// // FlxTileblock.h // flixel-ios // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #import #import @class SemiSecretTexture; @interface FlxTileblock : FlxObject { SemiSecretTexture * texture; GLshort * verticesUVs; GLshort uShort; GLshort vShort; CGFloat tileSize; unsigned int vertexCount; unsigned int empties; unsigned int byteCount; } + (id) tileblockWithX:(float)X y:(float)Y width:(float)Width height:(float)Height; - (id) initWithX:(float)X y:(float)Y width:(float)Width height:(float)Height; - (id) loadGraphic:(NSString *)TileGraphic; - (id) loadGraphic:(NSString *)TileGraphic empties:(unsigned int)Empties; - (void) render; @end