLoadFloats); DBOOL m_bJumping; //keep only one copy per AI of animations static DBOOL m_bLoadAnims; static CAnim_Sound m_Anim_Sound; DFLOAT m_fLastDmgTime; DFLOAT m_fLastDetachTime; }; #endif // __BONE_AI_H__