// // FlxGLView.h // flixel-ios // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #import #import @class EAGLContext; @interface FlxGLView : UIView { EAGLContext * context; GLuint renderBuffer; GLuint frameBuffer; GLint backingWidth; GLint backingHeight; } @property(nonatomic,readonly) EAGLContext * context; @property(nonatomic,readonly) GLuint renderBuffer; @property(nonatomic,readonly) GLuint frameBuffer; @property(nonatomic,readonly) GLint backingWidth; @property(nonatomic,readonly) GLint backingHeight; + (void) setTextureScale:(float)scale; + (float) textureScale; + (GLshort) convertToShort:(float)value; + (float) convertFromShort:(GLshort)value; + (GLint) maxTextureSize; @end