; file: audequ.s ; audio equates ; AUDADDR equ $4000 ;main data table start address AUDIDCNT equ 0 ;make sequential id values ; ; macro increments each audio id by 2 (they point to word addresses) ; .macro audid name \name equ AUDIDCNT AUDIDCNT set AUDIDCNT + 2 ;inc 2 bytes for word each .endm AUDCHANNELS equ 2 ; ; audio id's ; audid TESTA audid TESTB audid TESTC audid TESTD audid UWILLDA audid UWILLDB audid WHIP audid BEEP audid BARF audid AH1 audid AH2 audid AH3 audid AH4 audid OWHER audid OWDWA audid OWWOM audid OUCH audid CROAK audid FIRE audid CLANKA audid CLANKB audid CLANK2A audid CLANK2B audid CUCKOO audid TREASURE audid HAHAHA audid BLAH audid BOOM audid CREAKY ; ; cave ; audid BATCRY audid ICED audid FSTDA audid FSTDB audid BATD audid SNOD audid ICEHIT ; ; town ; audid THANKYOU audid WHOHAHA audid OHHH audid POOF audid BOLTDIE audid WIZFB audid LAMPD audid WOLFD audid CURSUA audid CURSUB ; ; desert ; audid ANTD audid BIRDCRY audid BIRDD audid RAB audid RABD audid SNAKED audid SCORPD ; ; jungle ; audid TOCANCRY audid CHIMPD audid PLANTD audid COCOD ; ; castle ; audid BOW audid PTERACRY audid ARCHERD audid PTERAD ; ; bridge ; audid FROGJ audid OWLCRY audid BLOOP ; ; room ; audid FANFAREA audid FANFAREB ; ; volcano ; audid UPBOOM audid ROCKDIE audid FROCKD ; ; room ; audid FACE1D audid FACE2D audid GROWL ;dragon audid SPEARS audid TRAPSOUND ; ; face ; audid DRUM audid WHTEYED audid DIEA audid DIEB ; ; offscreen fire cuckoo ; audid CUCKOO2 .end