// // FlxG.h // flixel-ios // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #import #import @class FlxG; @class FlxObject; @class FlxPoint; @class FlashPoint; @class FlxQuake; @class FlxFlash; @class FlxFade; @class FlxSound; @class FlxState; @class FlxGame; @class FlxTouches; @interface NSArray (IntArray) + (NSArray *) intArrayWithSize:(NSUInteger)size ints:(int)first, ...; @end @interface NSMutableArray (IntArray) + (NSMutableArray *) intArrayWithSize:(NSUInteger)size ints:(int)first, ...; @end @interface FlxG : NSObject { } + (void) setMusic:(FlxSound *)music; + (FlxSound *) music; + (void) setQuake:(FlxQuake *)quake; + (FlxQuake *) quake; + (void) setLevel:(int)level; + (int) level; + (void) setState:(FlxState *)state; + (FlxState *) state; + (void) setElapsed:(float)elapsed; + (float) elapsed; + (void) setMaxElapsed:(float)maxElapsed; + (float) maxElapsed; + (void) setScroll:(FlashPoint *)scroll; + (FlashPoint *) scroll; + (void) setScore:(int)score; + (int) score; + (void) setFlash:(FlxFlash *)flash; + (FlxFlash *) flash; + (void) setLevels:(NSMutableArray *)levels; + (NSMutableArray *) levels; + (void) setFade:(FlxFade *)fade; + (FlxFade *) fade; + (void) setHeight:(int)height; + (int) height; + (void) setTimeScale:(float)timeScale; + (float) timeScale; + (FlxTouches *) touches; + (void) setScores:(NSMutableArray *)scores; + (NSMutableArray *) scores; + (void) setWidth:(int)width; + (int) width; //+ (void) setGame:(FlxGame *)game; + (FlxGame *) game; + (void) setPauseFollow:(BOOL)pauseFollow; + (BOOL) pauseFollow; + (BOOL) iPad; + (BOOL) retinaDisplay; + (BOOL) iPhone1G; + (BOOL) iPhone3G; + (BOOL) iPhone3GS; + (BOOL) iPodTouch1G; + (BOOL) iPodTouch2G; + (BOOL) iPodTouch3G; + (void) loadTextureAtlas; + (BOOL) groupIntoTextureAtlas:(NSArray *)images; + (BOOL) groupIntoTextureAtlas:(NSArray *)images ofSize:(CGSize)size; + (void) groupIntoTextureAtlases:(NSArray *)images ofSize:(CGSize)size; + (void) log:(NSString *)Data; + (void) playMusic:(NSString *)Music; + (void) playMusicWithParam1:(NSString *)Music param2:(float)Volume; + (BOOL) isOtherMusicPlaying; + (void) fadeOutMusic:(float)duration; + (void) pauseMusic; + (void) unpauseMusic; + (void) loadSound:(NSString *)filename; + (FlxSound *) play:(NSString *)EmbeddedSound; + (FlxSound *) playWithParam1:(NSString *)EmbeddedSound param2:(float)Volume; + (FlxSound *) playWithParam1:(NSString *)EmbeddedSound param2:(float)Volume param3:(BOOL)Looped; + (FlxSound *) play:(NSString *)EmbeddedSound withVolume:(float)Volume; + (FlxSound *) play:(NSString *)EmbeddedSound withVolume:(float)Volume looped:(BOOL)Looped; + (BOOL) playing:(NSString *)EmbeddedSound; + (void) stop:(NSString *)EmbeddedSound; + (void) vibrate; + (BOOL) checkBitmapCache:(NSString *)Key; + (SemiSecretTexture *) addTextureWithParam1:(NSString *)Graphic param2:(BOOL)Unique; + (SemiSecretTexture *) createBitmapWithParam1:(unsigned int)Width param2:(unsigned int)Height param3:(unsigned int)Color param4:(BOOL)Unique param5:(NSString *)Key; + (void) clearTextureCache; + (void) setTexture:(SemiSecretTexture *)Texture forKey:(NSString *)Key; + (void) updateSounds; + (void) follow:(FlxObject *)Target; + (void) followWithParam1:(FlxObject *)Target param2:(float)Lerp; + (void) followAdjust; + (void) followAdjust:(float)LeadX; + (void) followAdjustWithParam1:(float)LeadX param2:(float)LeadY; + (void) followBounds; + (void) followBounds:(int)MinX; + (void) followBoundsWithParam1:(int)MinX param2:(int)MinY; + (void) followBoundsWithParam1:(int)MinX param2:(int)MinY param3:(int)MaxX; + (void) followBoundsWithParam1:(int)MinX param2:(int)MinY param3:(int)MaxX param4:(int)MaxY; + (void) followBoundsWithParam1:(int)MinX param2:(int)MinY param3:(int)MaxX param4:(int)MaxY param5:(BOOL)UpdateWorldBounds; + (void) didEnterBackground; + (void) willEnterForeground; + (void) willResignActive; + (void) didBecomeActive; + (CGFloat) screenScale; @end