// // FlxSprite.h // flixel-ios // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #import #import const unsigned int LEFT; const unsigned int RIGHT; const unsigned int UP; const unsigned int DOWN; @class FlashFunction; @class SemiSecretTexture; @class FlxAnim; @interface FlxSprite : FlxObject { CGPoint offset; CGPoint scale; NSString * blend; BOOL antialiasing; BOOL finished; // unsigned int frameWidth; // unsigned int frameHeight; float frameWidth; float frameHeight; NSMutableArray * _animations; unsigned int _flipped; FlxAnim * _curAnim; unsigned int _curFrame; unsigned int _caf; float _frameTimer; FlashFunction * _callback; unsigned int _facing; float _bakedRotation; // FlashRectangle * _flashRect; // FlashRectangle * _flashRect2; // FlashPoint * _flashPointZero; SemiSecretTexture * texture; float _alpha; unsigned int _color; //FlashMatrix * _mtx; // GLubyte red; GLubyte green; GLubyte blue; GLubyte _colors[4*4]; GLshort _verticesUVs[4*2+4*2]; GLshort _uShort; GLshort _vShort; GLshort _uOffset; GLshort _vOffset; BOOL filled; BOOL useTextureVertexTexCoordData; float modelScale; } @property(nonatomic,assign) CGPoint scale; @property(nonatomic,copy) NSString * blend; @property(nonatomic,assign) unsigned int facing; //@property(nonatomic,assign) unsigned int frameWidth; @property(nonatomic,assign) float frameWidth; @property(nonatomic,assign) unsigned int frame; @property(nonatomic,assign) unsigned int color; @property(nonatomic,assign) CGPoint offset; @property(nonatomic,assign) float alpha; @property(nonatomic,assign) BOOL antialiasing; //@property(nonatomic,assign) unsigned int frameHeight; @property(nonatomic,assign) float frameHeight; @property(nonatomic,assign) BOOL finished; + (unsigned int) LEFT; + (unsigned int) RIGHT; + (unsigned int) UP; + (unsigned int) DOWN; // - (id) init; // - (id) initWithX:(float)X; // - (id) initWithX:(float)X y:(float)Y; + (id) spriteWithGraphic:(NSString *)SimpleGraphic; + (id) spriteWithX:(float)X y:(float)Y graphic:(NSString *)SimpleGraphic; - (id) initWithX:(float)X y:(float)Y graphic:(NSString *)SimpleGraphic; - (id) initWithX:(float)X y:(float)Y graphic:(NSString *)SimpleGraphic modelScale:(float)ModelScale; - (FlxSprite *) loadGraphic:(NSString *)Graphic; - (FlxSprite *) loadGraphic:(NSString *)Graphic animated:(BOOL)Animated; - (FlxSprite *) loadGraphic:(NSString *)Graphic animated:(BOOL)Animated reverse:(BOOL)Reverse; - (FlxSprite *) loadGraphic:(NSString *)Graphic animated:(BOOL)Animated reverse:(BOOL)Reverse width:(unsigned int)Width; - (FlxSprite *) loadGraphic:(NSString *)Graphic animated:(BOOL)Animated reverse:(BOOL)Reverse width:(unsigned int)Width height:(unsigned int)Height; - (FlxSprite *) loadGraphic:(NSString *)Graphic animated:(BOOL)Animated reverse:(BOOL)Reverse width:(unsigned int)Width height:(unsigned int)Height unique:(BOOL)Unique; - (FlxSprite *) loadGraphic:(NSString *)Graphic animated:(BOOL)Animated reverse:(BOOL)Reverse width:(unsigned int)Width height:(unsigned int)Height unique:(BOOL)Unique modelScale:(float)ModelScale; - (FlxSprite *) loadGraphic:(NSString *)Graphic modelScale:(float)ModelScale; - (FlxSprite *) loadGraphic:(NSString *)Graphic animated:(BOOL)Animated modelScale:(float)ModelScale; - (FlxSprite *) loadGraphic:(NSString *)Graphic animated:(BOOL)Animated reverse:(BOOL)Reverse modelScale:(float)ModelScale; - (FlxSprite *) loadRotatedGraphic:(NSString *)Graphic; - (FlxSprite *) loadRotatedGraphic:(NSString *)Graphic rotations:(unsigned int)Rotations; - (FlxSprite *) loadRotatedGraphic:(NSString *)Graphic rotations:(unsigned int)Rotations frame:(int)Frame; - (FlxSprite *) loadRotatedGraphic:(NSString *)Graphic rotations:(unsigned int)Rotations frame:(int)Frame antiAliasing:(BOOL)AntiAliasing; - (FlxSprite *) loadRotatedGraphic:(NSString *)Graphic rotations:(unsigned int)Rotations frame:(int)Frame antiAliasing:(BOOL)AntiAliasing autoBuffer:(BOOL)AutoBuffer; - (FlxSprite *) loadRotatedGraphic:(NSString *)Graphic rotations:(unsigned int)Rotations modelScale:(float)ModelScale; - (FlxSprite *) loadRotatedGraphic:(NSString *)Graphic rotations:(unsigned int)Rotations frame:(int)Frame modelScale:(float)ModelScale; - (FlxSprite *) loadRotatedGraphic:(NSString *)Graphic rotations:(unsigned int)Rotations frame:(int)Frame antiAliasing:(BOOL)AntiAliasing autoBuffer:(BOOL)AutoBuffer modelScale:(float)ModelScale; - (FlxSprite *) createGraphicWithWidth:(unsigned int)Width height:(unsigned int)Height; - (FlxSprite *) createGraphicWithWidth:(unsigned int)Width height:(unsigned int)Height color:(unsigned int)Color; - (FlxSprite *) createGraphicWithWidth:(unsigned int)Width height:(unsigned int)Height color:(unsigned int)Color unique:(BOOL)Unique; - (FlxSprite *) createGraphicWithWidth:(unsigned int)Width height:(unsigned int)Height color:(unsigned int)Color unique:(BOOL)Unique key:(NSString *)Key; - (void) draw:(FlxSprite *)Brush; - (void) drawWithParam1:(FlxSprite *)Brush param2:(int)X; - (void) drawWithParam1:(FlxSprite *)Brush param2:(int)X param3:(int)Y; - (void) fill:(unsigned int)Color; - (void) update; - (void) render; - (BOOL) overlapsPointWithParam1:(float)X param2:(float)Y; - (BOOL) overlapsPointWithParam1:(float)X param2:(float)Y param3:(BOOL)PerPixel; - (void) addAnimation:(NSString *)Name frames:(NSMutableArray *)Frames; - (void) addAnimation:(NSString *)Name frames:(NSMutableArray *)Frames frameRate:(float)FrameRate; - (void) addAnimation:(NSString *)Name frames:(NSMutableArray *)Frames frameRate:(float)FrameRate looped:(BOOL)Looped; - (void) addAnimationCallback:(FlashFunction *)AnimationCallback; - (void) play:(NSString *)AnimName; - (void) playWithParam1:(NSString *)AnimName param2:(BOOL)Force; - (void) randomFrame; @end