// // FlxFlash.h // flixel-ios // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #import @interface FlxFlash : FlxSprite { float _delay; FlashFunction * _complete; } - (id) init; - (void) start; - (void) start:(unsigned int)Color; - (void) startWithParam1:(unsigned int)Color param2:(float)Duration; - (void) startWithParam1:(unsigned int)Color param2:(float)Duration param3:(FlashFunction *)FlashComplete; - (void) startWithParam1:(unsigned int)Color param2:(float)Duration param3:(FlashFunction *)FlashComplete param4:(BOOL)Force; - (void) stop; - (void) update; @end