// // FlxAnim.h // flixel-ios // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // @interface FlxAnim : NSObject { NSString * name; float delay; NSMutableArray * frames; BOOL looped; } @property(nonatomic,assign) float delay; @property(nonatomic,copy) NSString * name; @property(nonatomic,assign) BOOL looped; @property(nonatomic,copy) NSMutableArray * frames; - (id) initWithParam1:(NSString *)Name param2:(NSMutableArray *)Frames; - (id) initWithParam1:(NSString *)Name param2:(NSMutableArray *)Frames param3:(float)FrameRate; - (id) initWithParam1:(NSString *)Name param2:(NSMutableArray *)Frames param3:(float)FrameRate param4:(BOOL)Looped; // begin manually added for 'prettiness' - (id) initWithName:(NSString *)Name frames:(NSMutableArray *)Frames; - (id) initWithName:(NSString *)Name frames:(NSMutableArray *)Frames frameRate:(float)FrameRate; - (id) initWithName:(NSString *)Name frames:(NSMutableArray *)Frames frameRate:(float)FrameRate looped:(BOOL)Looped; // end manually added @end