// // CraneTrigger.m // Canabalt // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #import "CraneTrigger.h" #import "Player.h" @implementation CraneTrigger + (id) craneTriggerWithFrame:(CGRect)f player:(Player *)plr { return [[[self alloc] initWithFrame:f player:plr] autorelease]; } - (id) initWithFrame:(CGRect)f player:(Player *)plr { if ((self = [super initWithX:f.origin.x y:f.origin.y width:f.size.width height:f.size.height])) { player = [plr retain]; } return self; } - (void) dealloc { [player release]; [super dealloc]; } - (void) update { if ([self overlaps:player]) player.craneFeet = YES; } - (void) render {} @end