// // FlxU.h // flixel-ios // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // @class FlxQuadTree; // @class FlxRect; // @class FlashObject; // FlxQuadTree * quadTree; // FlxRect * quadTreeBounds; @interface NSArray (LengthProperty) @property(nonatomic,readonly) NSUInteger length; - (NSUInteger) indexOf:(id)object; - (id) randomObject; @end @interface NSMutableArray (AS3) - (void) push:(id)object; @end @interface FlxU : NSObject { } + (void) setSeed:(float)seed; + (float) seed; + (float) roundingError; // @property(nonatomic,assign) float seed; // @property(nonatomic,assign,readonly) float roundingError; + (void) openURL:(NSString *)URL; + (float) abs:(float)N; + (float) floor:(float)N; + (float) ceil:(float)N; + (float) random; + (float) random:(BOOL)UseGlobalSeed; + (float) randomize:(float)Seed; + (float) mutateWithParam1:(float)Seed param2:(float)Mutator; + (CGPoint) rotatePointWithParam1:(float)X param2:(float)Y param3:(float)PivotX param4:(float)PivotY param5:(float)Angle; + (float) getAngleWithParam1:(float)X param2:(float)Y; // + (NSString *) getClassName:(FlashObject *)Obj; // + (NSString *) getClassNameWithParam1:(FlashObject *)Obj param2:(BOOL)Simple; // + (Class) getClass:(NSString *)Name; + (float) computeVelocity:(float)Velocity; + (float) computeVelocityWithParam1:(float)Velocity param2:(float)Acceleration; + (float) computeVelocityWithParam1:(float)Velocity param2:(float)Acceleration param3:(float)Drag; + (float) computeVelocityWithParam1:(float)Velocity param2:(float)Acceleration param3:(float)Drag param4:(float)Max; + (void) setWorldBounds; + (void) setWorldBounds:(float)X; + (void) setWorldBoundsWithParam1:(float)X param2:(float)Y; + (void) setWorldBoundsWithParam1:(float)X param2:(float)Y param3:(float)Width; + (void) setWorldBoundsWithParam1:(float)X param2:(float)Y param3:(float)Width param4:(float)Height; + (BOOL) overlapWithParam1:(FlxObject *)Object1 param2:(FlxObject *)Object2; + (BOOL) overlapWithParam1:(FlxObject *)Object1 param2:(FlxObject *)Object2 target:(id)target action:(SEL)action; + (BOOL) collideWithParam1:(FlxObject *)Object1 param2:(FlxObject *)Object2; + (BOOL) alternateCollideWithParam1:(FlxObject *)Object1 param2:(FlxObject *)Object2; + (BOOL) collideObject:(FlxObject *)object withGroup:(FlxGroup *)group; + (BOOL) solveXCollisionWithParam1:(FlxObject *)Object1 param2:(FlxObject *)Object2; + (BOOL) solveYCollisionWithParam1:(FlxObject *)Object1 param2:(FlxObject *)Object2; @end